Disc Room
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Are you ready to get sliced in half? The year is 2089 and a giant disc has appeared in orbit of Jupiter. Step into the oversized space suit of a brave scientist and explore this sprawling intergalactic slaughterhouse. Explore the expansive orbiting disc ship, moving room to room surviving and completing increasingly complex goals set forth. Use unlocked abilities to outmaneuver dozens of different disc types while solving mysterious puzzles. And remember: what kills you only makes you stronger. Disc Room is a collaboration between Kitty Calis, Jan Willem Nijman, Terri Vellmann and Doseone.
Steam User 18
Had this game on my wishlist for a while now and I got to admit I was waiting for it to go 90% off since it didn't look that interesting but now that I tried it out ... the dodging deadly discs bit works out to be a fine gameplay core around what the dungeon traversal hinges upon.
So get it... or wait for that eventual 90% off sale :)
ADDENDUM: Been playing it on and off in spurts... It's a pretty good dodge-em up with fun mechanics. It's a pretty good game.
Steam User 5
This is a deceptively simple game: run around single screen rooms avoiding sharp spinning discs. But within this simple premise there is complexity and surprising flexibility. The character upgrades considerably change up the gameplay, providing you with a rather tactical moveset. It gets quite hard - I didn’t open up all the rooms - but I thoroughly enjoyed weaving around all those monstrous discs. The charming comic book art style is excellent, and although the story isn’t too deep the telling of it - largely through the very well-written bestiary (my favourite line: ‘I wonder if we are the only species these discs have had their weirding way with’) - is creative. An original, fun and addictive wee game.
Steam User 5
100% Completion took about 6 hours and felt fair. The first credit roll isn't really the end of the game. There's quite a few more puzzles and challenges that are rewarding to do. Lobotomy was the hardest room for sure, but it didn't take too long. It's a cool take on bullet hell games
Steam User 3
Fun little bullet-hell game. In some rooms, the RNG can get a little bit daunting, but you can get over it after a few tries. You beat the normal rooms in 20 seconds and the hard ones in 10 seconds, so it is perfect for quick sessions.
Steam User 3
More better than I expected. pure joy and fun with simple maneuvers. Feels like Mickey 17, expendables.
Steam User 2
Fun little game,
Although the mechanics are simple, the multitude of saw "discs" in the game bring some spicy gameplay into the mix.
It was real fun to try and keep myself alive the most amount of time.
The art is cute and reminds me of some type of comic books
Although no word is spoken in any of the little cutscenes, the story is intriguing and makes me question what is happening in this universe.
The boss fights are all pretty different between themselves and, again, were real fun to play.
For sure recommend this game
With Love, AchM4sterPro
Steam User 2
Disc Room is a lovely, gruesome game that centers itself around. Well. Discs in a room. It's is my latest addition, and a wonderfully fun addition to my collection of "games that enable my procrastination." Anyone else have those?
You’re this astronaut person, and there’s a loose story. Avoid the discs. But also… die by the discs… because that’s how you collect them. Live by the discs, die by the discs.
The game connects a bunch of rooms together, clustered by theme, and they lock off rooms and areas through different objectives that, on completion, give you access to them and allow you the privilege of being able to die gruesomely within them.
There are a few levels of complexity to it all. Chiefly, there are different types of discs, many have different attributes that determine their movement pattern, or “ability trait” we’ll call it. Some have offset centers, for instance, so they kinda move strangely throughout the room. Others spawn in tons of smaller discs, that sort of thing. There are boss enemy discs as well, that take damage and “die”.
On top of this, you as the player have abilities that help you to avoid the discs. There are 6 of them, all unique and useful in their own ways. I found myself often clinging to one for each area (and one I favored more than any of the others), but I imagine with each player, their preference will vary.
Another layer to this is the room objectives. It can vary from area to area with their corresponding themes, but you can expect the most common to be “surviving” for “X” seconds. Second most common is to have died by a certain number of discs. There are some creative ones too, that require you to go through a bunch of rooms in a certain order, or use your powers in a certain way. Other times it’s cryptic and will allude to you doing even stranger things that you must solve their riddle to figure out… I found the room challenges to be a lot of fun, and some of them really stumped me, but I eventually got through some great “AHA” moments. But I am still stumped on a couple, and even still have a few to complete outright, but they are difficult little buggers.
The last piece to the complexity pie, I’d say, is the dev times. Each room or stage has a posted developer time on it. Some of them… eh. Might be impossible, paha, but it makes for a great goal to shoot for. There is an achievement to get 20 seconds in every room, and man I’m working towards that, but there are some that scare me so bad… it's crazy. But I’m trying! Lots of replay value here.
And perhaps if the endurance game isn’t enough, they do have a hard mode that opens up after you beat the game once, that is in fact, much more difficult than the original game, which is a nice touch. For what it’s worth for my linear gamers out there who aren’t keen on replayability, I think even just the journey of going through the game to get to the point of the hard mode is a good journey worth it in and of itself. So many interesting bosses and bullet — or, disc hell type scenarios that are the perfect amount of challenging. Really fun stuff.
It’s crazy to me how addictive it can be. Open it up. Survive. Die. Die. Die. Die. Die again. Try a new room, try a new power. Play a bit of hard mode. It’s stressful, but at the same time it’s not. What you’re really looking for is when you enter THE ZONE and your surroundings fade away, and you just activate every neuron in your mind to become a disc avoiding Olympic champion and for whatever odd reason your mind goes into overdrive, and avoiding discs is effortless… that’s the dopamine rush I enjoy the most. That’s what I’m chasing. That feeling is what brings me back and what calls to me when I’m looking at Disc Room staring me down in my Steam library… because what if for those five minutes of playtime…. I can get into the zone and crush the dev time somewhere… it’s possible… I know it’s possible…
On top of all this of course, it has incredible music by Doseone who also authored tracks for Enter the Gungeon (my beloved), and Sludge Life, both of which have great soundtracks (and are very good games themselves). Makes all that dying really feel like something.
Oh! And the best part of this: Goes on sale for like 5 bucks most of the time in the majority of digital storefronts. Super worth picking up for that price. Can guarantee you’ll get at least five hours out of it, and that's what I call: The Dollar an Hour Guarantee.
Overall, I really like Disc Room. It really is an easy game to pick up and play, and it can get pretty addictive, when all you can think about is getting in “just one more attempt”. I highly recommend it, and consider it a Name Brand product. You see this bad boy on sale for under five bucks, I say you go for it… and enter the Disc Room(s).