DEAD OR ALIVE 6
DEAD OR ALIVE 6 is fast-paced 3D fighting game, produced by Koei Tecmo Games, featuring stunning graphics and multi-tiered stages that create a truly entertaining competitive experience. [Introducing the DOA Series] The DEAD OR ALIVE franchise is a AAA fighting game series produced by Koei Tecmo Games' Team NINJA. Composed of fast-paced 3D fighting games that began with the original DEAD OR ALIVE arcade game in 1996, and have since appeared on a multitude of consoles and arcade machines around the world. In DEAD OR ALIVE 6, the world of DOA is brought back more vibrant than ever. [Story] The story will follow the events of DEAD OR ALIVE 5, focusing on 2 separate main narratives; namely, the battle between “Ninja and DOATEC” versus “M.I.S.T. lead by Donovan”, and the events that occur during the 6th DEAD OR ALIVE Tournament. New side story episodes will also be added for returning characters.
Steam User 27
Great game, abandoned to death.
DoA could also stand for Dead on Arrival because the game hasn't been updated since 2020. The developers have abandoned their game. Nevertheless, the final product is fully functional regardless.
The issue with DoA6 is that Koei Tecmo is following a very greedy business practice by chopping the game into pieces and selling every main roster character individually as well as their costmetic items. Now of course you can purchase characters and cosmetic items with season passes or with outfit packs. But this drives the total cost of the game skyhigh.
I have experienced the full game. I used DLC unlocker to access every single main roster character as well as their cosmetic items. If you do a quick search on the internet, you can figure out how to, it's out there. That being said, since the total cost of the game to me was zero, I absolutely loved the game. Would I support the devs? If only they made the next installment and that they changed the way they market their game. Full main roster release with their outfits available on launch. I would happily get the next DoA game if they would change the way they market it.
- Good visuals and texture quality (on par with 8th gen consoles hardware).
- Awesome soundtracks.
- Character variation (Guest appearances).
- Short story mode.
- Quest mode.
- Ability to unlock cosmetics and musics with in-game earned money.
Conclusion: Potentially great game ruined by greedy business practice. Does that still make the game bad? Not unless you manage to unlock everything for yourself without breaking the bank.
Steam User 20
Lady bobs are big, jiggly, wish male bobs were also big and jiggly. Sweaty dudes are hot though, they tried, but they're too shy to go full HIMBO. Let's fight for equality: DOA7, listen to my call!
In all seriousness, the game play is fun, story mode is kinda dumb. Scratches a nostalgic itch of playing DOA3 on Xbox. Would spend $20 on sale again.
Steam User 42
This game gets way too much hate just because of the microtransactions. Don't buy them lol. There is a ton of outfits, hairstyles, and accessories to unlock for each character.
My first 40ish hours were all spent enjoying the single player content, something that's usually lacking in fighting games, but not here.
Ranked DOA may not be the definitive competitive fighting experience, but it's still a lot of fun.
The fighting and animations are extremely smooth and easily keep up with any other modern fighting game.
It's one of the most beginner friendly fighting games available while still having a level of complexity that can appeal to more seasoned fighting game players.
It has boobs. Big boobs, small boobs, doesn't matter they all jiggle.
Bootys? Also be jigglin.
Steam User 21
This game is the best fighting game to ever exist, hands down, don't care what anybody else says. Better than Tekken, Mortal Kombat, Street Fighter, and any other fighting game. This game took 3D fighting, and for decades, did it the best.
Steam User 13
After watching reviews of new games, chasing modern and advanced graphics, I noted for myself "Dead or Alive 6".
Dynamic gameplay, graphics, plot, variety of characters, everything was fine. Unlike the game "Dead or Alive 5", the physics of the characters surprised. Facial expressions, movements, and especially body shapes. And it was very funny that when the female characters were hit, their rounded shapes shook. The plot is not so complicated, even simple, in games of this genre there is a greater emphasis on gameplay. It all starts with training, then fights with average enemies and in the final for dessert - a concentrated boss fight.
The game entertained me and gave me pleasure in my leisure time.
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Steam User 22
It's unfortunate it seems this game has rather mixed reception and killed the series. As someone who mostly plays 2D fighters, and rarely 3D ones, I think the game is more fun than Tekken 7 and 8, mostly cuz I like the movement in Dead or Alive (don't like Tekken's weirdly stiff movement). I also like the Strike/Hold/Throw triangle.
I'll admit that I hadn't played a Dead or Alive game much before 6 but I think this is a surprisingly good starting point since it has good graphics AND a really well detailed tutorial and generally feels good to play both in beginner friendly mashing sense but also surprising depth and character variety.
Arcade mode is nice and standard but at least it's better than certain other modern fighting games either barely having one or not having one at all.
The story mode was... goofy but at least they have cutscenes even if most of them are like 1 minute long each.
DOA Quest was a fun way to act as a way to practice certain characters and tools AND get more customization costume options.
There are a few unfortunate things about this game I can't defend.
Even though I don't care for customization and the fanservice costumes in general, I thought it was weird how much this game tried too hard to be "esports friendly" in terms of presentation and content.
Speaking of the DLC store prices and availability for all the costumes is pretty dumb and ridiculous. Thankfully I don't care for that stuff.
What I DO care about is how weirdly expensive the DLC characters are. At least the "Core Fighters" free to play idea kinda worked?
Overall this game is fun but admittedly I mostly played single player since I only tried to 'compete' when the game was first released, and now no one plays this game online and the developer is likely not to make a sequel.
Steam User 30
This game got the worst break, and it makes me sad. Forsaken by the fans, who embroiled in a culture war hallucination at launch, engaged more meaningfully with a JP only Gacha spinoff. Forgotten by designers who left us with nought but a sparse library of costumes (obviously just for the girls) that either cost way too much in-game currency or way too much out-of-game honest-to-god real currency. The game's monetization and unlock pacing is frankly predatory and should be avoided and circumvented by any means necessary. While forward-thinking in some ways, its attempt to lower the cost of entry with a by-character model was half-baked and did not succeed. Dead Or Alive perished with Soul Calibur in the Late 2010s 3D Fighter Incident.
Blatant sexualization is pretty awkward, (Marie Rose especially, do not @ me) and even more so due to the recency and high definition of the game. Likewise, the halfhearted attempts to clean up the game's image left some obvious omissions, like the stupid cut-out hole that appears after heavy attacks on some costumes as a non-committal pass at clothing destruction.
What's funny is, they didn't need it. All the characters look gorgeous (better than ever, even!) and the animations, costumes, and even the goofy cinematics frequently endear me to them in surprising ways. There's plenty of potential here - While DOA6 has some involved combos, the core mechanics are simple without being braindead and uniquely grapple-focused and grounded, standing out against its flashy contemporary lunch-eater Tekken. The characters and story are... vapid yes, but expressive, charming and above all, glamorous.
Though they attempted to "tone it down", I think a better approach would have been to focus on broadening and universalizing the horniness and camp, especially since what's here is generally really good. Although underdeveloped, even the guys have a softness to them that deserved to be explored further, but is harshly limited by the overwhelming conservative male-gaziness of the game. If they ever bring this franchise back they should just make it full bimbo. Give all the dudes sexy costumes too, and add a mode where we can organize sleepovers and play board games with the characters or something. Gamers are still down bad, you just have to humanize it a little.
Despite it all, I still stan this bimbo fighter. Despite the poor timing and muddled intentions, what's here is undeniably high quality and it truly deserved better.