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Divide

Divide is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. Search for clues that reveal new insight into the story, interact with fully realized characters, and combat enemies by hacking out of sight, or launching a direct assault. Combat in Divide is stacked heavily against the player. Each encounter has the potential to get completely out of hand. Combat areas, big and small, can be directly assaulted using a futuristic side-arm and the potential aid of an ally. The player also has the option to slink through using stealth and misdirection by hacking the enemy’s own communication.
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Game Discussion

Review by Anonymous
Review from Steam

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Divide is an atmospheric, slightly more modern take on the traditional point and click adventure. Modern in the sense that there are no items that need to be collected, used on, combined with, or otherwise exist in an inventory. However, there are things that you must repurpose. But, they behave more as a currency.
Yes, it's true. You have to use a gamepad to play this.
I realize that as a product on steam, it's not exactly conducive to success to not have some sort of mouse and keyboard support. However, it's unlikely that a vast majority of users don't have secondary, if not tertiary control methods depending on the game and genre of the thing they wish to engage with.
I didn't find anything overtly obtrusive about the control scheme. Aside from the fact you can't rebind keys, rather buttons in this case. Sprint is on the left bumper and in conjunction with movement being on left analog stick, it can lead to a bit of hand cramping. Leaves you in a sort of claw-hand state. I'd have loved to have been able to move it to the right bumper.
The rest of the controls essentially behave like a twin stick shooter. Despite there being almost no real action. It's nothing like Hotline Miami or Ruiner. You will be, at least for most of the time, walking slowly through corridors and extracting hashes from different terminals and then reapplying them elsewhere. In fact, I might go as far as to call this a stealth game. But, not quite. Most of the AI will easily get “kited” back to their patrol routes. Your health refills pretty fast and you can even ask to help you shoot bad guys. The combat elements are largely innocuous, especially if you're expecting a heavy handed, fast-paced shooter. Which, this game is certainly not.
I actually quit playing this 3 times before I finished it.
I realize this may be just a “me” thing. But, I have an issue where if I feel like I'm not progressing in some way in games, I'll start to get anxious and need to quit the game. This happened to me 3 separate times throughout my playthrough. But, after some rumination, I realized this is something that has happened in multiple games to me. Mostly point and clicks. As they usually require some extremely minute thing to occur or for you to do before they move on and progress the story. This game is no exception.
What kept me coming back to it, however. Was the fact I couldn't stop thinking about it when I wasn't playing it. The OST is fantastic, the air of mystery that the atmosphere, characters and environments create are all wildly intriguing. I'll link the OST here. It's really, really good. I don't want to say anything explicit about the actual story because that's the “meat and potatoes” here. Tonally, this game shares a vibe as some sort of conjoined twin of Transistor and STASIS. Eventually, it even shares some of the mechanics. Hacking robots with your visors, reprogramming them, remote controlling them or just overloading them to get them out of your way.
THE GIST
This game is one I'm glad I came back to after wanting to quit so many times. The control scheme is divisive. It's quite understandable if that's a deal breaker. I'm not sure if I'd have paid full price after it all was done. But, that's a subjective discussion to have with yourself. I personally purchased it in a bundle. I think it's a really good story, the ending provides some resolution whilst remaining vague and open for interpretation. Maybe one day we'll get a sequel.
More here — Station Argus
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Review from Steam

So far so good. I've only played a little bit, but I can tell already I'm going to like this game.
My thoughts so far,
Pros:
+Graphics
+Storyline so far is intriguing
+Music is fantastic, really goes w/ the game.
+Voice acting
+Runs smooth
+Minimum bugs
Cons:
-Controller needed to play (I can see why once you play it)
-Controls seem weird at first, but you catch on pretty quick
-Came across a mini sound glitch where it kept repeating itself, but nothing major. So small I forgot already what the sound was.
TL;DR - Would I recommend? Yes.

Review from Steam

Got this for free from steamgifs and I feel I need to give it a positive review since it is a nice game and there are so few reviews here (more online, if you bother to google, and I think most of them are fair enough about the ups and downs)
+ good scifi feel
+ nice graphics with some nice transitions from isometric to non-isometric
+ good voice acting
+ atmospheric music
+/- needs a controller
- the plot is nothing epic
- controls take some getting use to
- some minor bugs, probably due to the isometric moving + different elevations (I once captured and remote controlled a robot on the second floor while actually being on the first floor myself. I couldn't see the robot, only my first floor, as I was moving the robot around)
- exploring and trying to figure out what to do will get disorienting later on, you'll be checking the map often (btw, no map available until you download them from spesific consoles during the game)
All in all, it's certainly a thumbs up scifi game. No game breaking bugs, easy at first and even later frustrations leave you fealing "well, I'll give it just one more try" which is usually enough to at least get you to the next autosave part.
DISCLAIMER: I am an old time gamer with hundreds of steam games, most from Humble bundles and sorts, with 90% of them costing me less than one dollar/euro per game. Therefore, in recent years, I haven't felt the urge to pay top dollar for ANYTHING unless it is gift for someone who I know will love the game for its worth. So, do I know anyone who would love this for 20$/20€ worth? Sadly, no I don't.

Review from Steam

It's a fun little explorer game with nice world-building exploring (mostly) abandoned structures in a dystopian/cyberpunk setting. Took me 8 hours to play through (over a weekend), including having to quit and redo some sections because I got stuck on random objects in world (or in one case, *nothing* in-world) and couldn't move.
A couple of bugs proved annoying. At one point, I triggered a scripted event but was too far from the next thing I had to trigger, and movement had been disabled, so I could do nothing but Alt-F4.
In a couple of places I accidentally trigger main-quest progression which locked me out from completing exploration of the area (and hence I missed one achievement); I don't feel like playing through again to try and see what I missed and to clear that last achievement, I feel I got everything I could from the single play-through, and any more would be a chore.
I suspect the large amount of optional exploration was partly because there's a *lot* of doors which seem to be unlocked despite not having the designated access level. It almost feels like it was originally designed/built linearly, and then for whatever reason shortcuts were introduced. In later chapters, I was picking up door codes from terminals which claimed to give me access to areas I'd already been through.
So probably not a US$20 game. A US$5 game, definitely worth a run-through, although I think it would have benefited from more linearity given its size and the story it was trying to tell. A straight run-through of only the required content would have left me confused and underwhelmed.
Also, it ends on a segue into a sequel, so it does lack a sense of closure.