Divide
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5.00
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Divide is a character-driven, science fiction action/adventure game with a modern take on isometric adventures of the past. Search for clues that reveal new insight into the story, interact with fully realized characters, and combat enemies by hacking out of sight, or launching a direct assault. Combat in Divide is stacked heavily against the player. Each encounter has the potential to get completely out of hand. Combat areas, big and small, can be directly assaulted using a futuristic side-arm and the potential aid of an ally. The player also has the option to slink through using stealth and misdirection by hacking the enemy’s own communication.
Steam User 17
So far so good. I've only played a little bit, but I can tell already I'm going to like this game.
My thoughts so far,
Pros:
+Graphics
+Storyline so far is intriguing
+Music is fantastic, really goes w/ the game.
+Voice acting
+Runs smooth
+Minimum bugs
Cons:
-Controller needed to play (I can see why once you play it)
-Controls seem weird at first, but you catch on pretty quick
-Came across a mini sound glitch where it kept repeating itself, but nothing major. So small I forgot already what the sound was.
TL;DR - Would I recommend? Yes.
Steam User 8
Got this for free from steamgifs and I feel I need to give it a positive review since it is a nice game and there are so few reviews here (more online, if you bother to google, and I think most of them are fair enough about the ups and downs)
+ good scifi feel
+ nice graphics with some nice transitions from isometric to non-isometric
+ good voice acting
+ atmospheric music
+/- needs a controller
- the plot is nothing epic
- controls take some getting use to
- some minor bugs, probably due to the isometric moving + different elevations (I once captured and remote controlled a robot on the second floor while actually being on the first floor myself. I couldn't see the robot, only my first floor, as I was moving the robot around)
- exploring and trying to figure out what to do will get disorienting later on, you'll be checking the map often (btw, no map available until you download them from spesific consoles during the game)
All in all, it's certainly a thumbs up scifi game. No game breaking bugs, easy at first and even later frustrations leave you fealing "well, I'll give it just one more try" which is usually enough to at least get you to the next autosave part.
DISCLAIMER: I am an old time gamer with hundreds of steam games, most from Humble bundles and sorts, with 90% of them costing me less than one dollar/euro per game. Therefore, in recent years, I haven't felt the urge to pay top dollar for ANYTHING unless it is gift for someone who I know will love the game for its worth. So, do I know anyone who would love this for 20$/20€ worth? Sadly, no I don't.
Steam User 0
It's a fun little explorer game with nice world-building exploring (mostly) abandoned structures in a dystopian/cyberpunk setting. Took me 8 hours to play through (over a weekend), including having to quit and redo some sections because I got stuck on random objects in world (or in one case, *nothing* in-world) and couldn't move.
A couple of bugs proved annoying. At one point, I triggered a scripted event but was too far from the next thing I had to trigger, and movement had been disabled, so I could do nothing but Alt-F4.
In a couple of places I accidentally trigger main-quest progression which locked me out from completing exploration of the area (and hence I missed one achievement); I don't feel like playing through again to try and see what I missed and to clear that last achievement, I feel I got everything I could from the single play-through, and any more would be a chore.
I suspect the large amount of optional exploration was partly because there's a *lot* of doors which seem to be unlocked despite not having the designated access level. It almost feels like it was originally designed/built linearly, and then for whatever reason shortcuts were introduced. In later chapters, I was picking up door codes from terminals which claimed to give me access to areas I'd already been through.
So probably not a US$20 game. A US$5 game, definitely worth a run-through, although I think it would have benefited from more linearity given its size and the story it was trying to tell. A straight run-through of only the required content would have left me confused and underwhelmed.
Also, it ends on a segue into a sequel, so it does lack a sense of closure.