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Die Young

Die Young is an open world, dynamic action adventure presented in first-person perspective. You awaken, on a picturesque 12 sq km island in the Mediterranean, buried alive and left for dead. Starving and dehydrated, your struggle to stay alive has just begun. Jump, climb, take advantage of your athletic and parkour skills to overcome the dangers and wildness of nature! Stay Alive. This is not a "classic" survival game. If you aim to spend many days and nights looking for resources or build a shelter or a fortress, this will not be possible here. Your main goal is to stay alive. Your only purpose is to escape. As soon as possible. Stay hydrated in the hot Mediterranean summer, looking for a way to leave. Equip and Fight. Stripped of everything of value down to the shoes on your feet, you have to make a run for it. You have no chance of escaping relying on your wits alone. Search for items and combat equipment that can help you survive the nightmare.
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Game Discussion

Review by Anonymous
Review from Steam

Tl;Dr:
Climbing puzzles, stealth, and pretty landscapes to fall off.
Get ready to die young.
The deets:
Looking at the reviews, I guess someone's gotta say it
The game is called "Die Young". If you play this, then whine about dying young, clearly ya didn't read the title.
OK, that put of the way.
If you've played the more recent Tomb Raider games, you'll get an idea for this one. You're dropped in the middle of nowhere, and beside a backstory of "rich dad, who was extremely outdoorsy", you're playing a glass ornament who will not survive combat with an angry pillow. There is no levelling up. You have to eat and drink to survive. Your gear deteriorates quickly, and you have stamina to contend with too. You fall off a cliff you die. You run in to an angry boar you die. You meet an angry islander, you might not die, but meet their buddy and don't have enough stamina left to flee you die. You climb half way up a cliff face and think you can hang around and think about you will loose grip and die. You will die a lot in this game.
And to add to it, you can save as much as you want... but it costs you crafting materials you probably can't spare because if you use them to save instead of on weapons, you die.
This is a game that throws you in the deep end, and shrugs at you "what you complaining about? We made it fair" and it hurts because you know it's fair, but you're just used to games where the only challenge is whether or not you've stocked enough bullets.
Beyond marking clearly the climbing routes, it makes sure there's a challenge. You only get to see one segment of the map at a time, you're going to have to use the compass as a compass, you're going to have to learn your routes and use your brain. This isn't "challenging through bad design" it's challenging by being challenging, so by the end it feels like an accomplishment.
The only criticism is that the crossbow is so dramatically over powered, that the combat switches from "oh sh~ I'm gonna die" to "Urgh let's just check I have some bolts left". For an example of how over powered, the knife deals about 12, absorbs stamina, and has to be crafted after a few uses, the crossbow deals about 120 and only needs bolts.
Added to this, the challenge in the game is reflected in the story. While the "rich kid does something stupid" backstory did make it hard to empathise at times, all the way through you're getting this feeling of "am I the bad guy here?" at every turn.
And to top all that off, this is just a gorgeous looking game.

Review from Steam

Ambitious jank, aka how to try to build Dying light and Forest with fraction of the budget needed
You start the game, everything feels janky - the game doesn't look "awful" per say, but it's clear that the budget wasn't the highest. Audio is awkward, presentation is... indie, and you feel awkward trying to adjust to the game. You either keep pushing forward, or like 90% of the players, drop out at some point without finishing it.
The good
Rewarding exploration - this is the meat and bones of the game - not combat, but exploration and platforming. It feels great to progress through areas by solving simple enviromental puzzles, every location is unique (there aren't that many) and you are generally rewarded by snooping around. It's the game's strongest part, without this, I probably wouldn't bother.
For a thrift shop version of parkour from Dying Light, it's not bad. And you will be doing a lot of it.
Lots of nice details - as you explore, you unlock little ways to be able to backtrack easily.
Not everything is out there to get you, some animals will fight back, but not unless provoked, makes the world feel a bit more organic.
The world they made is appealing, locations change and are generally well made.
Plenty of optional objectives that are fun to do, because they tie to the best aspect, the exploration and enviromental puzzles. You will get a better understanding of the story as well.
All right crafting progression - some things are meaningful, others feel incomplete (generic increase of backpack space).
You keep pressing forward, enjoying the exploration, the enviroments, at times abusing systems, whenever it's the AI, or map design, and you continue. The exploration is highly rewarded.
The not so good
Animals are just bonkers, they slide around like nothing, in first few hours, you will question if this was somebody's college project.
Lack of clear progression, the further you get, the more convoluted and unfinished the game gets - last third is just messy, and by the end of the game, I had enough of it's mazes and nonsensical map designs
Confusing and messy level design, especially towards the last third of the game, you can really feel they didn't have enough time or money - I almost lost my mind climbing the mountain, it's a huge area with so many optional little pathways and it's overwhelming.
Combat is... functional. In contrast to your character being amazingly athletic, you suck at fighting - which is fine, I get that the game is trying to encourage you to stay away from combat, but this isn't utilized at all. The enemies are dumb, they do not respawn (thank god), so in the end, I just killed everyone rather than having to deal with questionable stealth. There is some learning curve, but it's certainly not great.
Pretty bad dialogue most of the times - the game can't decide whenever it wants to be serious or not, your character may react in horror while seeing a mauled body, or she will give it a "witty" one-liner like she's from a cartoon.
Then admittedly, something amazing happens, the reason why we play jank games - you begin feeling more confident, comfortable in an intimidating game that felt awkward - it's still bit awkward, but you feel in control - this level of satisfying progression, which happens within your abilities, since it's you who's learning, is something hardly found in AAA games, because they know the casual audience (which makes them the most money) isn't willing to put up with any struggle.
The ugly
Awful audio engineering (some sounds are much louder, like Foxes screaming), in some places the music switches between several tracks, back and forth like 10 times in 30 seconds, it's a shame, because some tracks are quite nice. Also I haven't heard most of the songs featured in credits... where are they?
The most awkward and assinine map I've ever seen - apparently the team didn't know how to program scrolling... your character marks every source of water, but you don't mark any locked doors or anything that would help with progress - oh and the map just gives you general sense of direction, forget about helping you navigate through the more confusing areas.
Awful performance at times - probably due to inexperience with UE4, frames randomly dip in certain areas
This is a tough one. Ultimately, I liked the game, but it had plenty of lows, where I cursed either the inexperience of the devs, or lack of time and money. In the end, I am happy I have invested my time into it. I wouldn't say the game wastes your time, but it's demanding and can be intimidating.

Review from Steam

This game is an outstanding adventure.
Even though the performance has some issues (occasional stutter), its atmosphere and immersion are awesome (especially when playing without HUD).
Which gives me enough reason to overlook these stutter issues and enjoy the game.
Maybe it reminds me about Far Cry Primal a bit (not story- or time-wise, but the gameplay with collecting herbs, crafting stuff and having no guns), is the reason why I totally fell for it.
The parkour elements are on a similar level as for Mirror's Edge or Dying Light.
Whatever it is, after recording a playthrough, I had to play it once more.
If you are used to the game, it's easy to beat it within 6 hours or less, so it doesn't take that long overall.
The story itself is a bit weird, but there are dozens over dozens of notes that give a lot background info and if you rest in a shelter a series of small comic strips will be played that give your charakter "Daphne" even more background.
These comic strips repeat themselves after having seen them all, but you can skip EVERY comic or movie sequence this game offers to speed things up, if you already know it or simply don't care about, but rathrer want to play the game for the fast paced parkour action and not the weird story. ^^
I think this game makes a perfect challenge for yourself. Playing through with own rules like not killing anyone except the enemies at the end boss fight.
At some point I might get back to the game and play it with such personal restrictions.
Last but not least, here is my recorded playthrough, which I only do on games I really like:

Review from Steam

This game is long, but pretty good. The puzzles, while sometimes beyond confusing, can be fun, and the movement system is great (as long as you don't make a wrong input and fall off a cliff and then have to load 2 hours back because you didn't have the time or inventory space to save).

Review from Steam

If Farcry, dying light and the forest and mirror's edge had a love child, that would be die young.
I was playing on easy difficulty, to be honest after getting a crosbow and molotovs, the fights were mostly easy.
Still the game can be a bit challenging with the puzzles and the parkour elements, and with fights aswell sometimes.
Overall I would say it's not that hard game, you can have a lot of fun, its a decently long open world survival/crafting/horror/parkour game, with elements.
Reminds me a lot to farcry3.
Haven't really seen any bugs or glitches. (maybe the AI is a bit dumb...)
I deffinietely recommend the game especially on sale!

Review from Steam

Die Young is a survival FPS, where you play as a girl called Daphne, and you go to a not well known island around Turkey, with your friends, however the trip takes a dark turn and you get kidnapped and have to survive against nature and crazy islanders and leave this place at any cost.
The game looks pretty good in my opinion, especially the light and dark effects, however it's a bit un-optimzed (or maybe a 1050Ti is not enough for this game). Some of the music in the game is pretty good, adds to the action, however the game chooses the tracks randomly, sometimes even cut the tracks, which results a weird explains, but not too bad. The controls were all right, it was a bit hard to get used too, but nothing to serious. The play area is quite big, there are lot of routes to go on and secrets to find, Die Young can deliver that. You also got multiple endings for the game, too. The survival mechanisms are simple: you have to watch out for your health and to not get dehydrated, so you will have to hunt animals, loot house, make your own medicines and weapons, also use the inhabitants tools against them. This all adds a lot of fun factor to the game altogether. The mood of the game is pretty cool, at the beginning it is indeed scary to go against the human enemies and the nature, also the whole environment looks great too. Not even mentioning the parkour system, which the game has, similar to Mirror's Edge. The story was all right, it kept me interested in throughout the game.
However, the game is far from perfect. First of all, the graphics and textures can bug... a lot. Your hands clip through the wall, the enemy's ragdoll clip through basically anything, some rock textures are weird. The bigger issue with the game, it's that size... the island is big, and it's like a maze. Basically I had to play around +15 hours, because at one of the area, I had no clue where to go basically, and it was so huge, that I explored a lot of part of the map, but the most important ones, and I basically had to look up where to go. Also, playing this game a lot will make you unbothered to any enemies in the game. At the beginning, I was really cautious against anything and I managed my inventory accordingly, however around half way of my playthrough, I realized the AI's flaw and you can bug it out if you want to, and I knew what equipment I need, so I crafted only that. About the characters... it's one thing that they are unlikable, except a few minor characters, but the voice actors are pretty bad in my opinion, especially the main character's voice actor.
Die Young is a mixture of Mirror's Edge and Dying Light, which sounds good on paper, but it's a bit unstable and has some issues, but has an unique mood. In my opinion it was an all right game and I can recommend it to play it, however if you are a hardcore survival game fan, then play this game if you have nothing else to do, because you most likely not gonna enjoy it that much. 16.8€ is quite expensive for it, get it for around 7-8€.

Review from Steam

if I was in this situation the games title would be Die Virgin