The cult-classic returns! Terrorize the people of 1950s Earth in the role of the evil alien Crypto-137. Harvest DNA and bring down the US government in the remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities. Reduce their cities to rubble with your flying Saucer! One giant step on mankind!
Experience the evil side of a 50s alien invasion story
(Re)Discover why this game is considered one of the funniest ever created
Faithfully rebuilt from scratch in new galactic glory
Enjoy Crypto's unique weaponry like the Anal Probe Gun
Pose as pathetic humans to infiltrate their fragile democracy
Use psychokinesis to send enemies flying or bombard them with random objects
Freely traverse explorable cities from 50s America using your jetpack
Obliterate humanity's primitive architecture with your flying saucer
Includes the restored, much-rumored, never before seen: Lost Mission of Area 42!
Steam User 759
If Destroy All Humans! 2 gets Remastered with this level of quality and care then I can die a happy man.
Steam User 268
Great remake. Probably the only one I can think of where I was actually excited to play it again. I hope they do Stubs The Zombie as well.
Steam User 261
Destroy All Humans! Is a fantastic remake of an excellent power fantasy, that is somewhat held back by its remake status.
When I was a kid, I highly anticipated this game. I remember back in the day, I saw a Game Informer issue where this was the cover story, and I was instantly transfixed with the idea of being a little alien running around and blowing everything up. I was not disappointed when I finally got it, even if the game's crass humor got me in trouble with my parents for a bit. So I have a lot of nostalgia for the series. But how does the remake hold up?
The good news is that the gameplay here is totally revamped. Crypto feels more mobile and more powerful than ever before. You can skate around levels thanks to a new ability, allowing you to effortlessly dodge enemy projectiles. You can chain together several of your abilities now; In the original if you wanted to use your psychic abilities you needed to remain grounded, whereas here you can pick up a tank, fly through the air, and then shoot at a soldier while you throw the tank at another tank all at the same time. Your psychic energy meter is now totally gone, meaning you can use all of your abilities at will for however long you want. The power of all of your abilities is also greatly enhanced; The brain extraction power, for instance, was something you used rarely in the original, but is now a bread-and-butter tool in your arsenal for providing powerful crowd control utility. It can now be upgraded to spread on use, and victims under its influence will fight for you for a short time before their heads explode!
The weapons are also a lot more powerful. The Zap-O-Matic is never truly outclassed like it was before. The Anal Probe also remains a very useful utility through the end of a game, instead of being something you use exclusively for farming DNA for upgrades in between missions. The only minor problem I have with the arsenal is that the final upgrade for the Ion Detonator, which is your grenade launcher, isn't all that useful and actually harms the pace of the game. The time slowing mechanic cannot be cancelled as far as I can tell, and only serves to annoy. It's the last upgrade in the tree, so you can just skip it, but once it's installed it's installed for good.
The saucer combat sees fewer changes, but does have some nice updates. As before, your weaponry is vastly more powerful. The updates they make also means that you will be utilizing your entire arsenal frequently. You are actively encouraged to switch between weapons to maximize your destruction thanks to clever upgrades, meaning that you will deploy your Quantum Deconstructor frequently instead of just for special occasions.
In short, gameplay when you're fighting is what this game does best. It's a very video-gamey video-game. It's non-stop fun just going into sandbox and blowing away humans because the core gameplay loop in the combat is executed fantastically. There are a few control niggles, such as the auto-targeting sometimes not picking the thing you want, and the context-sensitive pop-ups sometimes misfiring meaning you might pop someone's head instead of implanting a command, failing the mission. But for the most part it works well.
Where the game doesn't hold up as well is the structure itself. The early 2000s stealth mechanics just aren't as fun in 2020. The actual missions and activities and collectables definitely feel 2000s as well, the product of an older school of game design. They hold up decently but it definitely holds the whole game back. The humor hasn't aged as well as I would have hoped, but it still gave me a few chuckles. The story itself is perfectly serviceable, leaning heavily into cheesy 50s b-movie territory which is totally fine.
So what do I want to see out of Destroy All Humans going forward? A lot of people want to see a remake of Destroy All Humans 2, but I actually disagree. The game is at its strongest when it's leaning into the stuff they could modernize, meaning the actual gameplay and combat mechanics, and how Crypto interacts with the world. The game is at its weakest when it comes to the overall dated structure. This structure also means the game is quite short, as I was able to 100% this game in just under 16 hours.
What I want them to do next is make a totally original game out of the IP. Take the fantastic foundation they laid for this game and disconnect it from the stuff that doesn't quite hold up in 2020. I think there's a lot of stuff that they can explore that they started to hint at in the side objectives you can do, such as neat Hitman-esque assassinations you can do in one mission, but they couldn't really flesh out fully due to the constraints of the story they had to adhere to. I think a fully modernized Destroy All Humans experience would do much better than another remake.
Steam User 494
Invader Zim simulator 10/10 now give me a Stubbs The Zombie Remake
Steam User 157
Now we need Destroy All Humans 2 and Path of the Furon next.
Steam User 173
I used to love playing the Destroy All Humans games after I got home from school back when I was still a kid. Essentially it's just the original game with better graphics, improved UI design and a tiny bit of bonus content sprinkled in here and there. Overall it's a great trip down memory lane and I fairly enjoyed my time playing this remaster. The only unfortunate thing that I sadly have to mention is that it only took me 8.6 hours to fully complete the entire campaign, complete all the optional bonus objectives, get 3 stars on all the side missions and collect probes. While it is a good game it's quite a short game which kinda leaves me feeling a bit disappointed. I believe we all sucked a little more at games back when we were kids so it's no wonder that we beat games faster as adults, but as a kid I went over 40 hours just playing around while trying to beat the game's campaign. Overall it's a great game, what I adore the most about this game is its strong cast of funny characters and simplistic look. My rating for Destroy All Humans is 9/10, I loved the game back then and I still love it :)
Steam User 447
Destroy All Humans!
Destroy All Humans! is a remake of 2005 game and it's very close to original in many aspects. At the same time game looks amazing and (almost) perfectly polished.
We play as an evil alien named Crypto-137 in 1950's USA (with all essential stereotypes included). Each mission takes place in a half-open location and is conventionally non-linear in most cases, but there is no great freedom of action either. There's a lot of hilarious cinematics that are mixed with gameplay sequences - humor is definitely the strongest part of the game. Unreal Engine 4 works great here and I've encountered only one issue with performance on one of the last bosses (RoboPres) where I had to reduce graphic setting to low to avoid weird lagspikes on phase 2-3 (definitely not a PC FPS issue). Every other technical aspect of the game was just great.
It took me 6,5 hours to complete campaign with a majority of achievements and I suppose it would take another 3 hours to complete all the rest. There's next to no replayability beside completing achievements and a couple of additional challenges.
Destroy All Humans! gameplay is a little bit awkward in some moments, because it kept most of original mechanics and I constantly had a nostalgic feeling that I'm playing an old game (not exactly 2005's original but old game in general). It was a good feeling most of the times but some mechanics looked too outdated and some actions that are supposed to be fun were kinda generic/boring.
All in all, Destroy All Humans! is a great remake of a hilarious game that definitely won't disappoint people who played original game and wanted to experience it again while it could also entertain new players. 8/10
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