Doom Eternal
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As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear…until it is done. Experience the ultimate combination of speed and power as you battle your way across dimensions with the next leap in push-forward, first-person combat.
Chief 0
So I wanted some hardcore game for my Nintendo Switch, and Doom Eternal is surely one of few AAA games, you can actually get for Switch. I didn't play it on PC or other consoles - so I'm kinda playing with "mobile" graphics, but still it looks decent and plays just awesome.
Challenging, with interesting mechanics in every aspect of the game. Exploration, fights, upgrades - are deep enough to remain enjoyable for quite a long time, adding something new as you progress through the story.
PvP is somewhat new and interesting to play. However there are few issues with balance and matchmaking. It seems Nintendo Switch players are being matched to PC players, which I find somewhat unfair even more than 1vs2 gameplay.
Steam User 176
One of the best Christian game with much Christian values since Doom (2016). Very ETERNAL.
Just Play DOOM ETERNAL if you got problems in real life.
Steam User 79
A great way to cool off after a stressful session of hello kitty island adventure
Steam User 65
If you loved Doom 2016 and are thinking about getting this one, heads up. This game doesnt progress as calmly as Doom 2016. It's faster, crazier, and way more brutal! With its slick presentation and lovely story, I suggest grabbing the game along with The Ancient Gods DLCs, not just the base game.. Up to Ultra-Violence difficulty, it might feel likeee a slightly sped-up Doom 2016 with extra jump pads and monkey bars. Dont think you can just waltz in on Nightmare mode like you did in Doom 2016. Your body and mind will get wrecked.. Yeah, I beat the game, including The Ancient Gods DLCs on Nightmareee difficulty, and now nothing in life brings me joy.
And yep, even though I know how to deal with him now, I still hate the Marauder because I can't forget our first encounter..
Steam User 57
DOOM Eternal is like injecting pure chaos and adrenaline right into your veins. The action never stops, the combat is ridiculously satisfying, and the soundtrack will have you feeling like a metal god while you obliterate demons. The graphics are stunning, and the gameplay is silky smooth.
Steam User 72
Definitely DO NOT look at my hour count nor my steam name :D It's my most played Steam game. This game has literally gotten me through my college years since it's release, and mastery of the game is paramount BUT will give you a HELL of a time (see what I did there?) Having explored most of the modded Master Levels kept me hooked for years, and the modding community is awesome with what they have done. If you're even remotely interested in the upcoming DOOM: The Dark Ages, I highly encourage you to make sure you have played 2016 and Eternal first, because neither one should be left forgotten after this new game comes out. I'm hoping TDA will complete the trifecta of my 3 favorite FPS games of all time. As of 3/14/25 this game is on sale so get it, GET IT!!!
Steam User 69
A one player FPS to get lost in, easy to jump into but hard to master at its toughest. Still sinking hours into this 300+
Steam User 51
I went into Doom Eternal fresh off of the heels of finishing Doom (2016 (I will mostly refer to it as such from this point)), which I thought was a tremendous game. In doing so, I had high expectations and stepped into the stomping grounds of Eternal with far too much of an inclination that it was going to play largely the same as 2016 -- it did not.
At it's core, Eternal shares a lot of similarities with 2016, and when you first gain control the Doom Slayer, there really isn't any clear indication that there is really much of a difference in gameplay at all. However, once you've cleared your first pack or two of demons, the divergence becomes pretty apparent: Unlike 2016, which provided a plethora of ammo, health, and armor for you to pick up off of the ground, Eternal scales this back tremendously, and instead implements several combative mechanics that are available on moderate cooldown timers which will provide you a means for gaining these resources back from the demons you're killing. Inherently, this isn't a bad thing. But being so entrenched in the way that 2016 played, the change was dramatically jarring to me initially, and it took me a couple of levels to wrap my head around the fact that Eternal was asking me to play very differently. As a result, I felt quite frustrated with this game for my first few hours of gameplay.
During this learning period, my biggest annoyance was that I was constantly running out of ammunition, which resulted in me often having to flee from encounters in desperate search for the now-scarce ammunition lying around the rooms, which felt like a complete change of pace compared to 2016; and my feeling at the time made it feel like an unreasonable change at that. However, this was not the games fault. This was purely the fault of my expectations and my initial inability to adapt to the changes made. However, once I obtained all of my slayer tools, and it finally dawned on me how to properly regain resources mid-encounter, my frustrations largely dissipated, and instead, I started to actually really enjoy the difference in playstyle, and recognized how regaining resources off of the demons was actually a pretty neat mechanic, and I really started to appreciate it, especially as a means to keep you constantly engaged in the action instead of having to scour the rooms for whatever resource you require.
Outside of combat, Eternal really stepped up the platforming sections of the game, and for that, I felt like traversing each level was a bit more engaging and enjoyable than 2016. However, the levels themselves often felt a bit too long, and the game as a whole was a little lengthier than I would have preferred. Still, the level design is quite fantastic, and the visuals are tremendous the whole way through. The game oozes satisfaction in nearly every aspect, just as its predecessor did. The only aspect of the game where I felt this was not the case was with the narrative. Frankly, I feel like the game tried to be more of a lore-rich, deeper storytelling experience than it needed to be, and the story itself, for me, was a bit too convoluted and uninteresting. I honestly just checked out during most of the dialogue, as I really struggled to care about the narrative.
Overall, I still would say I preferred the more grounded, straight-forward approach of Doom (2016). Never once in that game did I really feel any level of frustration, whereas, even once I became familiar with the mechanics of Eternal, I found myself getting infuriated with several sections of the game. That doesn't mean that overall I didn't still enjoy the hell out of it though. Eternal is a thrill ride of bad-assery the whole way through, and many of the battles are adrenaline-fueled madness that will leave you exasperated when the encounter has concluded. Without a doubt, it's one of the best modern-day FPS games on the market. Give it a go if you're looking for a fast-paced gore fest, though I would recommend giving Doom (2016) a go first. Just don't go into Eternal with the idea that it's going to play nearly identical, like I did.
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