Doloc Town
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Doloc Town is a pixel-style, independent game of simulation operation+bullet screen shooting under the worldview of wasteland punk!
Doloc Town is an independent game with a high degree of freedom for simulating business, which collects garbage in the wasteland world and builds its own
Our own farm and automatic production system, the introduction of lovely and interesting Npc, the capture of small animals in the dungeon, the breeding of seed genes. Explore mysterious and ancient science and technology, learn delicious dark chocolate formula, and experience interesting and warm daily life
And teach those monsters who are wild everywhere. I’m sure you will leave a deep and unforgettable memory in Doloc Town.
- Rich nurturance unlock system and interesting and profound simulation management system design
- Cute and personalized pixel art style
- Semi-open world&daily humorous plot with animation texture
- High degree of freedom play structure design
- More than 200 props/100 equipment/50 weapons and firearms
- Support handle/mouse hot switch and provide various operation auxiliary functions
Rich cultivation unlock system and interesting and profound simulation management system design
The unlocking system of Doloc Town includes equipment technology tree, enhanced technology tree, dungeon talent tree and weapon derivative tree. Various
The technology tree can be freely combined and matched to build its own production system and favorite genre style. Different styles will also touch
Send different scenarios of Npc in cities and towns. The overall structure is detailed and rich, which is very interesting.
Relaxed and humorous daily plot experience/anime-like story style
The plot system of Doloke Town is well set, and we have built a huge background world view, and through the tasks of the daily department or
The event is presented to the player to develop a relationship with Npc, understand their secrets and think carefully. And understand the background through these small plots. Complete world view content. The game adopts a semi-open world plot system, and players can conduct the plot with a high degree of freedom Open exploration. In terms of the style and expressiveness of the lines, we show it with a fantasy style of the world, and fill it with strong ACG elements. A humorous town in the world. Let each character’s persona come to life.
Cheerful bullet screen shooting fighting&semi-placement fighting dual style
Doloc Town supports players to equip guns to explore and fight in dungeons, but also adds auxiliary combat robots
You can modify your own auxiliary robot to help players fight. This design is full of wasteland punk
The DIY element also allows leisure players to avoid high-intensity combat. Players can upgrade by exploring dungeons and collecting materials
And strengthen your weapons and equipment.
Play structure design of ultra-high degree of freedom
Doloc Town does not require players to explore a certain system. For players, the way to play can be just to relax in the town
Go shopping and learn different stories and anecdotes. For example, the way to make money is far from just farming, but also running business and participating in the town’s card exchange competition, or go to the adventurers’ guild to find out if other adventurers have cheap goods to sell quickly. Choose
Shannong series of talent skills, and then plant a pile of agave. Or go to the lottery and try your luck. In general, the playing method of Doloc Town allows players to experience their favorite parts in various possible ways. Minimize constraints It is the game experience we want to build.
Cute and cute pixel style
Doloc Town has a lovely, clean and refreshing pixel style. It also tries to pursue fundamentalism in the construction of special effects and lighting
Give players a smooth and silky screen experience. Those who like Pixel Art must not miss it!!!
Steam User 1
Jeu très sympa qui propose des mécaniques très originales par rapport aux autres jeux de ferme.
L'univers post-apo et les mécaniques qui en découlent sont assez intéressantes. Elles ne sont pas surexploitées, elles sont là, elles changent un peu le gameplay mais sans plus. Juste ce qu'il faut.
La progression est bonne et satisfaisante. On galère à récolter 1000 pièces au début et on finit par arriver à une grande ferme automatisée qui peut faire 20k en une récolte.
Le monde en side-scrolling est une vraie réussite, que ce soit la map à explorer ou votre ferme. Ca pousse à construire à la verticale et c'est le point fort du jeu.
Côté DA, graphismes, musiques, etc. c'est très bon. Il y a aussi très peu de bug et le jeu tourne sans aucun problème.
J'ai tout de même une chose à reprocher à ce jeu. Il a une énorme durée de vie pour son prix. Le jeu promet une trentaine d'heures de jeu mais (malheureusement) si vous ne cherchez pas à vous aider extensivement du wiki ou d'un guide, certains aspects du jeu ont l'air interminable. Je ne suis pas un adepte du 100% donc ce ne serait pas un soucis si le jeu ne bloquait pas son histoire derrière le 100% :/
Je considère en avoir terminé avec ce jeu avant d'en être écoeuré et j'ai à peine effleuré la pêche et l'élevage de poissons qui me demanderait peut être encore une dizaine d'heures sans guide avant de pouvoir poursuivre l'histoire...
Steam User 0
Du pixel, une petite touche de post apo, du farm et de la ferme, c'est bingo !
Steam User 0
Love it so far
Steam User 0
C'est cool