Despot’s Game: Dystopian Army Builder
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About This Game
Prepare to die, humans!A group of people wake up in a strange post-apocalyptic labyrinth — naked, with no memories and with a bunch of weapons. Is this a joke, a crazy experiment, or… a game? You’ll find out soon enough, just try not to die first!
Get your pretzels readyYour puny squad is capable of much more. Choose your loot and transform the squishy humans into wizards, cultists, ninjas and dozens of other heroes, including the mythical stale pretzel throwers. With perks and class combos, there are thousands of ways to build your army. The man-eating cabbage will appreciate the variety in its diet!
Crush your rivalsIf you can survive the labyrinth, you’ll meet THE UNSTOPPABLE END-GAME BUILDS OF OTHER PLAYERS! You’ll beat each other to death and only one will be spared by d’Spot. No offense, but in his own game he writes the rules!
Indirect combatPrepare your warriors and let them fight it out on their own! Indirect combat allows you to focus heavily on tactical considerations rather than reflexes. Strengthen your front line with fridge-movers, aim your food-throwers and look after your Forbidden Summoners!
Endless exploration The dungeons are generated from scratch every time, and there is no chance puny humans will ever find the way out! And even if they strike lucky — don’t worry, there are endless ways to die in Despot’s Game!
Chief 0
Enjoyed this indie title a lot.
Its pretty much completed for early access already and has lots of features.
Steam User 5
通关后,打了暴君2阶段,后面 点击红色的向下按钮,就没反应了,玩了一宿 白玩了 难受
后续是什么
Steam User 7
棋子用食物限制数量是真的很愚蠢,反复探索的成本被拉的太高了(对扫图党真的很不友好。。。),关掉食物限制又觉得这游戏简单到无聊,用传统自走棋的方式用金币加人口不是挺好的吗,非要搞个食物出来
Steam User 3
一开始还算有意思,后面同质化感觉就严重了没什么新鲜感,总体能玩
Steam User 4
玩的时间挺长的,发表一下看法,我认为大家玩到后面都是想和别人PK一下,但是有一个问题:我玩了很长时间到最后有点看不懂数值,就是我感觉稳胜的结果输了,感觉悬的结果我这边赢了,学习别人的阵但是还是有很大的差距(本人不是空穴来风,侥幸结算过一次宗师第11名,那个赛季玩的时间还挺长,主要研究阵型,)另外感觉挺靠运气的,平衡性有待提高,我这个人比较贪,中期压力爆棚,但是不贪后面PK就打不过别人,感觉可以调整一下中期怪的数值,那种死亡后造成伤害的特别是有的房间两个油罐怪,真的很难受,而且奶妈没成型前奶量有点微弱,后期怪强度倒是还行,法师,剑术师都可以秒;最后就是有的技能很关键但是又难刷,稳了一整局因为一个被动输了真的烦,大乱斗就不必多说,就那几个流派,流派之间克制关系太明显,(主要是中期,后期)(法师克射手,法师前期又太弱,射手克制大部分流派,因为我是玩射手的,拿过一个29胜,就是输了一次法师,很难受,后期一点办法没有),感觉可以出一个可以主动释放的技能什么的,在商店购买,多一点操作空间,总体感受就是太靠运气了。希望可以给大家带来参考价值,欢迎一起玩的可以交流一下,在各个平台上面都没有几个玩的,没有可以交流的。
Steam User 0
前期的探索组合比较有意思,中段属性起来了之后比较无聊,基本就是找小人+叠变异无脑过boss,PvP模式比较有新意弥补了最后的游戏性不足,毕竟玩家对战是对平衡性最简单的修复。音乐和动画都非常棒,剧情的吐槽非常有意思,总体可以给到8分,有不足之处但依旧上头,打折可以无脑入
Steam User 0
还不错,你问我看小人打架开心吗,我会回答你,开心。但但苦于没有成型的策略体系,一直玩会略感无聊,可玩性差一点,dlc挺难的
Steam User 0
游戏玩起来还是很舒服的,但在苦难难度下就太过看脸,使得负反馈大于了正反馈。对于困难游戏感到无力的玩家,会很容易产生挫败感。但是简单难度的拉锯正好介于两者间,对于乐于接受挑战的玩家,本作无疑是带来了一个新的体验。