Division of Labour

  • Division of Labour Screenshot 1
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In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.

The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.

Compassion

The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.

Exploitation

However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.

Storytelling

Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.

Development Progress

A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!

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