Dead Synchronicity: Tomorrow Comes Today
Darkness.
And then there was light… but not enough for Michael to find out who he is and what happened to the world out there. The “Great Wave”, the “dissolved”… are just hollow words in his looted mind.
“Dead Synchronicity: Tomorrow Comes Today” is the first part of the “Dead Synchronicity” series:
Help Michael face a dying reality, a universe that’s fading away. Face a merciless world that gets sick and vanishes. Face no past, no present, no future. Face the impending moment of “dead synchronicity”.
And you’d better hurry. Because, otherwise… what will you do when Time dissolves itself?
A terrible pandemic is turning all of humanity into “the dissolved” – the sick whose deliria provide them with supernatural cognitive powers… but also steer them towards a gruesome death.
Steam User 21
Review by The Adventure Library - all about point and click adventures
Good dystopian sci-fi story in a world on the brick of destruction. Try to find out who you are and what is happening in the world. Once you begin to understand and the next chapter should start - the game ends. Still, while obviously a sequel was planned, the game has a better ending than many other stories (or games). Just do not expect to have all mysteries solved.
The visual style is rather unique (and not bad), it is fully voiced and I enjoyed the few hours I needed to reach the end. There was only one puzzle - right at the end - that I could not solve alone (but that was quite good, after I understood it).
Conclusion:
Great, but rather short pnc that never got the planned sequel.
Steam User 3
Overall I liked this game pretty well. The story is interesting and I enjoy post apocalyptic settings. It is a decent length for adventure games, it took me around 8 hours to finish.
The puzzles are ok, though there are a few that bugged me a little bit, one item you pick up its a shard of broken glass and trying to use it to slice things he kept giving dialog that made it seem fragile and prone to break, but then it ends up being used to dig a hole which feels way more likely to shatter or break it than any of the previous things I tried to use it on.
The last thing I will mention that might be a deal breaker for some people is the game ends very much on a cliffhanger and the planned sequel has been cancelled, so there is no solid resolution to things, but I still found it entertaining up to that point. The story is definately the strong point in my opinion.
Steam User 2
Considering I didn't even pay a whole dollar for this game I don't think it's fair to criticize it harshly buuuuut... it's pretty mid. Some problems I had with it are: unresolved ending due to abandonment of the sequel, pretty silly item puzzles (many times the solution was very stupid), lots of lore dumping (not the cool kind) and it was overall a bit boring. Still, there were some pluses to my experience: it was cheap, I enjoyed character art, and got a Steam foil card out of it so I'm pretty happy. I would give it a "mixed review" if such thing was an option, and because it's not I'll give it "good", I've paid mere pennies for it so it's only fair to do at least that...
Steam User 1
A disturbing dystopia with frequent ‘white noise’ disturbances during gameplay and most of the achievements earned by performing nonsensical actions. I suppose a dystopia should not be pleasant to play (suffer as the protagonist suffer), and in that case they kind of nailed it.
Steam User 0
Dead Synchronicity: Tomorrow Comes Today is an atmospheric point-and-click adventure that plunges players into a haunting, dystopian world filled with mystery, decay, and existential dread. The game’s visual style is distinctive, utilizing a bleak, hand-drawn art aesthetic that effectively captures the desolation and despair of its post-apocalyptic setting. Every scene is meticulously crafted with a muted color palette and detailed backgrounds, immersing players in a universe where hope is scarce, and survival is a constant struggle. The atmospheric soundtrack and ambient sounds further enhance the sense of unease, enveloping players in a world that feels both surreal and painfully real.
The narrative of Dead Synchronicity is a compelling exploration of human resilience, memory, and the nature of time itself. You play as a character suffering from amnesia, trying to piece together their identity while navigating a collapsing civilization ravaged by chaos and inexplicable phenomena. The story unfolds gradually through interactions with a cast of enigmatic characters, each with their own motives and secrets, and through cryptic clues scattered throughout the environment. The game masterfully balances storytelling with a sense of mystery, encouraging players to think critically, piece together fragments of the past, and confront profound philosophical questions about existence, fate, and free will. The narrative’s dark tone and thought-provoking themes resonate deeply, making it more than just a typical adventure game; it becomes an emotional journey through despair and hope.
Gameplay in Dead Synchronicity is classic point-and-click, emphasizing exploration, puzzle-solving, and dialogue. The puzzles are well-designed, often requiring players to think outside the box and pay close attention to the environment and dialogue clues. Many puzzles involve manipulating objects, deciphering cryptic messages, or understanding the game’s surreal logic to progress. The game doesn’t hold your hand, and some puzzles can be quite challenging, demanding patience and careful observation. The character interactions are meaningful, with dialogue choices that can subtly influence the story’s direction and the protagonist’s development. This adds an element of replayability, as different choices may reveal new layers of the story or different endings.
One of the standout features of Dead Synchronicity is its mature and philosophical narrative, which explores themes such as the fragility of human civilization, the impact of technology, and the nature of time and memory. The game’s writing is poetic and evocative, often employing symbolism and allegory to deepen the experience. Its tone is somber and introspective, inviting players to reflect on the state of humanity and their own existence. The game also manages to maintain a sense of tension and urgency, as the world around you is constantly deteriorating, and every decision can have significant consequences. The ending, influenced by your choices, offers a satisfying and thought-provoking conclusion that ties together the game’s complex themes and narrative threads.
Overall, Dead Synchronicity: Tomorrow Comes Today is a beautifully crafted and intellectually stimulating adventure that excels in storytelling, atmosphere, and puzzle design. It appeals to players who appreciate mature themes, artistic visuals, and thoughtful gameplay. Its haunting world, combined with a compelling narrative and challenging puzzles, creates an experience that stays with you long after you’ve finished playing. While it may not be suitable for those seeking fast-paced action or lighthearted gameplay, it is a must-play for fans of atmospheric adventure games that challenge both the mind and the soul, offering a profound reflection on the human condition amidst chaos and uncertainty.
Rating: 8/10
Steam User 0
A really cool point and click adventure even though its really dire. Sadly there is no sequel, and i doubt there ever will be, which is really annoying. Still the world is really well made and the style really hits the scenery. There are some "puzzles" which are rather weird and not something, with a normal sense of gaming would do. But still really cool and definetely worth playing. I can really highly recommend it.
Steam User 0
Eh. I can't really give it a "no" because it does have it's qualities and effort did go into it, but it's like a weaker Wadjet-Eye game. Some of it is well plotted, some of it is not, and it's not terrible puzzle and achievement wise. I even liked all the homages that the authors crammed in and they made me think I'd have stuff to talk about with them if we met, sure, but it ultimately wasn't that good of a point-and-clicker. It's not terrible, either, and I'm glad that the authors got a chance to make it, but I hope the next one they make is better.