Darkest Dungeon
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system. The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks! Striking hand-drawn gothic crowquill art style Innovative turn-based combat pits you against a host of diabolical monsters
Steam User 57
This game is the absolute worst. It's unbelievably hard and unfair, after most of my missions my party needs like 2 weeks to recover because they're one inconvenience away from a heart attack, clinically depressed, and have the bubonic plague or some shit. I once had a whole party wipe due to 4 consecutive heart attacks.
10/10
I absolutely love this game.
This game does not love me, however.
Steam User 43
Very hard game to review. It's pretty much the epitome of an abusive relationship.
It's a game that you'd beg your best friend to play but wouldn't wish it on your worst enemy.
It's a game that you'll love to hate and resent yourself for loving it.
It's a game where skill is mocked and luck is a bipolar parent.
And it's addictive as crack.
You've been warned.
Steam User 86
I picked up a game to help rid me of stress after work. It did not work. 10/10
Steam User 37
Iconic.
The world, the narration, the verbiage, the music, the intensity, the depth of mechanics, the constant weight always bearing down on the player... All executed in brilliant fashion. As you play the game, the Narrator makes remarks on your decisions. The remarks sometimes bolster your resolve; the remarks crush your spirit; the remarks teach you mindsets to use in the game, and they teach you a way of life.
If you love campaign strategy and have a taste for eldritch horrors, this game is a must-have. I cannot overstate the impact this game had on myself, and I still hear the Narrator guiding me to this day during my own hardships - "You will endure this loss. You will learn from it"
Steam User 28
Recently took this game up again after letting it sit for seven years. Up against the 86 week time limit and with 8 heroes already dead, I wiped on the final boss of the very last dungeon and 86 weeks of game-playtime - many days of real time - went down the drain. It took me seven years to recover my morale enough to try again.
You start the game with two heroes, always the same two guys, Reynauld the kleptomaniac crusader and Dismas the cheating highwayman. In other games of this sort your heroes are always straight-backed courageous fellows who are in it to the end, but in this game your adventurers have "quirks" which are sometimes good, and sometimes bad (like being a kleptomaniac, or a known cheat). As they adventure through the dungeon they get stressed out and sometimes they'll crack and develop afflictions which cause them to behave strangely (and poorly) in combat. (Occasionally the stress will make them true heroes. But not very often.)
If they survive, they can perform stress relief activities like grabbing a drink, gambling at the bar, praying to their gods, other things of that nature, and recover enough to maybe go back and try again. New heroes will come to your Hamlet on the stage coach, ready to fight and die for you, and you will build parties of four and send them out every week to explore the dungeons, get gold and trinkets, level up, and upgrade their equipment at the Hamlet (which you also upgrade to get better heroes, better equipment, better skills, and better stress relief activities). Ultimately your final goal is to go into the Darkest Dungeon, four times, to stop the unspeakable horrors that dwell there from taking over your world.
Death of a hero is almost always permanent, and on Stygian difficulty if you lose 12 heroes the game is over, or if you take more than the 86 weeks the game gives you the game is over. (You can play on lower difficulties which have no time or death limits, if you want. That turns the game more into a rogue-lite than a rogue-like. That might be your cup of tea.)
On my latest playthrough, I triumphed against the final boss with 2 weeks to spare. It felt good. Really good. On the old road, I found redemption.
Excellent game, stressful, but it is great fun to work your way through the combat puzzles, so to speak, and slowly get better and better at finding hero and skill combinations that let you tear through the inhabitants of the various dungeons. The dungeons ramp up in difficulty as your heroes level up, and they will refuse to go back to dungeons that are too easy for them, so you have to get better. The champion difficulty dungeons, for level 5-6 heroes, are very, very tough, especially the bosses. I tend to lose my heroes at the beginning, when they are level 0 nobodies, and at the end, when the highest level bosses expose the weaknesses in my old strategies. Strongly recommend, if you like dungeon crawlers.
Steam User 98
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☑ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
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☐ 2
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---{ Author }---
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Steam User 27
Is Darkest Dungeon immensely frustrating? Absolutely, without a doubt - I can't really think of a game that has elicited more resentment from me.
Is Darkest Dungeon one of my most favourite games of all time? Also yes - this game oozes style from every cracked dungeon tile, with the music, art and especially narration tailoring an entirely unique experience. There isn't anything else really like Darkest Dungeon - even its own sequel! Overall, a strong recommendation from me, a rogue-like that I return to and enjoy, time and time again.