Dune: Spice Wars
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What the press is saying
“Overall, I’m very impressed so far with Dune: Spice Wars […] Even in its early access form, Dune: Spice Wars is shaping up to be a triumphant return.” – IGN
“The 4X take on the war for Arrakis feels like it captures a lot of what makes the Dune stories interesting, from the warfare to the political intrigue.” – GameSpot
“This game is easily the most faithful to the Dune universe that I’ve played.” – CNET
“I’ve spent the bulk of my weekend playing an early access build of Dune: Spice Wars and, perhaps unsurprisingly, as someone who loves 4X strategy games, I was obsessed.” – Twinfinite
“Dune: Spice Wars is wonderful […] Even in this unfinished state, Dune: Spice Wars is giving me the Dune video game I’ve been dreaming of for decades.” – Cinelinx
About the Game
A 4X real-time strategy game from the developers of the critically acclaimed Northgard. Set in Frank Herbert’s groundbreaking Dune universe, you must lead your faction and battle for control and dominance over the harsh desert planet of Arrakis.
Spice is the most valuable resource in the universe. The spice extends life, expands consciousness, and makes interstellar travel possible. Found only on Arrakis, it is sought by the most influential forces in the universe. Play as one of several factions, including House Atreides, House Harkonnen, the Smugglers, and the native Fremen, and compete for power over Dune and the spice.
Scan the landscape for wormsign or risk losing your troops and spice harvesters to titanic sandworms who will burst through the dunes to swallow and devour them whole. Crush your opponents in combat, best them through political intrigue, and undermine them with your network of illusive spies.
Experience the unique Dune universe, one of the most influential sci-fi settings ever created. Lead your faction to victory with iconic characters, such as Duke Leto Atreides, the Baron Vladimir Harkonnen, Esmar Tuek, and Liet Kynes. Stay alert as opposing factions seek to gain the upper hand and the planet itself threatens with withering deserts, huge storms, and consuming sandworms.
Balance open warfare, subterfuge, political influence, and economic supremacy to prevail and gain control over the most important planet in the universe! Use secretive agents to sabotage the plans of your opponents. Vote on political resolutions in the Landsraad to further your strategy.
Explore Dune with ornithopters to discover resources, villages, and points of interest. Expand with your troops to take control of more and more regions. Exploit the resources through buildings and spice harvesters to dominate the economy. Exterminate your enemies with a strong military but beware as outright aggression can have high political repercussions.
Take the path of honor and political power as the respected House Atreides, or choose violence and devious plots as House Harkonnen. Become master of desert survival and guerilla tactics with the native Fremen and gain influence through shady deals and infiltration as the Smugglers.
Tailor each faction’s existing strengths and weaknesses by selecting your councilors. With the Atreides’ legendary swordmaster Duncan Idaho at your side, expansion and combat prowess are improved. Gain power over people and information with the aid of Chani Kynes of the Fremen, or overwhelm with military might with Rabban of the Harkonnens.
A beginning is the time for taking the most delicate care…
The game will be updated and expanded with a full campaign and multiplayer, including more features and improved balance throughout Early Access, based on your crucial feedback.
Chief 0
So with the recent hype coming from a second part of Dune movie, I decided to extend my experience and play this game.
Probably, if it wasn't backed by large franchise this RTS wouldn't make it to my list of "games to play".
It offers interesting strategy mechanics and is not demanding quick reactions from players.
However, the way it allows you to take decisions slowly, also limits you in ability to perform quick actions.
Sessions last 2-3 hours, and often you dont have any choices to do something, but wait for resources.
Besides, it is so much focused on strategy, that tactics really doesnt change anything. After 3 hours session you might find out there is no way to win current session, no matter what you do, and you still have to wait another 30 minutes until you loose.
Steam User 265
I stayed away from this for awhile based on the mediocre reviews, but within the first 20 minutes it was pretty obvious what the problem was...and it has nothing to do with the game. It was really mis-marketed, because well, there's really no way to market this game. They're selling it as an RTS, and people are expecting SC2 on Arrakis, but it is most definitely not that. It's best described as a very complex pausable real-time board game...and it was marketed wrong because it's difficult to market things that haven't existed before. "The mechanics suck" ...no, the mechanics are not what you expected, because you didn't bother to play the tutorials or read any guides. "The pacing is too slow and I can only speed up time 2x" ...yeah, unless you've got like 20+ hours under your belt, and understand every mechanic and every subtle minutiae of every individual territory on the map, you should be in pause mode most of the time. If you're thinking about build lists and clicks per minute, you are miles off from ever winning a match.
This is a watershed game, and one of the very few truly fresh ideas I have seen in video gaming in decades. Don't sleep on this one, just understand it is NOT Starcraft on Arrakis.
Steam User 53
Overall I feel this game deserves better reviews than it has and I don't think you'll regret getting this if you like the Dune universe and want a casual/fun strategy game.
It's a good solid RTS. If you like playing the board game catan; it's kind of similar to that in many ways; provinces offer unique perks, the trading, and you have to mentally calculate what buildings are best positioned where (it's way better than catan though because you have units to fight with and the addition of your special agents is dope.)
I really enjoyed playing as the Harkonnen in the campaign. I feel like they got the feel of the dune universe right and the unique play style's between the different houses are cool (note there are different strats to win the game too which is really good imo).
My only gripe playing with the Harkonnen's is the sound ping when a sandworm appears that's attacking your harvester and/or the oppression sound ping when rebels rebel is kind of loud and obtrusive. I looked for a way to turn this sound down/off because it disturbs what is a chill game - it's also kind of pointless because you can put your harvesters on safe mode, and your rebels are always crushed by your militia units anyway - which eliminates the need for the ping.
And because I love to oppress the hell out of those filthy fremen PEASANTS the sound goes off ALL THE GOD DAMN TIME.
So if any dev reads this, if you could please provide an option to turn that sound off for all the deluded megalomaniacs like myself out there that would be great.
I probably won't bother playing the other factions in the campaign; I feel like I've seen/experienced everything the game offers - which is quite a lot but it gets a little repetitive after 40 hours or so.
What ideas could you implement into the game that would be cool? That is tough, it feels like a complete game in all honesty.. BUT:
- I really loved the Campaign perks for taking territory, really nice. However, the game at times felt a little repetitive - maybe you could colour a little more personality into the campaign missions. An example would be with the option where you can choose to have 5 extra agent slots - maybe you have to find the agents in a village individually? I dunno, I just felt the missions could do with some more uniqueness to go with the perk system.
- The fighting animations is a bit on the bland side. When I first saw it in game my inner voice said "This is so shit" but then I got kind of used to it eventually and accepted it. But I mean, come on, it could be cooler if you see some actual brawling like in the total war games. Or at least some of your units are dead when the unit reaches half health. I didn't understand why this part seemed kind of lazy when everything else is so well thought out.
- Make your own dune faction - that would be the TITS - since the models look like they are kind of easy to modify. I realise that would probably never happen but some element of customisation - maybe in the ships? It would give the player's some level of ownership that goes above and beyond.
This is the longest review I've ever made. I'm going to stop there. Thanks for reading :)
Steam User 60
Dune: Spice Wars is exactly what you'd want out of a Dune video game: Chaos, secret plans within plans, and radically asymmetrical factions that grab you by the face and force you to pay attention to what other people are doing. You, too, can live your dream of assassinating the head of House Atreides because they're just too strong to face head-on in a military contest and their political standing is untouchable.
Fair warning: Everything requires planning. This is a strategy game, NOT a tactics game. If you go in head empty hoping to respond to things as they appear, you will be outmaneuvered and outclassed.
That said, multiplayer is ABSOLUTELY worth doing. Everything you thought you were good at? Nope, you were only good at doing it while everyone while politely stopped and waited for you to go. Now do it all in real-time. DELICIOUS.
Steam User 41
Once upon a time, when I was a kid, I played an RTS called "Dune 2000" and I thought it was awesome. This game feels like a spiritual successor, but it's as if it has grown up and matured along with myself. It's fair to say the two don't really have much in common, aside from being the same IP and both being RTS games, I know I'm just getting that nostalgia hit - because Dune: Spice Wars is superior in every way.
For fans of Frank Herbert's Dune, or even just more casual sci-fi fans, this game really inhabits the setting; I love that there are multiple ways to win; politics, economics or just plain old violence. The Imperial Tax on Spice (one of the, if not the most, crucial resources in the game), the ability to buy shares in CHOAM (the company that controls all galactic trade), the Landsraad (political body), the diplomacy system, assassination, intelligence operations - the game has an incredibly immersive amount of complexity that enables you to develop your own play style. If you want, you can win without firing a shot.
I actually played it on Gamepass Ultimate on Xbox Series X for most of a campaign and liked it so much I bought it on Steam.
Steam User 32
the most boardgame-y feeling real-time game I've ever played, with a astonishingly well-designed balance of systems. Every path to victory feels tenable, and every win-condition has some resource or two that supports it.
Steam User 28
good game plays like it says good atmosphere and gameplay ,being an old fossil its single player only for me active pause and time control make it a chilled experience.i was worried about the specs my pc also a fossil ,(fx 8350-gtx1060 6gb)but runs nice and cool at 60 fps in 1080p.
Steam User 98
I played this in Early Access and liked it quite a bit, but, at the time, you started running out of mechanics to engage with in the late game.
This is no longer the case.
Depth has been added to all aspects of the game to the extent that there are now multiple paths to victory. You can "work" various systems to obtain advantages that will be more or less particular to your circumstances, but all of which you will need to pay at least some attention to lest an opponent blindside you.
Which is nice, especially when you're the one who does the blindsiding of an opponent
I also appreciate that, unlike many RTS games where you essentially spam armies at an enemy, you can win by engaging in little combat but score political victories instead.
I also appreciate that the military side of the game forces you to consider terrain, and the way in which territory is captured and controlled forces you to consider choke points, how to cut an enemy off from resources, and where to set up defensive bastions to prevent the enemy from breaking into your soft economic base and killing your dudes.
It is well worth playing and is a different and interesting take on the RTS genre that keeps revealing more depth as you play.
You should play it.