Dead by Daylight
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Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.
fosiho 1
Basically, extreme hind and seek. I love this game. People will complain about some killers being too OP or trolling survivors being trolls. That all adds to the fun for me. No games ever really the same because you don't know how each other player play, which is bloody important! It's a challenge as both killer and survivor and it kind of feels like two games for one, which is nice.
Steam User 253
好玩 我是单边屠 人类很友好 会在我被砸晕时在板前蹲起让我小心 还会在门前拿手电给我指路
Steam User 240
如果你觉得今天过得太过顺利与开心 就打开游戏 选择杀手
Steam User 176
本人玩了好一段时间,给新玩家几个建议:
1.只有自己一个人玩的话不太建议买,官方根本不管平衡,人类车队巨强,屠夫很难玩,玩人类有固定朋友还好,没有朋友就不要买了。
2.官方几乎不管外挂,外挂非常猖狂,很破坏游戏体验。
3.不要玩屠夫,屠夫容易红温,玩屠夫非常难受
4.不要看现在售价,玩这个想玩久的话,基本上一定要充钱,因为你需要更多的角色和技能,玩之前要确定自己有足够的财力和毅力。
5.这个游戏是需要开加速器的,一定要开加速器
6.这个游戏房间以屠夫玩家为主,屠夫延迟高人类会隔空吃刀,但下板优先级更高,屠夫延迟高会出现板下打人有受伤声音但人类不受伤情况
如果你一定还要玩的话我会给以下几个建议:
玩人类:1.关注一些主播学技术。
2.一定要找固排,野排玩着很难受,局内没有语音,动作也只有1指指点点和2招手两个,
3.不要省板,开局不了解屠夫博弈习惯,前面可以先下一两块板,尤其作为新手,但也不要见板就下,屠夫被砸两次之后就可以压迫了,能拖一会是一会。
4.不要觉得修机技能就是一切,比如你带个能拖屠夫,让屠夫多追你十几秒的技能,你队友能修更多的电机,比你带个10%加速修机的技能好多了。
5.屠夫如果放你,在门口或者地道口把道具留下来(不要相信举着刀的迈叔会放你,他想处你快跑!)屠夫放你之后,赛后别忘了发感谢
玩屠夫:1.关注一些主播学技术
2.尽量去玩幻神,现在版本走地不开挂玩不了。
3.该顶板就顶板,板子是可消耗资源的,你顶了就没了,被压迫的话耗的时间更多。
4.加速器不要去港服,挂多,去日服或韩服,日服人喜欢躲猫猫,韩服技术的一般比较强,想打休闲去美服,喜欢车队跟你打团去欧服。
5.官方是看美服的数据决定加强还是削弱屠夫的,美服人虐一虐,尽量都放了,要不然屠夫永远暗无天日,如果匹到类似官方id的人在玩的直接疯狂鞭尸。
6.心态放平,人该放就放,这个游戏匹配是隐藏分机制,你这把把人放完之后,下把匹到的对手会变菜,把人放了之后,日韩服一般都会跟你说谢谢(放人是指打趴之后抬起来挥刀让他自己挣脱,或者你直接给他背到门口)
7.不要觉得一些屠夫心跳范围比较小,就能打偷袭,像是女猎手(兔妈),靠近时人类虽然不会有心跳标记,但是会有个深红标记提示你屠夫离你比较近
8.屠夫一般都需要长时间练习,没时间的尽量玩人类。
9.常备降压药
最后:
1.每年大约会有两次角色打折,以前是半价,后来官方贪了,有些角色不是半价,一次是周年庆(6月26号左右(2025年)),还有一次是万圣节
2.官方会出双倍血点或者经验之类的活动,平常可以放着不玩,到出活动的时候打
3.通行证标准版是全返暗金细胞,可以买,平常对局不做任务只有5个通行证经验,打20局才能升1级,所以,多做任务
4.任务可以等到最后几周再打,因为不管你是否收藏任务,只要在对局中,任务都会累计完成。。。一般在出活动的时候也可以打,一般活动都会有任务,那些任务也会获得通行证经验
(该内容可能引起争议) 5.很多人为了刷裂片去挂机,虽然官方封的概率很小,但也不是不封,我个人认为在开门战的时候(出口大门通电,人类可以拉门)带个一刀杀技能只要打一个击倒,官方应该就不会封,在对局中可以通过按键或者其他软件让屠夫左右移动和出刀,虽然不建议大家挂机,但是隐藏分机制让很多下班或者放学回家很累的人还要承受高压对局,挂机一下,降隐藏分也是无奈之举,反正千万不要开挂,对自己户口本好一点
6.人类技能现版本车队简直无解,只能优先针对一下图腾位了,普通人很难有那些大佬的思路和操作,平衡上的问题屠夫玩家也不用太过红温,就当降隐藏分了(跑三个及以上)
7.人类的守夜人技能非常超模,玩人的带上,顺便带个大跑新手玩家也非常能让老屠夫玩家难受了(,钢筋铁骨也是疲劳技能,不要把大跑和钢筋同时带上
8.不要光看某些主播说什么角色比较厉害,什么角色加强之后很强,自己玩起来感觉根本不一样,很多屠夫走地基本功不行就是不行,就算有些屠夫一时间比较强,也会被砍,(本人就因为某个主播说奇点特别强,把原价奇点买了,现在也是后悔不已)
Steam User 164
好玩爱玩,就是对新手不友好,byd一个个老油条一点都不懂得怜香惜玉
Steam User 119
黎明杀机,幻神称霸,护枯凛瘸,屠戮天下。
走地杀手,难敌车队,战局紧张,心急如麻。
足迹消失,电机在修,四人拉扯,束手无策。
红针娃哈,打击换挂,卡点救下,战局难拔。
猎杀戾气,图腾为妈,单排无力,总被爆杀。
外挂横行,遍地bug,平衡极差,job so far。
Ez noob,招手蹲起,手电光弹,提升血压。
烧图苹果,赛前博弈。祈祷淦宝,五台四杀。
锁区禁言,不予回应。玩家发声,置若罔闻。
与其走地30被人质疑,不如加入四趴护士连体婴。
Steam User 175
sb游戏真的活久见,功利心玩家30都要骂,ping高也开骂玩屠夫很难,人类玩家喜欢定规矩,有点强度屠夫打爆人了就赛后辱骂,打不过就开喷,老外也是ez起手,游戏好玩是好玩,平衡做的太差了,人类可以ez招手屠夫不可以守尸鞭尸,游戏外挂也不打压,不知道是zzz不乐意做还是故意的,挂狗就跟他爸妈一样供着,老子400多小时至少遇到过的大哥都有5次了,明显挂更加别说微调挂钩和单自摸聚精会神的,无敌大哥,希望大家不要打游戏这么功利,也希望cn黎明杀机的环境能越来越好,不要因为人屠双方去辱骂而去破坏游戏坏境,我是双边玩家,希望大家赛后不要去喷,人类玩家可以去玩玩屠夫,知道屠夫难处。单排人也很难,想赢可以但大家也希望嘴巴干净点只是一把游戏。
Steam User 275
黎明殺机制机作组,你们好:
我来自中国,一直以来我觉得你们制作的游戏相当有趣,许多杀手让我感到眼前一亮,但是说实话,最近测试服的游戏改动让我有些一言难尽,也引起了大多数中国玩家的强烈不满,新版机制过于偏坦人类玩家,严重破坏杀手玩家的游戏体验,也扰乱了正常的游戏平衡。
人类自己起身、无法观测人类的状态、下钩后提升修机速度、不换挂无法破坏电机等机制对屠夫玩家相当不公平,过多削弱了屠夫的强度。我知道你们是为了防止屠夫针对单个人行为而设计,但是这些改动哪怕是高强度屠夫玩家都难以实现正常挂人,对于新手屠夫玩家更难以操作,屠夫玩家体验下降,导致玩家数量减少,会间接影响人类玩家的游戏体验,造成恶性循环。
我们玩家建议可以防守尸防针对,在单个人类被连续两次被挂而不换挂的情况下可掩盖被挂人类状态,被针对玩家可在一定时间内自起,以及当单个人类玩家被针对时可给予屠夫无法破坏电机的惩罚等,以平衡人类和屠夫的游戏体验。
因为中国人对于这种非对称竞技类游戏有较强的好胜心,可能不同于欧美服务器的情况,人类希望能解救队友并成功逃离,而屠夫希望尽可能拿到四杀,中国服务器游戏强度更多,也愿意因为技术不如他人而服输,大家更愿意比拼双方的技术而非机制。
此外,中国玩家也对屠夫迈克尔.迈尔斯的技能改动不太满意,因为原版机制大家感觉更好玩一些,也有很好的娱乐性,但是改动后的冲刺让玩家感到枯燥乏味,失去原来的味道,像大号鬼妹娃恰奇,失去了新意,而且中国玩家一致认为现版本迈克尔.迈尔斯是本游戏的精髓与招牌,一旦改动就会失去大批玩家。如果考虑加入2v8对局中,可在2v8中单独添加该改动而不影响正常游戏,许多玩家亲测改动后不如改动前的版本。
感谢你们制作如此有趣且优秀的游戏作品,但也希望你们能参考一下我们中国玩家的意愿,进行适当改动。庆祝游戏黎明殺机十周年纪念,也希望这个游戏能越来越好!
Dear Dead by Daylight Development Team,Greetings!
I am a player from China. I have always found the game you created to be quite fascinating, with many Killers leaving a lasting impression on me. However, to be honest, the recent changes in the Public Test Build (PTB) have left me—and most Chinese players—deeply dissatisfied. The new mechanics heavily favor Survivors, severely undermining the Killer player experience and disrupting the game's balance.
Mechanics such as self-recovery, the inability to observe Survivors' status, increased generator repair speed after being unhooked, and the inability to damage generators without hook cycling are extremely unfair to Killer players. These changes excessively weaken the Killer's strength. I understand that these adjustments were designed to prevent tunneling, but even high-level Killer players are struggling to achieve normal hooking under these changes, let alone newcomers. The decline in the Killer player experience will lead to a decrease in the Killer player base, which will indirectly affect the Survivor player experience and create a vicious cycle.
We suggest implementing anti-camping and anti-tunneling measures instead. For example, if a Survivor is hooked twice in a row without hook cycling, their aura could be hidden, and the tunneled Survivor could be granted a limited self-recovery ability. Alternatively, if a Survivor is being tunneled, the Killer could be penalized by being unable to damage generators. These changes would help balance the experiences of both Survivors and Killers.
Chinese players tend to have a strong competitive nature in asymmetric games like this, which might differ from the situation in Western servers. Survivors aim to rescue their teammates and escape together, while Killers strive for a 4K. The gameplay intensity in the Chinese server is generally higher, and players are willing to accept defeat if they are outplayed. Everyone prefers competing based on skill rather than relying on unbalanced mechanics.
Additionally, Chinese players are quite unhappy with the changes to Michael Myers' power. The original mechanics felt more fun and entertaining, while the new "Dash" mechanic feels dull and repetitive, losing its original charm—almost like a larger version of Chucky. Many feel it lacks creativity. Moreover, Chinese players universally believe that the current version of Michael Myers is the essence and flagship of this game. Any significant changes to him may lead to a loss of a large number of players. If the development team insists on implementing these changes, consider adding them exclusively in the 2v8 mode without affecting the core gameplay. Many players have tested the changes and agree that the previous version was superior.
Thank you for creating such a fun and outstanding game. We hope you will take the opinions of Chinese players into consideration and make appropriate adjustments. Congratulations on the 10th anniversary of Dead by Daylight, and we wish the game continued success!