Druidwalker
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In Druidwalker, the winter is just around the corner. The forest goes to sleep. You are a druid, preparing the forest for hibernation. Where will the paths of fallen leaves lead you?
Druidwalker is an experimental game: click on the cards and see how far can you go. You won’t get hints at the start of the game. You have to interact with it and figure things out as you go.
Features:
- Traverse the forest, encounter the animals; move at your own pace, there is no rush
- A combination of hand-drawn images with traditional instrumental music
- Peaceful roguelike: you can not lose here; there are no deaths, only breaks at the bonfire
- A short, relaxing experience without pressure
Steam User 15
I recommend this game with a bit of reluctance.
I massively enjoyed having a chill experience, clicking on cards, looking at the pictures and gradually figuring out what's going on. I love games that show don't tell.
I loved that while my mind was thinking about the mechanical implications (should I try a short-term rush to see something new, or gather more leaves?), subconsciously I was developing attachment to the pictures (yay, the well, oh no, the strand).
All of that was lovely.
The only thing that left sour feeling was the ending. Why, why, why end this chill exploratory experience with sudden note memorization test, where you have to act quick to notice the notes and their colors, before they disappear?
Steam User 17
Very short but nice little game. More interesting than I was expecting it to be, but very simple. Be warned that the controls are mouse only and the last part of the game is not colorblind-friendly.
Steam User 8
Bought this on impulse because I liked the art and vibes.
It's one of those wordless games where you're supposed to figure things out by yourself. Which can be endlessly frustrating for me, because I'm terrible at symbol stuff. Took me a while in this game, but I did figure it out... mostly. I still have no idea what those bats do, they seemed completely useless to me so I ended up ignoring them.
It's a roguelike as in, you gather resources and upgrades for longer journeys. Why it's tagged "Dungeon Crawler", I have no idea. There's no combat of any kind, and no dangers. The worst thing that can happen is that you wanted to finish the journey/game this round, but ran out of energy (?) and had to take a break again.
I enjoyed two slow playthroughs in this beautiful fairytale forest and might come back - if I can skip the weird "Simon Says" type ending. It's suddenly dependent on short-term memory and colour vision (though it should be ok with red/green issues?) and surprisingly punishing after such a chill main game. I solved it by quickly taking screenshots that I could then get back to. Thankfully it's quite short.
Anyway. Where I live, this game is about the price of a cup of tea at a café or a bus ride to an actual forest - but you don't have to leave your house, so imo it's a pretty good deal (:
P.S.: I now found out what the bats do with some help and I'm glad that I did, but that weird "musical"/colour minigame at the end desperately needs to be skippable.
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If you like chill and story-driven games, check out my curator Peaceful Adventures and Stories. You're also welcome to join the group.
Steam User 13
"Druidwalker" features stunning art that is a standout on its own and could justify a purchase. However, the gameplay is short and basic, resembling a simple resource management challenge. I'm uncertain if the remarkable art compensates for the brief playtime and straightforward gameplay. On a mixed note, the soothing music complements the experience well.
If I had the choice, I'd give it both a thumbs up and a thumbs down, acknowledging the mixed feelings. However, considering the incredible artistry, opting for the art book seems like an more rewarding choice in this situation.
Steam User 5
I dived right in and found myself confused. I didn't get a tutorial of how the card works. Just followed my intuition and eventually figured it out. Should I spoil the fun? Nah...
PROS:
- Wonderful artwork;
- Nice music;
- Interesting concept of a card journey;
- Simplistic yet complex.
CONS:
- A tiny tutorial would have helped understand the mechanism of the game.
All in all a new experience. Something you don't get often. Would recommend it to my friends in search for something unique - out of the strict categorisation of games.
Steam User 10
I really like the game, I started off knowing absolutely nothing, and I found that by not having a tutorial, it's really fun when you figure it out yourself. I love the art style, and the music is pretty good. Not a game to play for hours and hours, but for the cheap price, I'd say it's worth a shot if you're into games like this. It's kind of hard to pinpoint the genre, but it's essentially a resource management game. So glad that I got to play and review this on the day of release, while it's still quiet.
Steam User 7
To cut to the chase its a roguelike with some neat art and music. Not much in the way of gameplay but I can respect what the developers were going for. Its exactly what you see in the trailer. Consider this a tentative recommendation on sale.