Deliver Us The Moon
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth's natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. The World Space Agency colonized and operated from the moon until one fateful night all communications with Earth ceased and the energy source was lost. Now, years later, you assume the role of Earth's last astronaut on a do-or-die mission to investigate what happened and save humanity. During this adventure, your only companion is a small robot named ASE. Together you will traverse the moon, explore abandoned facilities, gather clues and ultimately uncover the secrets and hidden agendas of those long gone! Will you save mankind or be forgotten in the dark abyss of Space?
Steam User 63
This is a gorgeous game about space that has laughably, absurdly bad science and story. Some of the problems can be explained by "so the game can happen", but far from all of them. Despite this, it is still an enjoyable gaming experience if you can force yourself to ignore tons of logical problems, which are:
HEAVY SPOILERS FOR THE ENTIRE GAME BELOW, DO NOT READ IF YOU PREFER TO STAY IN THE DARK, this is essentially a rant of all the issues that bothered me.
The science:
1) Apparently gravity = oxygen, as the moment you step into a pressurized breathable environment you stop "moonwalking" and just start walking normally. And there's fall damage. On the moon. From a distance that wouldn't be a problem if you dropped down it on Earth. Did the humanity quietly invent gravity field technology that is never once mentioned in the game?
2) The super advanced space suit from 2050 has 3 minutes of breathable oxygen in reserves and then you suffocate. People can hold their breath for longer.
3) A canister of presumably pressurized oxygen that is locked in 'use in case of emergency' boxes is only good for THIRTY SECONDS of breathing? Is it filled at like 2 atmospheres and it's filled with ambient Earth air for some absurd reason? Because that would be the only thing that could possibly explain it.
4) The locks and infrastructure system make no sense. You're telling me that every time they had to open that door they HAD to weigh a platform with multiple tons of a specific vehicle, that isn't even relevant to the purpose of the station behind the lock? Imagine locking your electrical switchboard behind a lock that requires you park a 2002 Ford Fiesta in a specific spot outside your house. It's not even the only vehicle the colony uses!
5) It's all well and good to use some imagined new technology to transfer power from the Moon to Earth, but why on Earth (heh) would you use it on the Moon to transfer it over 200m within eyesight and no obstacles inbetween? You're telling me it was easier to build an entire dish array that probably requires super specific materials than to just use a copper cable? Okay, you can explain the big major ones that connect the reactor to the transmitter as "this is the only thing that can handle it", but why would you use the same technology to power small substations on the surface that could probably be sufficiently powered by a solar panel or two?
6) It only takes like 15 seconds after "turning off" life support system to COMPLETELY DRAIN the entirety of a space station of breathable atmosphere? Are they specifically opening up holes to suck the air out for some reason? It would take hours for the air quality to deteriorate.
7) The safety precaution equipment (in case of X) is locked behind metallic locks that have to be lasered off? Imagine if fire exits and alarms were locked behind a sudoku puzzle, it would make about as much sense.
8) Why are they bottling up Helium-3 in canisters? Assuming they only ever use it to power the energy beam for the planet, it would be insanely more efficient and easier to just build a simple pipe, now you don't have to build a pressurizing facility, you don't have to transport hundreds of heavy canisters to the Moon and you don't have to constantly lug canisters around the Moon's surface. You're telling me they were transporting Helium-3 in bulky canisters by monorail by hand to sustain their reactor? Did nobody really stop and think for five seconds "maybe there's a better way to do this routine monotonous operation"?
9) Did they somehow manage to intentionally or accidentally tidal lock the Earth? Otherwise the whole transmission of energy from Moon to Earth makes no sense, the Earth terminal would just spin behind the Earth's surface, and the sender and the receiver terminals are stationary surface stations. Is there a series of receiver terminals all along the Earth's surface (sure let's just build this enormous worldwide installation instead of, oh, I don't know, power stations for any of the myriads alternative sources) and the Moon station recalibrates the aiming point as the Earth rotates? This is never mentioned in the game.
The story:
1) The most absurd element of the story is making you feel like the entirety of the human race is like, 50 people total. You're telling me that only like 5 people worked to build a rocket to restore access to FREE UNLIMITED* ENERGY FOR THE ENTIRE PLANET??? This is insane. And the colony leader's motivations to save like 30 people over billions on Earth are just idiotic. "The only chance for humanity's survival is not sustaining the billions of people on Earth, but randomly launching 30 people fuck knows where, in the process dooming the billions." Good plan, mate. How are you going to grow human population from 30 people on a random planet with no human infrastructure? It's just impossible.
2) The first expedition to 'check up on' the lunar colony sent TWO people, and they only had FORTY MINUTES to investigate it before being FORCED (?) to go back to Earth? What an insanely idiotic plan. In real life, the disembarkation alone would probably take at least half an hour.
3) You're telling me the majority of the lunar colony went 'nah we just don't feel like sending FREE UNLIMITED* ENERGY FOR THE ENTIRE PLANET anymore' and just... stopped doing it? Is this some sort of a joke? Why wasn't there a massive military response? If we can build massive colonies on the Moon, it stands to reason that we have a massive spacefaring fleet available to service it (as indicated by the immense amount of raw material that had to be shipped from Earth to build everything, and tons of Earth-made things like big heavy luxury soft chairs), why wasn't it used? Did the entire planet just went "oh well I guess we'll die now"? An energy source that is crucial for the SURVIVAL OF THE PLANET would be the most guarded and most scrutinized thing ever built, and just... nobody cared?
4) Did the people forget that Nuclear, Wind and Solar power exist? You're telling me that everybody just went "oh now that we have this ONE crucial for survival of the entire planet source of electricity, we should dismantle everything we have built for energy before that"? Geothermal? Blow it up. Hydro energy? Why bother.
*) Apparently, the energy isn't "unlimited" and there's a finite amount of Helium-3 in the moonrock. Which is funny, as that would assume either of the two things - ALL the Helium-3 is for some reason situated in a single spot on the Moon's surface which they're mining, or there's a GIGANTIC ENORMOUS MINING OPERATION ENCOMPASSING THE ENTIRETY OF THE MOON'S SURFACE and we just... never see any of it. Not to mention it would require thousands of people to operate. Another ridiculous thing is that either their fusion reactor is insanely inefficient and guzzles Helium-3 like it's water or they somehow managed to consume entire Moon's surface worth of moonrock in what... 20 years? Ha. And ALL OF IT WAS TRANSPORTED BY HUMAN HAND IN METALLIC CANISTERS ON A MONORAIL. Imagine the logistics on this operation, it is staggeringly absurd. And this apparently gigantic demand in power suggests that there are still billions of people living on Earth consuming that power, otherwise, why would it be so 'limited'?
So yeah, these are just some immediate logical issues that came to mind while playing the game. Even accounting for the fact that this is a videogame and they had to include some of those so the game had gameplay, they still could have done a better job explaining all the inconsitencies. Still an okay game though.
Steam User 33
Review After 100%
I wanted to play through this game before Deliver Us Mars comes out in a few days, and all I can say is…. wow. I kind of knew going into this game that I would enjoy it because of the sci-fi single player setting, but I did not expect to get captured by the story as much as I did. By the end of the game, I felt like I was ready to keep going and see what’s next. Thankfully, the next game comes out really soon so I don’t have to wait long. Really enjoyed the puzzles, mini-games, and all the fun achievements. I picked up Deliver Us The Moon on this past steam winter sale, but I’ll be buying Deliver Us Mars on day one. Great game and great soundtrack.
Steam User 25
Great atmosphere, somewhat unspired voice acting, light puzzle elements. With RTX it looks great. Big plus for me personally is the lack of horror elements, cheap jump scares and the like.
Steam User 21
Walking simulator done right.
Interesting story, nice graphics, nice sound. Finished in 7 hours and wasn't rushing but at least the game isn't padded with pointless parts to increase the length.
I would have liked for more exploration, especially on the surface. Very linear.
Looking forward to the sequel though, hopefully they expand on everything.
Steam User 16
A beautiful game, it was a pleasure to explore.
Good and captivating story with some puzzle elements.
Nice details and visuals also.
Takes around 6 hours to beat.
Next destination MARS! :)
Steam User 13
Very well designed exploration game with casual puzzles, where you have to save the earth by restoring a power beam on the moon, that suddenly stopped transmitting for an unknown reason. The closer you get in completing your objective, the more you learn about what went wrong on the moon.
The story telling is incredible and the level design is great for such a small team. There are also a few sections in space which are very exciting to play! The second half of the game seems a bit rushed when you need to climb several copy-pasted towers, but the great ending makes up for this. Very recommended!
Steam User 12
I just got the Deliver Us The Moon and Deliver Us Mars bundle on Steam Spring Sale. I played Deliver Us The Moon and...I'm speechless.
To clear things up, I didn't have any expectations. I saw the trailer and some gameplay footage and I said to myself that it looks nice, I should try it. Wow, what an experience it was. I did not see it coming.
The gameplay is very simple, you can walk, jump and interact with different things and devices but it will stick with you. I know, it sounds very simple but trust me, you will like it.
The story gets to you from the beginning, it is very interesting and it develops and it gets better and better as you play through the game and after finishing it, I was left without words. I still have goosebumps as I am writing the review. Congrats to the writers !
The soundtrack is simply AMAZING. The music made the experience more immersive and contributed to the emotions the game made me feel.
The graphics are stunning.
Deliver Us The Moon is one of the most beautiful games I have ever played. The experience was incredible. I recommend this game from the bottom of my heart. It will stick to you for a long time. It will stick with me forever I'd say.