Dead Estate
X
忘记密码? 恢复链接
新网站? 创建一个帐户
已经开户了? 登录
回到 登录
0
5.00
编辑
Upcoming Flash-inspired Roguelike
From the creator of Swords and Sandals comes a brand new party-based roguelike RPG!
EXPANSIONS
关于游戏
Can you survive?
Dead Estate is a gory, fast-paced, challenging, rogue-like shooter with a heavy emphasis on Halloween and other horror influences. Ascend the floors of a monster-filled mansion with 10 unique characters and collect loads of items and weapons, tackle grueling challenges, and discover secrets and unlockables along the way!
Beware of the lurking threats on every floor — some are especially persistent…
High replayability!
- 10 playable characters, each with distinct playstyles and alternate costumes
- OVER 100 weapons and 220 items to make each run unique
- Explore the vast complexity of the Estate – discovering alternate floors & floor variants
- An isometric style with compact rooms designed for tense, close-quarters combat
- Try a looped run, or varying difficulty levels to play how you prefer
- Blessing & Curse run modifiers to maximize replayability
- A bounty of secrets to be discovered, and many more to be unlocked
- No DLC – More content is being added for free, as often as we can!
Controller support is included, but a keyboard + mouse is recommended for the best experience.
Steam User 5
初玩觉得超级无聊结果越玩越上头……剧情美术音乐和玩法都很无敌,挺进地牢+以撒+生化危机三种美味一口吃到爽!超级精美的小游戏!
Steam User 2
非常好玩的肉鸽游戏,还是我最喜欢的像素画风,女巫非常好看。美中不足是没有汉化,不过无伤大雅,词汇非常简单,高中水平就能看懂个大概,期待来个汉化组整个补丁QAQ
Steam User 1
非常不错的弹幕肉鸽游戏,对我而言不逊色于枪牢和以撒,喜欢肉鸽类游戏的玩家真的不应该错过这款游戏,物品和成就数量都是量大管饱,人物立绘和过场动画在像素游戏里面算顶级了,游戏不算难,上手后把把都是爽局,唯一美中不足的就是没有中文,人物局内小人模型不太好看,全成就以后有很大的戒断反应,拼命地想找一款类似的游戏,可惜找不到
有官方Wiki,网页点进去自动翻译,我当初玩以撒的时候也没有中文靠Wiki一个个道具查看,有种回到当时边玩边查道具效果慢慢发掘游戏的快乐
Steam User 2
非常好游戏,画风好音乐也好,跳跃的手感略奇怪,就是有中文就好了
Steam User 0
资源给的比较慷慨,角色数值成型比较容易,因此游戏整体还是不算难的。小细节处发现的剧情也挺有意思,整体氛围是塑造好了的。
很大
Steam User 0
非常有意思的游戏,物超所值,可惜没中文
Steam User 2
+ 美术风格整体普通,但角色立绘不错,巨大宝箱令人赏心悦目印象深刻
+ 音乐优秀且用心,环境氛围音效也较十分符合游戏主题阴森的气息
+ 单独制作的mini版生化危机小游戏氛围十足,甚至可以说小游戏就可以值回游戏一半票价
+ 少有的类塞尔达地牢,类以撒的roguelike,内容丰富,10个不同角色,每个角色都有三个不同的祝福/诅咒系统,启用这个系统后可以带来完全不同于原本角色的游戏体验
? 300+的道具池数量极多,但是强力道具很破坏难度,坑爹道具过度影响玩家
? 过场动画制作很用心,但不可跳过的重复播放有时令人厌烦
- 菱形房间设计对于判断角色和怪物位置有一定负面影响,房间地形也缺少多样性
- 游戏Z轴设计体验较差,飞行怪很难判断具体高度
- 道具拾取缺少提示,有时候过多道具堆在一起很难精准选择道具,拿错道具很容易断送爽局
- 性能优化仍需改进,高密度弹幕场景会出现明显卡顿
总结:
游戏经过多年更新,相比初版的内容有了相当多的补充。尽管游戏性上略有欠缺,但多年免费更新之后所表现出来的较大的游戏体量,足以体现出制作组对于游戏的热爱,个人认为最终更新后游戏质量比肩初代flash版的以撒。游戏最终更新的结局似乎有在暗示新作,不知道对不对,总之期待一手,希望新作能更有游戏性,也希望新作能加入中文。
Summary:
After years of updates, the game has expanded significantly compared to its initial release. While slightly lacking in gameplay depth, the considerable scale achieved through years of free updates fully demonstrates the developers' passion. In my opinion, the post-final-update quality now rivals that of the original flash version of *The Binding of Isaac*. The ending in the final update seems to hint at a sequel - not entirely sure if that's intentional, but in any case, I'm looking forward to it. Hopefully, the new installment will deliver stronger gameplay mechanics and include Chinese language support.:)