Doom Eternal
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As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear…until it is done. Experience the ultimate combination of speed and power as you battle your way across dimensions with the next leap in push-forward, first-person combat.
Chief 0
So I wanted some hardcore game for my Nintendo Switch, and Doom Eternal is surely one of few AAA games, you can actually get for Switch. I didn't play it on PC or other consoles - so I'm kinda playing with "mobile" graphics, but still it looks decent and plays just awesome.
Challenging, with interesting mechanics in every aspect of the game. Exploration, fights, upgrades - are deep enough to remain enjoyable for quite a long time, adding something new as you progress through the story.
PvP is somewhat new and interesting to play. However there are few issues with balance and matchmaking. It seems Nintendo Switch players are being matched to PC players, which I find somewhat unfair even more than 1vs2 gameplay.
Steam User 362
Doomguy莅临地狱指导工作,深入走访重点污染地区,对当地推展恶魔清除工作的痛点难点进行实地考察,在调查走访中时刻牢记"跳跃有高度、切枪有速度、开火有准度、处决有力度"的政策方针,确保污染清、物品全、奖励拿。Doomguy指出,地狱是打赢恶魔清除战的主战场、关键州,各武器应牢记自身能力、深挖恶魔弱点,以问题为导向,合理安排运用所提供的各项升级改造,争做对抗恶魔的排头兵。在工作过程中应各枪协作,形成"清污"合力,确保结算成果有质量、达标准,为完成恶魔清除战打下坚实基础。
Steam User 40
真男人应该玩的游戏,玩了这个游戏你的血液会变成机油,你的勾8会长长10厘米
Steam User 19
战斗部分没得说,但是能不能别整这么多收集要素,太反高潮了。爽完一按TAB看到地图上几个没拿的跟吃了苍蝇似的。
Steam User 25
毁灭战士亲临火星设施前沿阵地,对恶魔清除攻坚任务开展专项督导。在深入UAC重点污染区域时,他明确提出“遇敌必清、遇秘必探、遇弹必补”的三光原则,实地检验了“移动要飘、切枪要骚、处决要嚣、换弹要飙”的作战要求。毁灭战士强调,火星基地是巩固地狱战果、防止恶魔回潮的关键防线,各单位要坚持以“暴力解谜”为导向,充分利用场景资源,活用超级霰弹枪等攻坚利器,针对不同恶魔变种实施“一发入魂”式精准打击。要持续强化“血拳开路、电锯开荒”的作战精神,形成“清场—搜秘—升级”的良性循环,确保每次作战实现资源利用最大化,为全面夺取地狱—火星双战线胜利注入强劲动能。
Steam User 23
这个游戏最大的难点在哪里呢?地图里没有足够的子弹的,枪炮是需要换的,还有满屏幕的恶魔是追着你打的,全世界的地狱恶魔就打我这么一个人,怎么打的?我们把电锯当成唯一的补给站,怎么找弹药的?怎么去跟那个该死的掠夺者周旋的?天上、地下、四面八方飞来的火球、炮弹怎么去躲的这些事情,这个经验是无价的。我被巨脑魔糊过一脸你糊过吗?我被掠夺者三招秒过你秒过吗?我被恶魔召唤师召唤的一大群恶魔追得抱头鼠窜你窜过吗?我觉得这是我最大的成就。
Steam User 16
FPS界最长的河,最高的山,你大爷最终还是你大爷,最屌的fps,要剧情有剧情,要颜值有猛男,要画质有画质,要优化有优化,要爽有比鲁还爽的游戏机制,无敌的存在,每个关卡的爽点结束的恰到好处,刚好不会让人疲劳,此时去探索地图,就像是长跑休息期间的喝水以及欣赏自己沿途的风景,完美适配。
Steam User 18
手柄玩家玩了五分之一,游戏本身是DOOM味十足,这作的机动性更是拉满,但是跳跳乐太多了,平台边缘没有吸力对于我这个手柄玩家来说有点劝退了。