Darksiders II
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Darksiders II is parallel to the previous game. The Four Horsemen (War, Strife, Fury, and Death) are the last of the Nephilim, fusions of angels and demons who waged war on creation. To preserve the balance of the Universe, the Four, tired of conquest, received incredible powers from the Charred Council in exchange for slaughtering the rest of the Nephilim. The Horseman Death trapped the souls of his fallen brethren in an amulet, earning the title of Kinslayer, among others (though he kept its preservation a secret, since the Council ordered the Nephilim's souls destroyed). While War is charged with his crimes, the horseman Death, sure that his brother is innocent, sets out on a personal mission to erase his brother's 'crime' and resurrect humanity. He first travels to the Icy Veil—a dimension between the three kingdoms of Heaven, Hell, and Earth—to seek the Keeper of Secrets for proof of War's innocence and the way to restore Earth. The Keeper of Secrets, also known as the Crowfather, tells Death that he must go to the Tree of Life in order to restore humanity. The Crowfather, bitter about being given the Nephilim amulet (which torments him without end), refuses to let Death pass and attacks him in the shape of War. Death is thus forced to kill the Crowfather, but the Amulet shatters and embeds itself in his chest, knocking him out and sending him into a portal created by the Crowfather's death.
Steam User 1
Gratka dla mitomanów fantazy.
Całkiem dobry konsolowy rozwalacz wszystkiego.
Walka może zbyt ambitna nie jest, ale dostarcza satysfakcji.
Steam User 1
Każda część jest zrobiona w inny sposób i ta po 9 latach kiedy ogrywałem ja ostatnio nie robi już na mnie takiego wrażenia jest niepotrzebnie przeciągnięta otwartym światem i ekwipunkiem u bohatera. Elementy Rpg wręcz niszczą to co było w 1 części. Protagonista choć bardzo charyzmatyczny nie zachęca do dość nudnej ekploracjii i walk. Logiczne zadania nadal stoją na dobrym poziomie i są odskocznia od nudnej walki. Fabuła dość prosta jest tu najmocniejsza strona tej produkcji. Lekko ponad średni tytuł jak dla mnie 6/10
Steam User 0
W Darksiders II: Deathinitive Edition wcielamy się w Śmierć, jednego z Czterech Jeźdźców Apokalipsy. Darksiders II: Deathinitive Edition to większa, bardziej RPG-owa i otwarta gra niż pierwsza część. Zamiast brutalnej i mniej złożonej historii dostajesz wędrówkę z mitologią i filozofią w tle. Śmierć to jeden z najbardziej charyzmatycznych bohaterów, a dzięki swojemu głosowi i ironii zostaje w pamięci. Fabuła zaś toczy się równolegle do wydarzeń poprzedniej odsłony Darksiders. Bohater dwójki rusza w podróż, by oczyścić imię brata i przywrócić ludzkość. Scenariusz to bardziej osobista wędrówka niż liniowa opowieść, zaś klimat jest bardziej mistyczny
Steam User 0
Polecam grę :) Widac po jedynce dużo dobrych zmian, aczkolwiek PLATYNA MASAKRA! :D ponioslo twórców, ale też nie jest jakaś trudna ;p Poprostu męcząca.
Steam User 2
APOCALYPSE LEDGER: AN EVALUATION OF DEATH
The First Horseman has embarked upon an unauthorized, rogue crusade across the veil to expiate his condemned brother, War. My duty demands a strict evaluation of this massive undertaking, which stands as a monumental epic of dark fantasy, towering far above its more linear predecessor. Within this grand chronicle, the pale Rider navigates a vast web of dying underworlds, attempting to undo the premature extinction of the kingdom of man. It falls upon this ledger to weigh whether his cosmic labor achieves true equilibrium or collapses under its own colossal weight.
MECHANICS OF THE CRUSADE
The subject navigates these wide, desolate realms by shifting continuously between fluid, acrobatic wall-running and intense, multi-tiered combat encounters. His primary method of resource collection relies on shattering thousands of ancient stone urns to harvest currency, which he then spends at specialized merchants to secure randomly generated armor and weaponry. Traversal through the major strongholds requires the manipulation of macro-level environmental mechanisms, forcing the entity to roll stone spheres, ignite dormant explosives, and deploy spectral clones to unlock sealed chambers. The entity splits his martial development between an offensive Harbinger path that amplifies physical blade strikes and a Necromancer discipline that summons ghoulish thralls to draw enemy attention. Throughout this thirty-hour endeavor, progression is segmented across vast overworlds connected by intricate, subterranean vaults, where backtracking with newly acquired traversal relics opens previously inaccessible treasure caches.
BOUNTY OF THE REAPER
Executing lethal combinations with twin scythes delivers an extraordinarily swift, satisfying loop of violence that rewards mechanical precision. Striking a perfect balance between action and strategy, the introduction of randomized, color-coded gear provides a deep layer of statistical personalization for crafting critical-hit builds. Visually, the grand architectural scale of the various realms, particularly the towering monolithic structures of the Forge Lands, creates a breathtaking sense of majestic desolation. Haunting, acoustic-heavy musical compositions by Jesper Kyd infuse every cavern and ancient citadel with a deeply memorable, melancholic atmosphere. Seamlessly woven into the environment, the platforming segments offer an elite sense of vertical freedom as the pale Rider scales massive cliffs with effortless agility. Confronting the gargantuan bosses scattered across the campaign requires tactical adaptability and clever usage of newly acquired dungeon tools rather than mindless button-mashing. By integrating all historical expansions directly into the overworld, this package ensures a massive, unbroken deluge of content that easily provides dozens of hours of exploration. Finally, a dedicated combat arena known as the Crucible challenges the most hardened combatants to test their builds against scaling waves of enemies for legendary tier rewards.
THE FRAILTY OF THE SOVEREIGN
Upgraded lighting and shadow systems introduce severe, systemic frame-rate stuttering that constantly disrupts the fluidity of combat during dense visual engagements. Flawed interface architecture frequently triggers a complete freeze of the cosmic engine whenever the entity attempts to exit his inventory screens too rapidly. Traversal physics suffer from brittle collision detection, causing the Horseman to regularly fall through solid geometry or become permanently fused into climbing vines, a frustrating anomaly that mirrors the jank found in Darksiders III. During crowded skirmishes, the lock-on camera behaves erratically, routinely spinning away from active threats and trapping the Reaper in inescapable enemy stun-locks. Sound engineering within this version exhibits severe corruption, resulting in distorted combat audio, delayed dialogue triggers, and occasional complete silences that ruin the dramatic weight of pivotal scenes. Ultimately, lacking a robust manual checkpoint system transforms these frequent technical crashes into catastrophic logistical failures that completely erase hours of hard-won progress through the underworld.
THE BALANCE RENDERED
This lengthy expedition successfully merges the grand dungeon puzzle philosophies of ancient classics with the intense, stylized combat of titles like Darksiders: Genesis. It expands the scale of the universe tenfold, though it occasionally stretches its pacing thin across the barren fields of the Kingdom of the Dead. The underlying code remains an unpolished, fragile framework that desperately requires frame-rate limitations and manual graphical adjustments from the operator to remain functional. For a meager toll, this package offers an immense mountain of content, though the included expansions vary wildly in narrative quality compared to the main questline. It remains a flawed, agonizingly unstable masterpiece that rewards patience with brilliant design, provided you can survive the technical decay.
Grade
Final Rating: 77/100
Employee: Death receives this commendation for delivering an exceptional, beautifully scored action-RPG triumph that is dragged down heavily by a poorly optimized remastering engine that constantly threatens to collapse under its own ambition.
Steam User 0
Klasyk, najlepsza gra z serii i jedna z moich top wszechczasów, polecam
Steam User 0
Spoko klasyczny tytul z ''dzieciństwa'' gra ma swoje lata ale warto sobie gierke przypomnieć, troche sporo lamiglowek i dzieki Sarge The Player nie musialem sie tak bardzo glowic, polecam