Desolatium
Dive into the well-known Myths of Lovecraft in a whole new way with this immersive, first-person, Point & Click, Graphic Adventure, with a taste of Survival Horror.
Investigate and solve mysterious events
You will have to investigate mysterious events in order to find who is hiding behind all of the madness. But you may find something you were not looking for, since discovering what is happening will take you into a world of darkness, terror, and insanity, this is, a DESOLATED world.
Explore a new lovecraftian adventure
Be part, like never before, of an exciting mystery based on Lovecraft’s Mythos, full of puzzles, sects, and primordial deities.
Choose your destiny
You will have to walk in the shoes of four characters with four different paths and destinations… but, be careful! The decisions you make can have unexpected consequences that will lead you to different endings. Will you be able to avoid more murders? Will you find out who is behind or will you prefer to be part of some ritual? In DESOLATIUM you will set the course of the adventure.
Carter wakes up on a bed in a strange room. He can’t remember anything, not even his own name; when he looks around he suspects something is not right. He needs to escape from there and find out what is happening. When Carter’s friends discover that he has disappeared, the true journey begins. What if all the myths and creatures they had read about were real?
Get inside their head to investigate all the clues and hints, each with their unique abilities and characteristics.Will they be ready for what they may find? Will you be?
- Hyper-realistic Graphics: Every level has been generated by recording real locations in 360º, and later integrating 3D elements in a very subtle way.
- Ambisonic (8D) audio: which generates a surrounding sound effect that appears to come from every direction, creating the feeling of being in a real scenario where danger lurks in every corner…
- Full Immersion: Desolatium will be available for PC / Mac but, if you want to get a total immersion, you will be able to use a Virtual Reality device.
Steam User 1
Desolatium, developed by Superlumen and published by SOEDESCO, is a haunting adventure that attempts to capture the cosmic dread and investigative intrigue of H. P. Lovecraft’s mythos within a modern point-and-click framework. The game begins with a chilling sense of disorientation: you awaken in a sterile, hospital-like room with no memory of how you arrived there, only to realize that something in the walls, in the whispers, and in your mind is terribly wrong. As the narrative unfolds through multiple protagonists, each with their own perspective and motives, the story widens into a web of mysteries involving cults, rituals, forbidden knowledge, and an ancient power lurking just beyond perception. Rather than rely on traditional jump scares, Desolatium aims to unnerve the player through psychological tension and atmosphere, allowing its dread to grow gradually through discovery and implication.
The storytelling approach is ambitious, as the player alternates between four main characters whose individual investigations intertwine. Each chapter reveals another fragment of the overarching mystery, showing how their lives converge toward the same horrific revelation. This shifting perspective keeps the experience varied and gives the world a sense of complexity, though the pacing sometimes falters when certain sections lean too heavily on repetitive exploration or exposition. Still, the writing demonstrates an understanding of Lovecraftian themes: the fragility of sanity, the insignificance of humanity, and the corrupting allure of knowledge that should never be found. While the dialogue can occasionally feel stiff or uneven due to translation, the sense of dread and curiosity remains intact, propelling the story forward with a growing awareness that something ancient and malignant is watching.
Visually, Desolatium stands out for its hybrid presentation that merges photorealistic 360-degree environments with stylized illustrations and animated elements. The player navigates scenes from a first-person viewpoint, turning the camera to examine the world in panoramic detail. This approach creates an immersive atmosphere, as if you are standing in real, decaying places—abandoned churches, shadowy corridors, and derelict homes that feel eerily plausible. The environments are dense with detail, and their grounded realism contrasts strikingly with the surreal visions that occasionally intrude upon them. The lighting and color palette reinforce this unsettling realism: muted tones dominate the frame, interrupted by sharp flashes of red or sickly green that punctuate moments of horror. The audio design complements the visuals perfectly, using ambient drones, faint voices, and unnatural echoes to deepen the unease. It’s clear that Superlumen put considerable effort into crafting a sensory experience that envelops the player completely.
The gameplay, however, leans heavily into the conventions of traditional adventure design. Movement is node-based, meaning you click to move from one static position to another while scanning your surroundings for interactive points. You’ll collect items, decipher codes, and solve puzzles to advance, but the interface can feel dated and sometimes cumbersome. Some puzzles are intuitive and thematically well-integrated, but others rely on pixel hunting or trial-and-error logic that breaks immersion. It’s a deliberate throwback to the classic era of point-and-click adventures, which will appeal to players who value slow, methodical exploration, but may frustrate those seeking a more fluid or modern control scheme. The limited interactivity also highlights one of the game’s biggest weaknesses—its tendency to rely more on mood and aesthetics than on deeply engaging mechanics.
Despite these issues, Desolatium maintains an admirable commitment to its atmosphere and story. The branching narrative structure, while not revolutionary, adds a layer of replay value as your decisions subtly alter the path toward one of several endings. These choices are often moral rather than mechanical, forcing you to weigh curiosity against self-preservation or loyalty against reason. The result is an experience that feels more personal than most horror adventures, even if the differences between outcomes are not always dramatic. The game’s brevity—lasting only a few hours—works in its favor, keeping the tension tight and avoiding narrative fatigue, though some players may wish for more depth or a longer journey into madness.
Where Desolatium truly succeeds is in tone. It captures that rare feeling of existential terror and curiosity, where the player is both frightened to continue and compelled to know more. Its world is drenched in decay and mystery, each new location revealing a small piece of a cosmic puzzle that defies comprehension. Even when the gameplay falters or the writing feels uneven, the sense of atmosphere remains consistent and potent. The visuals, sound, and pacing combine to produce a slow, creeping dread that stays with you long after the credits roll.
In the end, Desolatium is a flawed but fascinating descent into Lovecraftian horror. It may not possess the mechanical refinement of modern adventure titles, but it compensates with an artistic vision that is both immersive and ambitious. The combination of real-world imagery, unsettling audio, and psychological storytelling makes it stand out as a distinctive entry in the genre. For players who enjoy narrative-driven horror that values mood and mystery over action, Desolatium offers a journey worth taking—a descent into madness that feels as much like a fever dream as it does a story. It’s a reminder that sometimes the scariest monsters are not the ones we see, but the truths we uncover about the world—and ourselves—when we dare to look too closely.
Rating: 5/10
Steam User 1
ㅤ