Dis Pontibus
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5.00
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Dis Pontibus is a single-player puzzle game set in a procedurally-generated archipelago.
Guide a young explorer on a mission of discovery and enlightenment, and collect the wisdom of a long-lost civilization!
Each game will be a unique experience, with simple mechanics and very challenging gameplay.
Trailer Music: L’etoile Danse (pt. 1) By Meydän (license)
Steam User 7
There are two main things about Dis Pontibus that are notable. The first is that the entire game is procedurally generated, including the puzzles. And the second is that the puzzles are surprisingly good considering that. They don't feel generated.
Pros:
Challenging Inventive Puzzles
A Lot of Them
Pleasant although minimal aesthetics
Optional challenges in some puzzles that are even harder
Cons:
Environment is a bit monotonous
No real overarching structure, just a bunch of puzzles to solve
Puzzles aren't obviously grouped into types
If you're into hard-core puzzle solving games like Stephens Sausage Roll or Pipe Push Paradise, this may scratch some of those itches in a different way.
Steam User 8
(don't mind my short play time, i've put many hours into the original itch version)
Dis Pontibus is a very satisfying puzzle game. Marcos Donnantuoni has a way of making procedural puzzles that somehow feel hand-made. Every time I play, I get surprised by how good it is. Heartily recommended!
Steam User 4
I was a bit skeptical when I heard the praise for this game. It seems rather peculiar that procedurally generated puzzles could be as expressive and focused as human-designed ones. But, the game does an excellent job of crafting and curating puzzles. The mechanics are few but very deep. Many puzzles initially present you with situations that seem to be very limited but after some experimentation you discover new avenues to explore. And the difficulty of the puzzles (and they are difficult) doesn't feel cheap like those in sudoku generators. The game never inundates the player with large numbers of platforms or generates overly complex shapes. Each puzzle's difficulty is the result of very few moving parts. Overall, the success of the game comes down to the approach the designer had in presenting the mechanics which feels like a Zachtronics game in a weird way. Rather than having puzzles be a vehicle for facts about the game's universe the puzzles are varied and unique enough that at a sufficient number of puzzles you will encounter plenty of golden nuggets. If you like puzzle games, this is one not to be missed!
Steam User 1
This is one of the best puzzlers ever made, in my opinion of course.
It is stunning how such a simple concept was made into a really complex puzzler. I really can't put into words how great this game is. You can go through all my reviews of puzzlers and you will struggle to find a review where I couldn't really explain how good a game is. Genius is the only word that comes to my mind.
I would like to thank Joel from Thinky Games because he is probably the only person on the planet crazy (in a positive sense) enough to make a walkthrough of this masterpiece. I didn't finish this game, there were 4 puzzles I couldn't solve so....thanks Joel and big thanks to Marcos for making this master class puzzler.
Steam User 5
Disclaimer, I've only got a low play time on this product.
From what I've played this game is a good puzzle game, similar in some ways to Stephen's Sausage Roll but a bit easier.
I'm not a massive puzzle game fan (in general), but Dis Pontibus combines a nice aesthetic, the main character is a cute little robot, with some quite tricky puzzles. I solved a few, more than in the aforementioned Stephen's Sausage Roll (which was just too tough).
Gameplay synopsis: You move different blocks around by walking on them, in order to try to make a bridge to the next island, if the pieces aren't connected edge to edge then they fall off into the sea (but you can undo that move), some of them have different abilities -pivoting around specific points, one that is kind of snake like and can bend.
Best feature? The Z button allows you to reverse each step you've taken up until the puzzle is reset, in case you have made a mistake somewhere in the process of solving a puzzle.
Worth a shot if you like cute but tricky puzzle games like Snakebird/Stephen's Sausage Roll etc, at a very reasonable price, from a small team (I think it is from a solo dev?), and should have replayability due to being able to procedurally generate sets of puzzles for the player. The puzzles feel like you can work them out with enough patience/inspiration.
I wish I could comment on the later puzzles but lack the patience to carry on playing (as I said, I'm not really a massive puzzle game player, my genre preference tends to be RPGs/action adventures/survival games).
Steam User 4
I'm not a hardcore puzzle game player... or at least I wasn't. Then I played this game. Honestly, Dis Pontibus is simple, challenging, and addicting. I'd highly recommend it for the puzzle enthusiast and puzzle-curious gamers out there.
Steam User 0
7/10, I can't in good faith thumb this game down but it can get really annoying
It's the kind of game that's great to play while watching tv, in the vein of 2048, but can get really frustrating at times. Since it's all randomly generated, it's impossible for anyone to create a hint guide-- with other hard puzzle games, like Stephen's Sausage Roll or Baba Is You or Snakebird, I usually google the level number and peek at someone else's solution if a level has me completely stumped, but that's just completely impossible here. (I know that some people consider walkthroughs cheating, and that's fair, but when I'm playing hard puzzles I tend to get fixated on an incorrect solution for hours and looking up a hint is the only way out). This is especially frustrating considering the fact that, unlike those games, this game only has ONE critical path through the world, no alternate routes, so I'll end up bottlenecked on a puzzle, which makes me pray to god for a walkthrough, whereas in the games where walkthroughs ARE available the maps are non-linear so I can put off the hard levels
If steam had a sideways thumb option, I would give it to this game, but I've played it too much to give it the thumbs down in good faith