Draw Slasher
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            Check out Date Z
GAMES FROM MASS CREATION
the GameMeet Hanzo. He’s a ninja. While he was training ‘out there’ the Pirate Monkey Zombies™ – stupid, ugly, smelly, rotten and disgusting creatures – kidnapped his family. Take control of his awesome blade and aid him in the quest to free them.
You need just a mouse to play. LMB + draw a line to jump, dash, dodge, and slash. RMB to summon powerful Ninjutsu Techniques – super-efficient against the ‘rottents’.
FEATURES:
• Unique mouse only controls
• Story Mode
• Challenges Mode
• Endless Arcade: Survival and Gatekeeper Modes
• Upgradeable Ninjutsu Techniques
Cut, slice, snip, sever, chop, shear and trim hordes of Pirate Monkey Zombies™.
And wear a helmet – you got only one brain!
 
		 
							 
							 
							 
                    
Steam User 6
What started as a quick one-and-done ended up pulling me in for multiple runs thanks to its achievement challenges. The game may be short, but it offers a surprising amount of depth once you commit to mastering its mechanics. The difficulty can spike in places, but overcoming those moments felt genuinely rewarding. Fast, frantic, and satisfying—definitely worth the time if you’re up for a bite-sized ninja gauntlet.
Steam User 2
Draw Slasher, developed and published by Mass Creation, is a fast-paced, stylized action game that leans heavily into its arcade roots while offering a unique and surprisingly satisfying control system. Set in a world where the protagonist, Hanzo, must rescue his kidnapped family from the grasp of grotesque, undead Pirate Monkey Zombies, the game doesn’t concern itself with realism or subtlety. Instead, it thrives on exaggerated violence, bizarre humor, and a slick, gesture-based gameplay mechanic that sets it apart from more traditional side-scrolling beat-’em-ups. While its origins are rooted in mobile and handheld gaming, the Steam version makes an effort to tailor the experience for PC, albeit with some minor growing pains.
The core hook of Draw Slasher is in its control scheme. Rather than using standard buttons or key presses for combat, players draw lines with the mouse to direct Hanzo’s attacks. A slash across enemies triggers a quick dash and strike, while specific movements control dodging, movement, or activating Ninjutsu abilities. This mechanic creates a tactile sense of engagement, as though you're directly commanding a ninja with flicks of a brush. It’s reminiscent of the stylus-based action on the PS Vita and mobile versions but adapted for mouse use on PC. The result is a control style that feels original and, when it works well, intensely satisfying. There's something undeniably fun about chaining together sweeping attacks in rapid succession, carving through waves of grotesque enemies with fluid motions.
Visually, the game embraces a cartoonish, graphic-novel-inspired aesthetic. Characters are outlined in bold lines and exaggerated animations, with generous splashes of blood and stylized gore giving each attack a satisfying punch. The enemy designs — particularly the Pirate Monkey Zombies — are intentionally absurd, balancing grotesqueness with comic absurdity. Each environment feels hand-drawn and deliberately constructed to support the frenetic pacing. While the game isn't graphically complex, it maintains a consistent visual identity that complements its fast, violent tone. There’s a sense of crude humor that permeates everything, from the enemy names to the over-the-top narrative sequences, which adds charm without veering too far into parody.
The game is structured into several distinct modes. Story Mode delivers a brief but engaging narrative arc where Hanzo’s quest for his family unfolds through a series of levels punctuated by boss battles. It serves as an extended tutorial and gradually introduces new enemy types and mechanics. Challenge Mode offers specific objectives that test your precision and mastery of the game’s unique input system, while the Arcade modes—Survival and Gatekeeper—pit players against increasingly difficult waves of enemies in endless fashion. These modes add replayability and variety, though the repetition of enemy types and level layouts can cause some fatigue after extended sessions. The game also includes unlockable abilities and Ninjutsu powers that can be upgraded, offering a light progression system that adds incentive to keep playing beyond the main story.
One of the most notable strengths of Draw Slasher is how intuitive the controls feel when they’re responsive. Drawing attack paths across the screen mimics the swift, decisive action you’d expect from a ninja, and when the rhythm clicks, it becomes an almost meditative loop of slicing, dodging, and unleashing devastating special attacks. However, there are occasional issues with precision. Drawing slashes with a mouse doesn't always translate perfectly in high-pressure situations, and in the heat of combat, slight misalignments can lead to missed hits or unnecessary damage. The game’s difficulty scales up quickly in later stages and modes, and the responsiveness of the input system becomes crucial — which is where the mouse-based control can occasionally feel like a limitation compared to its touch-screen origins.
Another area where the game occasionally stumbles is in variety. While the art style and enemy design are fun, they don’t evolve much over time. Enemy attack patterns become predictable, and though boss fights attempt to mix things up with larger enemies and arena mechanics, they can feel more like slightly prolonged regular encounters than truly memorable set pieces. The game is best enjoyed in short bursts; extended play sessions may highlight its repetitive nature more than its charm. Still, for a game of its size and price point, Draw Slasher offers a respectable amount of content, especially if you’re interested in chasing high scores or mastering the more difficult challenge modes.
On the technical side, the PC version runs smoothly, with very modest system requirements. Load times are quick, the frame rate is stable, and crashes or bugs are minimal. The game’s interface is clean and accessible, and players can jump into any mode without much friction. That said, the adaptation from touchscreen to mouse input isn’t perfect. While most mechanics work reasonably well, some actions that felt fluid and instinctive on handheld versions can feel slightly less precise on a desktop. The absence of more control options, like full controller support, might limit accessibility for players who find the mouse-driven style less appealing.
Despite these limitations, Draw Slasher delivers on its promise of frantic, arcade-style ninja action with a twist. It’s not a deep game, nor does it aspire to be. Its strengths lie in its immediacy, its visual flair, and its willingness to try something different with how action games are controlled. For players looking for a low-cost, high-energy experience that doesn’t take itself too seriously, it can be a blast. It’s especially satisfying for those who enjoy mastering control mechanics and chasing perfection in short-form gameplay. While it may not have the depth or polish of larger action titles, it knows exactly what it is — a pulpy, stylish ninja slasher with an identity all its own.
Rating: 7/10
Steam User 1
Nice little game to play in short bursts for a total of 3-4 hours to finish the main story.
Despite the mobile look it's actually really hard, I finished it at easy and the last boss took me 3 attempts.
It's basically a hardcore version of games like fruit ninja.
Steam User 0
Draw Slasher is a fun, simple game where you draw to slash enemies. It's silly but addictive!
Steam User 1
gave up on the fire cannon boy (because it's tedious since), but pretty fun
Steam User 1
Draw Slasher
Has a total of 5 trading cards.
Steam User 0
Nice