Deponia Doomsday
One fateful night, Rufus awakes from a haunting nightmare: he sacrificed himself to save Deponia. But at what price? Elysium, the floating city crash-landed on the planet. As the last surviving Deponian, he fought savage fewlocks, but in the end, there was only one way out: He had to blow up Deponia! And… He grew a mustache. Of course he realized that these gruesome events -especially the mustache part- had to be prevented from ever happening. Deponia and his well-shaved face had to survive! But was this really just a dream? Dive right into this frantic sequel of the Deponia cult-trilogy and join the chaotic anti-hero Rufus on his most peculiar adventure. Even without knowing the previous installment, the hilarity of Deponia Doomsday will have you cracking smiles and burst with laughter. Get enthralled by the bizarre humor and the uniquely designed world and enjoy the largest and longest Deponia adventure of all time.
Steam User 8
Great Game, don't listen to the negative reviews. This is a classic Deponia game just like the first 3. Definetly worth it. If you played the first 3, this is a must.
Steam User 2
By far the best Deponia Game out there! The humor and art direction are as always just a delight and the game is even fun to complete (as long as you ignore the 1001 Jackalopes Achievement)! Among Point and Clicks its definitely a must play!
Steam User 2
It often happens that sequels of already completed stories are no more than pitiful attempts of "riding" the shadow of success of the main story. Here, this is definitely not the case. This game has managed to twist around the plot of its previous main story by intriguing and interesting way, which also filled some holes and misses in the original story.
P.S. Disregard the playtime, I played this whole franchise early out of Steam and here bought it just for sake of my game collection.
Steam User 4
The best Deponia game and fixes a lot of the writing issues of the first three while keeping everything good, loved it.
Only issue is that a lot of the story beats won't be impactful unless you've played through the first three games and were able to suffer through the protagonist for that long. Still, the world, comedic tone, and great art direction make this an absolute treat to play just like the last few titles.
Steam User 1
First: I recommend all the Deponia series. It is a great fun starting with some crude ideas evolving to an amazing story.
There are a lot of jokes in there (not everyone understandable by kids) and a lot of puzzles to be solved in different manors.
After having played the entire Deponia series I can say something about its evolution.
Each game was getting richer in content, in ideas, in complexity and in size.
This last title sure made a jump forward in all aspects. The artwork evolved too ... I liked it from the beginning but it also changed a bit and added sort of comic style elements.
I was very happy to find the voices which I knew from the older titles.
The only thing I sometimes disliked was when the puzzles are suddenly depend on the order of things to be done or rely on a to tight timing. You have got all things you need, you tested every possible combination ... you got stuck and the only reason is that two things have to be done in a different order (same scene!).
I had only two bugs appearing in the entire series!! But also these could luckily be solved through other users guides.
The ending of the series has went philosophical. For me this was a bit sad, but this depends on you.
In total ... a lot of game, fun and artwork for your money!
Steam User 5
Hi, I'm wrighting this moments after finishing the game.
I was hesitant to play this installment as I was one of the (few?) people that really liked the ending of Goodbye Deponia and a time traveling game were the whole premise of the story is to rewrite the ending put me off the game for years, put I finally came around to play it.
and I most say I am not disappointed. Not by the game as a whole and the ending.
The animation is better than ever,
the jokes lands better than in GD (Wasn't a super fan of the Gallows Humor in that game)
and it is easier than previous installments (Thank God!)
And in the second half of the game we have a lot of moments with Goal and Rufus together that deepens there relationship in a way that the Complete Journey never had time for.
As I Wright this review, the Complete Journey has a 10-year anniversary this month. Crazy.
Minor Spoilers ahead. I won't say what will happen or any plot point but comment on themes I picked up while playing. More for my own sake as I want to wright this down while it's still fresh in my mind.
It seems to me that the game is just one big meta narrative about the nature of retconing, and by having a focus like that, it reinforces the themes and massage of the origenal trilogy. I was worried what the game was going to turn into one big troll, but it didn't, witch I liked.
In the end I really liked this game. Deponia is such a fund memory from my teens (I was so exited when Goodbye Deponia came out XD) and I really liked going back to the world and the caracters these last few days.
Thank You for reading my ramblings! Have a fantastic day and rest of a life I guess.
P.s. I'm not a native enlish speaker and I'm dyslectic, so sorry if parts dosn't make sense.
Steam User 3
Don't take it from me, but Doomsday is an extremely rare species of video game. Since time immemorial, game devs have felt pressures from theirs fans (& their 'fans'), resulting in sequels & prequels that fully miss the plot, lose spirit, dumb-down or cater to the loudest complaints of the dumbest people...
Doomsday, somehow, avoided and overcame that. It completely stands on its own amongst the three, and did everything a brilliant sequel - let alone a finale - should do.
1. It was more of what we loved, but different.
2. The ending had some depth to it,
3. New mechanics, ways of showing a scene, unique & fun minigames
4. More polished than the previous three games. Less bugs (no bugs?)
5. The ending upset simple-minded, entitled dopamine addicts who need a happy ending or they end up in the ER throwing a tantrum.
I guess it comes down to this: how often does a game developer (or any kind of artist) birth something of original vision, and then MAINTAIN it over 4 separate iterations. It almost never happens. Bravo.