Duil
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5.00
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The Kingdom of Targat was destroyed by the invading army of evil headed Vizruvil. The whole family was executed and thrown to the dogs, Duil-the main character was placed in prison and doomed to suffer. But nothing lasts forever, and by chance, the hero is freed from the shackles. You have to find out what happened and take revenge on the aggressor.
- An exciting Action RPG in a mysterious world
- Non-linear story with multiple final
- Fierce battles with enemies and bosses
- Lots of weapons, magic and abilities of the hero
- Inventory and character upgrade
- A variety of options for improving skills
- Random generation of levels
- Different ways of passing
- Replayability
Steam User 2
Finished the game in ~4h.
Glad I bought this and supported the dev.
Good job! waiting forward for updates on bug-fixing and improvements.
Plus:
- pixel style dead-cell-ian game
- nice and varied power-ups
- gameplay ok, enjoyable, fun
Minus:
- lack of coherence between the story and the modern-day cutscenes/choices
- after death you are places in a level and you need to reach a certain portal to resurrect. Pointless waste of time, imho.
- wished for quicker animations/reactions overall, and especially when turning left/right, invulnerability in animations when entering portals/doors - they take way too long and monsters hit you in the meantime.
- souls to collect are almost invisible visually and further on in the levels are ignorable
- at the end of the game I had about 200k (useless) gold
- spells seem underpower, maybe because I went melee (red)
Wished:
- for more skins
- enemies without the upward-punch attack coming out of nowhere/below the visible screen
- enemies that don't change direction during the animation attack
- quicker character reaction to actions
- I didn't loose the red items on death :)
Steam User 0
It feels a little rough, but still fun to play and the fact that there's choices that seem to matter is really cool! It's not necessarily a metroidvania with how much I've played so far as metroidvanias tend to let you go back to previously explored places to use newly acquired items to unlock stuff you couldn't before, but it seems like you can't return to previous areas once you advance? I'm not quite sure. I just know I didn't have the required skills (specifically one) until a bit later when it was too late to go back to the previous areas. I just wish there was a better explanation of that.
Stream when I played it (Live thoughts):