Darkverse: Rogue
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Long ago, the world was a calm and peaceful place. Intelligent technologies and neurobiology arose with a Promethean promise of innovation and full human liberty. But the concentration of power led to the emergence of two dominant intergalactic corporate factions, constantly competing for more power and valuable resources. The war that broke out between them led to an extensive techno-biological disaster, with devastating consequences. What was finally left behind, was an inhospitable dangerous universe, in which only scavengers, bloodthirsty creatures and men of mayhem live.
Those who lived to tell the story they call it Darkverse, and only the fittest will survive.
Darkverse: Rogue is a FPS SCI-FI Roguelite game for PC and ConsolesFeatures
Slow but thrilling, pixelated-messy combat pace. Learn your enemies’ weak and strong spots, attack with caution and watch out for combined attacks. In each run you will pick up different weapons, upgrade them, use them efficiently and rise to victory.
Optimize your run. Unlock different kind of augments that can make you stronger, faster and deadlier. Micromanaging ammunition, weapons, consumables and gathering all the resources, makes for an effective run.
Unravel the mystery that have (almost) sealed your fate. Above all, Darkverse is a journey in search of yourself!
Our main characters
Alex, our hero. Alex is a young man, working as a system expert in Acantha laboratories. He is a self-made man, strong in his believes, he has his own ways of doing things, but he is usually very effective. His main flaw is that he is impulsive and more than often lets his emotions and anxieties overwhelm him.
Abbey, the AI. Abbey is the human AI, that manages the entire spacecraft. She is always in touch with Alex and tries to help him, but from time to time she manifests human personality traits, such as irony and edginess. Abbey and Alex have a unique relationship which some people may also call friendship.
Ody-6, the Nar-Droid. A small dimwitted robot-assistant that follows Alex and helps him around. Nar-Droids are general remnants of an earlier technological age. Nar-Droids are not known for their capabilities, seems a bit goofy but they are useful enough!
Disclaimer: Darkverse: Rogue is in pre alpha stage, which means that changes are bound to happen and much more content has yet to be added.
Steam User 3
游戏过程中存在一些莫名其妙的卡顿,例如第一区域第二BOSS刚进去的时候掉帧严重。
总体来说难度不高,BOSS的招式基本就那几个只是伤害很高导致容易初见杀。换弹时没法跳跃导致部分换弹很慢的武器非常不好用。
游戏缺点是局内钱给的很抠门,商人又非常贵,在此之上商人还被分成了三个:强化武器的,买东西的,混合被动道具的。而且一局内除了中间的可选商人外,其他商人都要耗费资源才能解锁交易,而且你在解锁前根本不知道他是哪一种。经常解锁完发现是个没用的商人。(尤其是那个混合被动的,花钱还不一定能出有用的)
回血起手慢持续时间长,打BOSS基本都没空回血(当然大多数情况你也没针用来回血)。其实可以做更多有深度的设计,但是一局就仨BOSS,总共也就十五层不到。导致很多长线发展的道具没用(例如回血加血上限的,你一局都加不了20,BOSS一招的伤害都比这高)
尤其是第一个区域打完后直接把装备清零,那种失望感太严重了。明明第二区域难度更高,但是我却要和区域一一样从零开始。
其实可以尝试把商人的功能整合到一起,本来钱就是稀缺资源。尤其是第一个商人,基本每次过去钱都不够互动的。
总体来说还是可以的。
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It is recommended to integrate the functions of merchants, as there are many variables during the gameplay, and the choices players want to make upon reaching a merchant may differ significantly from their initial intentions. This is especially true at the beginning when limited funds often make it difficult to interact with the first merchant. Consolidating the functions of merchants would not only provide players with more options but also effectively prevent situations where money cannot be spent.
Steam User 1
复古风格的FPS,有一种独特的暴力美学气息。上手不算难,战斗非常爽,但挑战性也不低。
Steam User 1
打击感很优秀,但是芯片的效果过于单调,并且彼此之间没有什么连携。比如受到的所有伤害-2这一个芯片和每次射击伤害+50%,但自身收到1点伤害的芯片之间居然不能形成联动。Not a rouge game, a value game.
Steam User 1
游戏玩法卡牌构筑roguelike,完美复刻了杀戮尖塔的路线机制,但平衡性还需要优化
Steam User 1
小游戏难度偏高但是奖励只有加血量和体力希望能加入芯片之类的奖励,商人关单独占一关没有产出挤占玩家的发育空间建议做成普通关随机刷商人或者是让商人关也有怪打,还有人物移动看似有闪避能跳能跑但是任然会被高低差限制只能依靠升降机解决建议给玩家加个二段跳,操作逻辑应该优化一下比他踢腿和闪避应该有优先触发打断其他动作的效果尤其是换单部分武器如散弹枪在连续装填时无法切换武器我以及被搞红文过了
Steam User 1
换弹终于能跳了(泪)(期待会不会有新内容
Steam User 4
复古的画面,但是射击杀怪很爽快,结合上肉鸽玩法,后期体验更爽,偶尔会有轻微bug,但是这都可以忽略。