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Dead in Vinland

DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island. Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive. Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly. Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise. Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).
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Game Discussion

Review by Anonymous
Review from Steam

I'm obsessed with this game. It piques my autism like nothing else. I keep coming back to it. Something about the constant and meaningful progression in this game? The gameplay loop just keeps evolving as you try to outpace the Game Over timers.
Managing four health bars, a doomsday bar (paying tributes each week), healing items, crafting resources, opportunities/events, the pressure via increasing Tributes each in-game week, the complex attributes system where everything tugs on every other thing (health bars affect attributes -> affect skills -> affect resource acquisition -> affect progress/healing). Factors like critical successes and failures, weather, characters' opinions of each other, recruiting new characters (and the benefits/detriment they bring), building new camp stations to get different resources, the fact the game gives you the numbers to two decimals for everything...
It's a large, large web of a few interconnecting systems that are like opium to me.
My only complaints are the DLCs shouldn't exist (P2W doggo and an endless mode that should have been in the base game), the combat system clearly was put on the back-burner and abandoned (shallow and never improves from the start), and the sheer (manipulable) RNGfest of the game that turns it into a scummer's nightmare (paradise?). Oh, and this is definitely a wiki game, as in you'll be looking up Steam Guides or the incomplete wiki for knowledge ahead of time very often.
Edit: I should probably mention that this game is rough around the edges, and if someone somewhere would have a go at making a similar game I'm sure it would be better than this one. It has numerous little flaws, but nothing that breaks the deal for the game.

Review from Steam

INTERESTING SHEEP FACTS!
Before getting to the interesting sheep facts, here are some brief, vague pros and cons:
Pros:
* Pretty OK game overall.
* Somewhat interesting story.
* Some occasional minor chuckles from the story.
Cons:
* Drags on faaaaaaaaaar too long after you've become more or less omnipotent but before the endgame becomes accessible.
* Economics are all screwed up and way out of balance (e.g. for months you'll struggle to obtain each individual Watchamacallit, and then all of a sudden one day you'll be unable to stop producing far more Watchamacallits than you could ever possibly need).
* Some super-cringey dialog that seems like it must have been written by a highly hormonal pubescent boy.
* Some small UI annoyances.
* Some dumb story hiccups (e.g. events that happen before the event that is intended to trigger them).
* One totally awful endgame design decision: There are two main problems to be dealt with. One of these is much more important than the other. If you decide to take care of the less important one first, just to get it out of the way, the game suddenly ends because apparently your characters totally forget about the more important problem. The little post-end story indicates that they happily live for a while, having taken care of the less important problem, but then the more important problem comes to fruition and destroys everything. Congratulations, you have officially lost the game.
Now, with the brief pros and cons out of the way, let's get to what you're really here for: INTERESTING SHEEP FACTS! Playing this game has taught me all sorts of interesting things about sheep that I never before knew:
PETTING SHEEP
* Petting a sheep is very relaxing, but only twice per sheep. Ever. And it doesn't matter if that's two pettings by one person, or two people doing one petting each; once any particular sheep has been pet twice, no one will ever find petting that specific sheep to be relaxing ever again.
* Also, that's only for wild sheep. Don't bother trying to pet a tame sheep. Petting tame sheep is not relaxing at all.
THE BIRDS AND THE BEES AND THE SHEEP
* Any two adult sheep can make a lamb. Male and female, two males, two females - doesn't matter.
* Either parent sheep can be the one that actually gives birth.
* No lamb will ever be born unless there's already an individual pen ready and waiting for it.
* If a lamb is born, no other lamb will be born on that day, no matter how many adult sheep are in the lamb-making business.
THE LIFE CYCLE OF A SHEEP
* After being born, it takes a few days for a lamb to grow up to be an adult sheep.
* And then another week or so to reach old age.
* Finally, after a sheep has reached old age, as long as a semi-competent shepherd is around, sheep are effectively immortal unless you intentionally kill them. There is a theoretical chance that a sheep will eventually die naturally of old age, but that theoretical chance is vanishingly small. I have actually written a small computer program simulating the sheep life cycle as described by the game, and have run it for literally millions of game-days; I have never once seen a sheep die of natural causes in all those millions.
MILKING SHEEP
* After having given birth, a mother sheep can be milked.
* So too can a father sheep, after he has given birth.
* And so too can any non-birthing parent, after their mate has given birth.
* Any other adult sheep too, regardless of their sex or whether or not they have ever given birth.
* And, of course, lambs too can be milked.

Review from Steam

It's an exceptional survival. The game required an extreme run when first released.
The biggest issues
-Too much is left to RNG. A diceroll around every corner you'll probably end up savescumming to overcome.
-Story conclusions feel borderline enforced. For example: if you bring Shana into your camp you should conclude it with her romancing Kari. If Kari chooses not to romance her? She gets "friendzoned" trait. One of the worst traits in the entire game. On the contrary, she and Kari both get the "In Love" trait if you allow the romance one of the best.
-The "we were just scientists" explanation you get from Freya ruins all magic in the game.
-aggressively seems to pursue the ideal that of being merciful to your enemies even when they exploit you.
The best moments
-Learning and improving moments: I learned how to utilize sheep, and they carried me when I got my fields.
-Trading with Loki made the game significantly easier
-The writing and narrative was mostly good? Though it tries to compromise alot on where vikings begin and modern ethics end.
-character dynamics
It's overall a great game, although it can be very tiresome at times.

Review from Steam

It's solid all around as a turn based survival game. You have to constantly balance your resources and manpower to keep your people from getting too hungry, tired, injured, sick, or depressed. Every day is tense and every choice feels meaningful. The combat is also reasonably good, though I like the exploration and the trait progression the best. The game feels like it ought to be a rogue-like of sorts and seems as though it will go on far too long for having systems that can cause you to permanently lose, but it's fun to toy around with for a bit.

Review from Steam

Such an exciting and expansive story that is capable of merging multiple storylines together at once. There is a ton of replay value as you are faced with multiple options in different segments of the game that effects your outcome from relationships, resources, danger and evolution of the game flow. Its a great experience and easily worth the buy, make sure to also grab the DLC as it adds much to the game also! 5/5!

Review from Steam

I didn't expect much from this game, but surprisingly I have found it quite interesting.
A nice mix of survival management and quest genres.
And even though manual management of everyone and everything becomes cumbersome by day 50, I enjoyed the story, and the game, very much.

Review from Steam

Brutal and unforgiving. Getting the hardest achievement was not a joke, but I enjoyed the challenge.