Die Young
Die Young is an open world, dynamic action adventure presented in first-person perspective. You awaken, on a picturesque 12 sq km island in the Mediterranean, buried alive and left for dead. Starving and dehydrated, your struggle to stay alive has just begun. Jump, climb, take advantage of your athletic and parkour skills to overcome the dangers and wildness of nature! Stay Alive. This is not a "classic" survival game. If you aim to spend many days and nights looking for resources or build a shelter or a fortress, this will not be possible here. Your main goal is to stay alive. Your only purpose is to escape. As soon as possible. Stay hydrated in the hot Mediterranean summer, looking for a way to leave. Equip and Fight. Stripped of everything of value down to the shoes on your feet, you have to make a run for it. You have no chance of escaping relying on your wits alone. Search for items and combat equipment that can help you survive the nightmare.
Steam User 12
This is the Mirror's Edge open world we never got with a bit darker tone.
The exploration and climbing and parkouring is fun enough as you explore the Island.
I recommend this game for anyone who likes the mentioned mechanics above. It features quests that are just enough to not feel dragged out. No tedius grinding.
Don't go in expecting a $49 AAA game, but not a $1,99 either. It's a solid game that will keep you entertained for a while.
Steam User 9
Survival + Parkour + Combat + Story = Could only be combined in a game this beautifully :)
Definitely worth playing!
Steam User 6
The first time I played this, I actually gave up on it after three hours. I was totally wrong about it and so glad I gave it a second chance.
The graphics are pretty decent, nothing spectacular, but good enough. The sound effects are a bit off though, with things like footstep sounds from animals being too loud, and just don't sound right.
The survival aspects are fairly light, and it's got a crafting system that is very streamlined and simple to use. This is not a base building game though, and there are no base building elements.
Combat is okay, but it gets better once better weapons are found, but combat is not really the focus of the game... the focus of the game is mobility. This is a parkour and climbing game, and that's where the game shines. You can pretty much sprint, leap, and climb through the entire game... if you don't want to get into a fight, you can just humiliate your enemy by sliding past them, and parkouring your way to safety, it's pretty satisfying. It also has some massive climbing challenges.
Despite the somewhat unimpressive start, which I now realize was mostly just a tutorial area that eases you into the game by giving you some pretty light challenges, the game improves so much and is just fun.
Steam User 8
Interesting story (at leats at the start), and a vast map to explore. We play as a pretty vulnerable protagonist, which is kinda cool. Graphcis are okay. Not bad, but not outstanding either. Yet the optimization is a bit off (i have rtx 3060 and i expected the frame rate to be better than that i get). Also the game gives you absolutely zero clues of what to do next. You have a bunch of locations, and go on - explore them. Missed something in that location? Game wont tell you. Im not sure if that is something i like.
Steam User 4
The somewhat rough but overall nevertheless well-made and surprisingly extensive indie offspring of Far Cry, Mirror's Edge, and Tomb Raider that features crafting and light survival elements. Particularly noteworthy in the overall good gameplay are the very well-implemented climbing mechanics. The beautiful, sunny, Mediterranean island setting contrasts sharply with the brutal and dark story that criticizes capitalism and socialism. For me, this was a very positive surprise from a small indie team. I would love to see a further developed sequel!
Steam User 3
Die Young is an interesting game that is carried completely by its exploration and climbing system. In a way it feels like the love child of Far Cry 3 and Tomb Raider 2013. You've ended up on an island, have been separated from your friends, and you've got to deal with both the wild animals and the various nutjobs that want you dead in order to escape.
The climbing and exploration are the stars of this show. While it does rely on some of the handhold-y "white paint" that is common in modern games, the climbing sections are often complicated enough that you still need to take a moment to plan your route. Some of the climbing sections reminded me of the best of classic Tomb Raider. Complicated navigation puzzles that require planning before execution and I found it quite satisfying to play through these areas.
The game otherwise doesn't hold your hand much. The world is wide open for you to explore, and you'll need to explore it thoroughly to progress. Notes written by the inhabitants of the islands will off you clues on how to progress, but it will be up to you to put it together and find the way forward. There are no HUD waypoints showing you which way to go, only the vaguest green direction arrow on your map. The world is honestly a bit too big and the map is nearly useless, only showing a small area around you and little in the way of geographic details that one might expect from a map.
There are plenty of secrets tucked around the world. Many of them are completely hidden, you wouldn't even know to look for them if you hadn't been paying attention to the environment or the notes scattered around. Most of them give you nothing but the satisfaction that you've solved them, but they were satisfying to clear regardless.
Combat and stealth is fine. Dialog, writing, and voice acting all range from acceptable, to poor, to cringe. Music can't decide if it wants to provide an immersive, tense environment or have you bopping to some out of place synth wave. Buy this if you love exploration and climbing. Skip if you're looking for a survival or narrative experience.
Steam User 2
Great first-person survival action game with some light touches of horror.
Loved it from start to finish — the Prologue definitely sets the tone. I played it before the main game, and I’d highly recommend doing the same for the full experience.
Expect plenty of climbing, exploring, and stealth — it’s a truly unique experience. I honestly think there’s still nothing quite like this game out there right now.
Full completion took me around 20–23 hours, including all achievements.
The gameplay and atmosphere reminded me a lot of The Forest and Dying Light.
Also features a really nice soundtrack.