Defunct
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5.00
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Defunct is an indie adventure game with a focus on flow, speed and an engaging world. You are a broken robot that accidentally falls out of a giant cargo ship onto a post-human Earth, now inhabited by robots. You have to get back to your ship before it’s too late! You are equipped with a Gravitize engine. It is used to create a separate gravity around yourself; this is the main source of your speed. Use this in downhills to accelerate. But be careful, using it uphill will slow you down. In addition to this the world is full of different speed boosts such as Enerjuice, which you can pick up and use to go faster.
Steam User 2
Short, but very fun game. Gravity-based speed and some surprisingly large areas to explore. You can get going very fast at times. The game can be beaten in one sitting, but I came back to it on a few different platforms to replay it. Cute aesthetic and well-produced.
Steam User 0
A great little adventure, about 1-2 hours of content, but that content is amazing. Zoomin through the maps is more fun than I had in most newer AAA titles. 10/10
Steam User 0
Very short, i beat it in an hour and a half
But very satisfying movement, something akin to counter strike surf if it was a 3D platformer.
Very cheap on sale so can't go wrong with this one ^^
Steam User 0
Very fun little sprint of a game. One of my favorite feeling movement systems in a game even all these years later. Own it on just about every platform now, and replays have been a go-to palette cleanser of mine for ages. Definitely has some jank from a very different era in 3D indie games, but give it a shot on sale.
Steam User 0
Speed is key, and this game delivers. Being one of the first games I played with the "increase gravity to go faster" mechanic, it feels a little underdone, but other games have since come along and played with it some more. Worth a try if you're into going really fast.
Project Pantheon 9/275
Steam User 0
As a fan of Tribes, I've always loved this movement system, & Defunct provides a great sense of speed with both how slow and how quickly you can move
Only major complaint is that I feel like there's too many buttons where things like the broken motor should just always be on as a minimal speed, or magnetism should be automated by a magnet block type & not something the player has to hold
Steam User 0
8/10 great indie game. Runs well enough, good controls and good graphics on top of that. Story is meh but the game is really fun so it doesn't matter, give this a try!