Driftland: The Magic Revival
Driftland is a unique fusion of RTS, 4X strategy, and Sim genres in a fantasy world made up of scattered planet. Player takes on the role of a powerful mage-ruler capable of moving and reshaping parts of the planet. Both game mechanics and history are based on an innovative concept of dynamic topography and issuing orders to individuals with free will. In the face of the destruction of an entire civilization and life on the planet, warring parties decided to call a truce and tried to repair the damage. For that, however, was already too late. Using all the remaining magic resources to cast a powerful spell, they managed to keep their world in a relative balance. Many dark ages have passed, but when all seemed lost, a spark of hope shined once again: new sources of magic appeared and the whole planet began to give birth to new mages.
Steam User 11
Driftland: The Magic Revival is a charming fantasy strategy game with a really unique twist — moving entire floating islands with magic never gets old. It’s relaxing, visually beautiful, and surprisingly satisfying to build your empire piece by piece. Not super deep, but definitely a cozy and creative strategy experience.
Steam User 10
Its a fun game for like ~20 hours (also the time to finish 1 out of 3 race campaigns). But for me after that, even while that is switching to a different race with different buildings, units, and few magic spell, it felt like you are doing the same 10 actions every time, So for me after that it lost its appeal, still fun for the price I bought it at
Steam User 4
It is solid and clearly made for the single-player experience, considering that it has four campaigns with about 5 levels each. It seems to be more about fewer longer levels.
Tl,dr - Driftland draws inspiration and game elements from games such as Settlers 1995, NetStorm 1997 and Majesty 2000 and generally improves on everything. It is not as tedious as Settlers, not as stiff with controls as Netstorm and not as RNG-heavy and with better unit AI than Majesty. The whole connecting-the-islands-with-bridges functionality makes it feel like a decent NetStorm sequel.
The game looks like a hugely improved, spiritual successor to 1997's NetStorm: Islands at War. That game came down to cutting your enemies off from resources by encircling their island with connected bridge pieces. This one seems to focus on more about automated resource harvesting and mopping up the enemies.
The level design was awful in NetStorm, focusing on giving the enemy an insane advantage with resources and punishing harshly for even minimal mistakes in a super fast-paced game where you you are supposed to do several actions each second. Here is is mostly about not going over your food and gold supply and amassing enough resources to deal with the enemies.
The island-connecting and establishing new sets of buildings with each connected island is similar to classic Settlers games. In this case, unlike in Settlers, you do not have to build Guard Posts every few meters just to keep expanding your borders - simply building a bridge between the islands is enough and the buildings construct quite fast (which is extremely unlike Settlers where everything took forever to set up and happen). The geology flag use is similar to how it is in Settlers, though it is much better and you do not have to keep sending geologists just to make sure you have found all resources.
This game is based on a very old influences. It is not an RTS and instead it is a kingdom simulator, much like Majesty. Unlike Majesty, you have a lot of control over where your units are located by setting up camps and such that you could not do in Majesty. Unlike Majesty, you you can make most of the useful buildings right away and there is no annoyances such as rogues dying to vampires early on or trolls killing the tax collectors.
If you want a strict RTS, why are you not getting C and C Red Alert or C and C Generals instead. None of the inspirations the game draws are RTS games.
I would not call this game a 'god game' because you do not get to command the elements in this game unlike in Populous the Beginning 1998. All you can do is: move islands, terraform islands, blow them up and harvest their resources with magic. It is clearly just an extension of the island and the kingdom management. There are no volcanos or altering the ground topology (read: it is all flat).
In this game you just build stuff, connect islands to build more stuff on them and continue on until you find enemies and swiftly kill them all to steal their stuff. It is a simple game formula that takes a while to build up. It is a slow game, though much less so than the games it draws inspiration from (except for NetStorm, though that game was more about building towers and destruction than building a kingdom anyway). There are synergy buildings to speed up the resource gathering and to generate more of them, so you always have something you could build to increase your numbers to ultimately max out your military and to finish off the enemies.
Steam User 3
This game is a pleasant surprise!
A nice mix of affordable 4X, RTS, and management.
Visually very appealing with its mastered 3D, eye-catching art, magnificent artwork even if sparse, and a sublime soundtrack to the ears while playing.
Gameplay is easy to pick up, but mechanics take a long time to master because the tutorial campaign is a bit thin. The game is easy to learn and discover over time.
Its floating island mechanics to move are surprising and truly new for this style of game.
The few negatives: only four relatively similar races; two more wouldn't have been a bad thing. And this game is so unknown that you won't find anyone who'd enjoy multiplayer.
In terms of length, between its four campaigns with a simple but engaging storyline and its skirmish mode, you'll have hours of fun. It's a game that can be played peacefully, focusing on resource management, or nervously, focusing on battle.
Steam User 4
Set all of the resources setting to the left, and this game turns into a slow and chill game.
Steam User 1
The Hog Pen mechanics have changed my life irreversibly, however the fact you can only upgrade a hog pen to level 3 is an absolute travesty,
I DEMAND a dev update to make level 6 or 7 Hog Pens a reality
basically unplayable in this state :(
game looks really cool though
Steam User 4
Yeah I guess it's ok. Not terrific, not triple A, but it's good enough to keep me motivated for hours.