Draugen
Draugen is a single-player, first-person Fjord Noir tale of suspense and mystery, set in 1920s Norway. From the studio that brought you Dreamfall Chapters, and the creative team behind The Longest Journey and The Secret World, comes a first-person psychological mystery set in 1920s Norway. The year is 1923. You play Edward Charles Harden, an American traveller who's come to Norway to find his missing sister. But you're not alone: at every step of the way, Edward's accompanied by his ward, Lissie; a gregarious, independent and enigmatic young woman. Together, you must explore this scenic coastal community — nestled amongst the fjords and mountains of rural Norway — in your search for Edward's sister, and unearth the darkness that lies beneath the picturesque surface. "I am not alone": explore 1920s coastal Norway accompanied by a living, breathing, independent companion Interact with your companion, Lissie, through a realistic and dynamic dialogue system Experience a thrilling tale through the eyes of an increasingly unreliable narrator Find your own path through a scenic setting that changes with the weather and Edward's mental state "A story about what lies beneath": piece together a gripping narrative with unexpected twists and turns
Steam User 5
On the whole I would recommend this game for the intriguing story, the general atmosphere/vibe, and quite honestly, its brevity. As many walking sims before it, it tells a neat little story through found objects and exploration, all while it keeps you pretty much on rails so that you can neither jump ahead nor miss a key moment. The companion character, Lissie, really sets the mood of the game and is what distinguishes this from other walking sims. By having a companion to talk to, Draugen can engage in a lot more exposition and draw out details of the protagonist, such as his history, the type of person he is, and what he is doing in a remote village in Norway, as well as the broader setting and period of the game (1923). The interaction with Lissie otherwise does such a good job at this that I visibly winced at the anachronism the moment I heard her call the protagonist a "Debbie Downer". If you have a few hours to spend and want to go through the story in a novel walking sim, I'd recommend Draugen.
Steam User 4
This game is one of my all-time favorite games. Yes, it is short - especially after you've played it 5 times, know how to do everything, and aren't going out of your way to get all the sketches for the achievement - at only 3-4 hours for a full playthrough, but each minute is so carefully crafted. It doesn't overstuff itself; the pacing is absolutely spot-on.
The complaint I see a lot of is that this game "isn't what I expected/wanted." Players wanted a detective story, the answers to their many questions, to find out what happened to the town of Graavik. But that's not the point of this game. Draugen is about mental illness, loneliness, overcoming your trauma, and the age-old question of whether there is purpose, fate, or a God out there. The mystery of Graavik is the disguise, the lie that Edward tells himself. If you finish this game still upset that you never find out what happened to Graavik, you bought into Edward's lie and you really don't understand what this story is meant to be.
This game is peace and thoughtfulness incarnate. 2 years in a row, Simon Poole (the composer) has been my top artist on Spotify and multiple of the songs from this soundtrack have been in my Top 5 Songs of both years. Draugen's soundtrack is my favorite soundtrack ever made; every song is unnerving yet tranquil and embodies the feeling of awakening to truth despite its harshness. The graphics are better than most recent AAA games, even though Draugen came out 5 years ago. I could sit on a bench on Day 2 watching a sketching cutscene for hours. Put on "A Goodbye to All the Things", close your eyes, and bathe in loveliness, infinity, and the warmth emanating from your heart.
Edward and Lissie are wonderfully rich characters. Their dynamic is one of my favorites that I've ever come across. Anxious, intelligent, and thoughtful Edward is a lovely protagonist, and it's enrapturing to watch him break down over the course of this game. You see such a wide range of emotions from him, and his reactions to the events of the game feel very real. Adventurous, sassy, and bitter Lissie is an accurate picture of a 17-year-old ward whose only company is her cautious, middle-aged guardian. She is filled with so much life and curiosity, with a sense of justice and morality that propels the plot of the game.
While this game is a "walking simulator," there are many moments that are genuinely terrifying on a first playthrough! You really have no idea what to expect as the game progresses. Jumpscares? Action scenes? Possible death? The music sets you on edge and the buildup of scenes makes you doubt yourself on your perception of the game. I find this to be a neat parallel to the story, which does the same thing. It twists and turns, sometimes you wonder if the entire game is about to change on you, and when you get to the end you can't help but go, "Wow! That's not what I expected!"
Anyways, if you're considering buying this game, DO IT!! It is so worth it. I will love this game forever and replay it annually. It never fails to hit me in the feels and reconsider everything in my life.
Steam User 6
First off, I think Draugen is kinda mediocre game. I'm leaning more towards the positive side, purely because of the stunning environment. The story takes place in a beautiful Norwegian fjord, during the 1920's. If Norway was a more common setting in video games, Draugen might not have been that impressive, but It really portrays Norway in a scenic and realistic way.
However I think the story is bland and predictable. You might not have the same experience as me, but I feel like I've experienced very similar stories in other movies and games done way better. I think the game would have greatly benefited by letting the players solve more of the mysteries by themselves, and encouraged more exploration beyond the paths you are "supposed" to follow.
Steam User 6
Definitely not a game everyone would enjoy. Draugen is a short mystery game that could have been labeled as a 'walking simulator', since that is pretty much all you do, aside from reading notes and talking to your 'companion'.
Like most walking simulators, the game has this empty feeling of loneliness throughout the whole game. It's definitely not a 'happy' game but I would say the story is quite interesting.
You do get to see a glimpse of what Norway could be like, which you do not see that often. The beautiful mountains, the fjord, buildings etc. all look quite amazing.
So overall I liked this game. It's short, interesting story, beautiful surroundings.... I just wouldn't buy it at full price.
Steam User 1
The one RTG I missed out on. Finally finished in 2024. Game is a scenic tourism of a village in Norway. Lovely characters on the journey though I feel the mystery is a tad underbaked. Worth a play especially after finishing a long ass rpg.
Steam User 1
Draugen is an enjoyable little game that can be completed in a few hours. I think it was well worth the time spent and if you can get it on sale, it is well worth the money spent. There aren't any puzzles in this game, and I'm okay with that. And there are no convoluted expectations. Well, except for one time, early in the game, when you go outside on a dark foggy night. You’re obviously searching for something, but it’s unclear what you’re trying to find or why you’re out there. I almost quit the game during that sequence because if there’s anything I hate in a walking sim, it’s wandering aimlessly in dark and/or foggy conditions where I can barely see where I’m headed and it feels like you’re going in circles. I was afraid this was going to be a regular thing in the game, but fortunately, that wasn’t the case. Eventually, I figured out where I was going and where I was supposed to be. I'm glad I kept going and didn't quit because the rest of the game was much clearer and easier to navigate. To be fair, that seemingly aimless wandering in the dark was the only real annoyance, for me anyway. For most of the game, you know what you have to do and why. The only uncertainty is where the story is going, but that's a good thing. You learn little details along the way and the story progresses to a decent ending.
The game is quite linear, and I like that. I like structure. It was an interesting little adventure with a good story and pretty scenery. It takes place in the early 20th century in a little seaside village in the Nordic countryside. You play as Edward, the main protagonist. However, Edward has a little sidekick named Alice, aka "Lissie." Lissie is a teenage girl, and I'm not sure if the story ever really explains the relationship between Lissie and Edward (she's neither family, nor his lover), but I've seen several reviews from people who found her character very annoying. I read someone describing her as the "worst sidekick in gaming history," lol. I didn't really feel that way. Yes, it’s true, the girl does have a sharp tongue. She's very critical and opinionated, and she can be downright abusive with her mouth, but she provided dialog that helped keep the pace of the story going and at times I even found the dialog amusing. The only thing that seemed a bit out of place for that period (1923 to be exact), however, is the way Lissie speaks and the language she uses. She's supposed to be a young woman (or older teenage girl) living in the early 20th century, but she sounds more like a smart-ass mean girl straight outta the 21st century.
Steam User 1
It's a very beautiful game, so refreshing and the art is amazing. As a side note I wouldn't have inserted the conversationalist achievement because it's so tedious, maybe another form of collectables would have been more fun. Overall it's a great game