Delirium
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I’m making my game free. Store will be updated with the change very soon. If you want to support me as an artist, you can get prints of my artworks here: me on Instagram to see more of my artworks: Announcement: VR Release
A new VR exclusive edition of Delirium is coming. The whole game has been redesigned by me from the ground up for VR that includes; environments, lighting, story and narrative, gameplay mechanics and interactions.
very very soon. Keep a look at this page for release date in the coming days.
Announcement: VR Release
The re-imagined VR release of Delirium is on Steam now!
the GameDelirium is a haunting first-person psychological horror game. A small indie game built around bigger themes of loss, abandonment and self-inflicted misery.
You open your eyes in a grungy, gloom ridden room with an old diary as your sole companion. Thus begins your journey that unravels the tragic history of this abandoned house. Each room and each diary pieces together a narrative that traces the history hiding within the wretched walls of this house.
But watch your back during your exploration, slithering among the shadowy corners of this house are eyes; unblinking and gliding, peering and tracing you.. Peel back the bitter truth before it’s too late and the history of this house repeats itself.
Main Features:
Exploration Based: The emphasis is to explore this house and discover its secrets through each room.
Narrative Driven: the entire game is based on a narrative about this house and its inhabitant. It invites the player to explore to unfold the story.
First-Person: Told entirely through first-person perspective for immense immersion.
Atmospheric: Atmosphere driven cinematic game, to convey the foreboding and unsettling feeling that the house imposes effectively.
Puzzles: There are few doors that need a combination lock or a puzzle to navigate.
Diary journals: Diary journals provide first-hand account from the past inhabitant and what occurred to him.
It’s a short intense journey meant to be played in one setting, so there is no save system. Each restart of the game resets the loop and your nightmare starts all over again.
Headphones are strongly recommended to get the best experience.
Lastly, I’d like to say that this is a short one-man made game that tries to be ambitious despite its small scope. It’s pure indie in its essence and my humble node to all the inspiring horror classic games and cinema that I have grown up with.
Reach me on my instagram to see more of my work:
Steam User 29
Introduction
It’s time to review another abstract title! Delirium delivers at least from this perspective, of a title that is puzzling and never explained properly. It sadly fails from nearly all other points of view, but not enough for me to demolish the efforts of a single developer at the start of his Steam journey. So yes, it is the Steam debut of Night Whale and many lessons shall be learned from Delirium’s narrative and even level design. You’ve been warned that this game shall not hold your hand and neither will I spoil its mysteries. I shall merely offer my own version of constructive criticism in regards to it.
Story
How should I put this in mild terms…the story from Delirium makes other abstract titles run for the hills. How it received the Steam tag on its Store page with “Story Rich” is beyond my understanding. So what do we have? A nameless, genderless and silent protagonist who interacts with several objects within a house that looks more like an abandoned bunker in the middle of a war torn city. I’m inclined to consider the entire experience as a nightmare sequence since very little of it makes sense, even when compared to the many abstract or atmospheric games I played over the years.
Players are thus, steping in the shoes of a mysterious figure which tries to piece together, the life and most recent struggles of the house’s previous owner. Across the several rooms which may be explored, there are red journals which contain descriptions and the woes of an aging man coming to terms with his own mortality. May be cryptic drivel or perhaps there’s more to it. It’s very ambiguous and two words stand out: Samar and Innsmouth. The first is used in the books for someone’s name, so it’s not related to the island and provice from the Philippines but Innsmouth is an entirely different story. That’s a fictional town penned by H. P. Lovecraft. You just had to drag Cthulhu in this, didn’t you, Night Whale?
Graphics
Delirium is powered by the Unity Engine, so I have no technical issues to complain about. It ran on 4K resolution and stable 60 frames per second. It’s not like there were any reasons to strain a GPU though, since the bunker is poorly lit and features relatively few objects to inspect or interact with. You can step outside the building and “admire” the desolate urban landscape in front of you. The textures and assets are of decent quality, but nothing special about them.
Audio
Sounds are severly lacking in diversity. Most of the time you’ll just hear footsteps made by the protagonist in search of some meaning to it all. Towards the end of the game, you’ll finally hear menacing whispers and that, along with a single jump scare, form the “horror elements” of Delirium. Take it as you will, I wasn’t impressed or scared by any of the game’s meagre efforts.
Gameplay
For a title that doesn’t save progress at all and expects you to finish it in one sitting, it all started on the wrong foot. A pitch-black room and facing a wall. I honestly thought that the game had frozen or something until I figured out that I had to open a door leading to the house’s first corridor. Pay close attention to all of the objects you see. Even if you can’t pick them up or zoom in, they may contain hints that will help you in your brief adventure. Read the books without skipping pages.
Two keypads require passwords that are hidden in a fairly subtle manner. You need to find and use them if you want to progress the story. I guess I could have finished Delirium in half the time it took me in the end, if only I wasn’t stubborn enough to figure things out on my own instead of relying on a solution from YouTube or whatever. That’s the low road of gaming and I strongly advise that you avoid it. The antagonist was a pleasant surprise, as was the endgame sequence. They’re also partially the reason why I still recommend you play Delirium eventually.
Verdict
“Delirium” is a fascinating word by itself since it can represent both passion and temporary madness. It can still be better explained than the eponymous Steam game. The only reason why I’m willing to rate it just high enough to still recommend it, is that it shows promise from a developer who had the right ideas but lacked the means or skills to properly showcase them yet. This isn’t a lazy cash grab for a shoveleare platformer. Cthulhu is my witness that I had my share of those on Steam to last for two lifetimes.
So I’m not going to encourage you to steer clear from Delirium. Just be fully aware that it may not meet your expectations. Pick it up when bundled or heavily discounted and you won’t regret it. As for the developer, he really needs to add some Steam Achievements in his current and future projects. Sweetening the deal or not, it would show support for the potential player base and especially consideration for Steam collectors.
Strong Points
+ Pleasant graphics.
+ Abstract experience...
+ Interesting concept, poor execution.
Weak Points
- No Steam Trading Cards nor Achievements.
- Abstract experience...
- Lacks sound variety.
- No replay value.
Rating 60/100
This review was submitted for ReviewExperts, through the generous contribution of Daniel - REX Network.
Steam User 3
My speedrun is 2:12.08
do i get an award?
In all seriousness though, for a one person team this is a pretty good game. The atomosphere is great, and the audio is pretty good too. Keep up the good work.
Steam User 4
This game has only 1 jump scare and about consistent levels of the feeling of some kind of impending doom. However, the story is lacking in any kind of detail other than the journals found throughout the game. It is designed to creep you out for 10 minutes in hopes that you have nearly 0 I.Q. in order to not question the game at all. There is absolutely zero explanation as to why our character is even in this house or why we cant go anywhere other than the house. I found myself asking why I was in the house in the first place which was a good thing until there was no story arch to back it up. Maybe there is some hidden layer that someone needs to unlock, but I seriously doubt it.
If I find anything particular that changes my mind about this review, I will make sure to change it.
I do recommend more people play this game in hopes there will be more to come, but 5$ just for that little bit. I get more out of free to play games that are crowd funded.
Steam User 1
game
Steam User 1
Before I played Delirium, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good
Steam User 0
Short, but sweet. Writing is very good, as well as the atmosphere, which is Lovecraftian. Feels like playing one of his short stories!