Devil’s Dare 悪魔の挑戦
Devil’s Dare is a 2D zombie beat’em up, supporting up to 4 players to co-op and fight together locally. Being the spritual successor to Bitejacker, Devil’s Dare carries the same theme of parodies, pitting classic game heroes against monsters straight out of 90s horror movies.
Devil’s Dare doesn’t just relies on grinding and leveling up, but instead introduces permadeath to keep players on their toes. With every kill, the player makes some cash, which you can use to purchase upgrades or save it to revive when you’re dead. When you run out of cash completely, you are dead for good and it’s time to start over again. This is a mechanic inspired by the good old arcade days, where every death meant another penny wasted!
Our main influence were some of Capcom’s classics like Alien vs. Predator, Battle Circuit, Final Fight as well as Sega’s Streets of Rage Series. So if you were a fans of those, give it a shot. I’m sure you will find something to love in Devil’s Dare.
Play as one of the 4 unique characters, each with their own unique roles and abilities. Every one of them has their pros and cons, so learn to understand your character and fight with your strength! The game also has a dynamic difficulty. This means that the bigger your party, the bigger the mess. More enemies, tougher monsters and most important of all, you share your loot!
Back in the good old arcade days, beat’em up were serious business! Every death is a penny wasted and every kill is a step closer to being the baddest ass in the neighbourhood with the highest score. Our permadeath mechanic is inspired by this very mechanic. Learn not just to kill, but kill with style. Perform a fatality to make more cash, which you can use to purchase upgrades or pay to revive when you are dead. And if you run out of cash to revive, you better hope you bought a soul token, because otherwise, it’s game over. All the remaining cash is submitted as your score, and it’s time to start all over.
Make no mistake. You are going to die, and you’re going to die a lot. But death in Devil’s Dare is meant to be savored and embraced! Play again and again as different characters and pick a different path each time. There’s a different boss guarding each level, and the awaiting boss gets stronger and stronger based on your selected sequence. Remember, you haven’t finish the game until you beat them all!
Steam User 12
摸熟系统后总算一周目通关,简单写下评测。
个人评分8.5/10
这款游戏,是一个复古街机LIKE横板清关动作游戏。和以往CAPCOM等等厂商那堆经典相比,有两个特点:
1)自由选择关卡。游戏开始,看起来你只有4个大关卡可以选,但是,4个大关卡根据你挑战的顺序不同就有不同的大关下的小关卡出现,越往后挑战的大关下的小关卡就越多,难度也越高。为了见到所有BOSS,至少4周周目是跑不掉的了。
2)分数/金钱的重要性。老街机呢,大部分时间我们得到的金币和分数呢就只是分数而已,顶多按分数给你加个1UP,只有圆桌骑士和战斗回路是按分数/金钱提供了一个升级系统。而DEVIL'S DARE里面,没有生命数,你要复活就要花钱,第一次复活750,第二次1500以此倍增,同时,还提供了一个消耗金钱的升级系统,选择提升攻防HP以及技能伤害等等,甚至于你可以选择不升级去拿那个不升级通关的成就,由此,玩家可以根据自己的手残程度来选择是保命还是炫酷的COMBO抑或是用华丽的走位一命通关。另外,开启最终关&GOOD ENDING你还要准备至少6666金币才行XD。当然如果你死了没钱复活又没有在升级的时候购买复活用的道具,那么就真的GAME OVER而且删档了,没有S/L,还原真正没钱的小孩子玩老街机游戏时的感受XD。
再说这游戏以上两个特点以外的优点。操作简单,方向键以外只要3个键就行。初始的四个人物,性能和手感差异都很大,每个人物还有3个不同的特殊技能。新上手玩,推荐用剑圣AXEL或者忍者Jackson,因为这俩人物都抬手速度很快,特技都是AOE和投技,围剿的时候呢容易反击。战斧G胖,不对,Kingston和魔导机甲Queenie看起来是很全能而且炫酷,然而却都是出手比较慢的角色,一旦被僵尸包围很容易交钱。还有两个通关的隐藏人物呢都拿枪的,还没来得及尝试暂时不做评价。 系统和基础操作呢,有教学关,就不在累述了。
最后说下缺点:一是音乐比较单调,二是最终关比起前面的关卡难度完全是陡增,不太容易让人适应。
正在打折,推荐喜欢老街机清版过关类游戏的同好入手。
P.S. 入手后的玩家得到STEAM卡片后注意看一下卡片大图,有彩蛋 XD。
Steam User 2
难度偏高,有时候你在连招打怪的时候一不留神反被小怪连招无力反击都有可能。死亡惩罚颇高,最坏可以影响至无救自动删档。估计想要享受乐趣的话还是找小伙伴共屏游戏?
话说这个色调和低像素风格很接近GBA上的《地球冒险3》的风格。
Steam User 0
游戏很有怀旧、街机气氛,但游戏刚才是其实想给差评的,理由是人物出招硬直长,boss战还有时间限制。但后来用了大叔之后就不一样,也发现了翻滚能够去掉硬直,但消耗一气。然后过一关后能够购买技能和游戏币,并且大叔的抓技能很实用,游戏也变得很有爽快感。最后的遗憾是少了多人联机,如果能有多人联机就好了!
----------------------------------------------------------------最后我是用手柄玩的,翻滚有特定按键。
Steam User 2
总评:7.5/10
关键字:街机、操作、自由度、升级系统、死亡模式、BUG
典型的街机风格横向清版过关游戏,操作简单爽快,也有不少创新元素。
游戏操作设计的很简洁。只有三个按键:攻击、特殊技、跑。通过组合【方向+特殊技】可以使出三种特殊技。由于玩家可以选择四个人物,且每个人物的特殊技都有鲜明的特色,所以游戏在操作上,并不会因为按键少而显得单调。
在关卡流程的设计上,本游戏并没有采用街机传统的线性关卡,而是在分支选择关卡方面做了加强,尽量让玩家每一次游戏的流程都有所不同,有更大的自由度。
当玩家完成每个关卡时,会出现随机产生的升级选项,购买它们可以升级特殊技或赋予人物新的能力(如:红骷髅可以让玩家在濒死时恢复少量生命)。金钱通过消灭敌人获得,连击的次数越多,特殊技杀敌的数量越多,获得的金钱就越多。暴杀(使用特殊技同时杀三个或以上敌人)还能获得回复物品。当玩家死亡后,可以花钱续关,但是每次续关的价格依次大幅增加。如何在升级和续关的花费上权衡取舍,就成为一个令玩家头疼的问题了。这种死亡模式大大增加了游戏难度,也导致了很多非核心玩家的差评。
游戏的BUG不少。例如:在某些地方被卡住;在分支关卡选择时无响应;在多血状态下莫名其妙死掉;每次退出游戏后,我的华硕独立声卡都会发出难以忍受且无法停止的噪声……
游戏本身的素质可以给8分以上,但是鉴于BUG不少,我只能很遗憾的给7.5分了。
Steam User 0
本地合作好评~
本作难度略高,基友已放弃,我自己实在是有心无力。。。
Steam User 0
打斗感觉不错,人物也可选,就是有点单调了值得一玩
Steam User 0
好玩