Danganronpa: Trigger Happy Havoc
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编辑
Hope’s Peak Academy is home to Japan’s best and brightest high school students—the beacons of hope for the future. But that hope suddenly dies when Makoto Naegi and his classmates find themselves imprisoned in the school, cut off from the outside world and subject to the whims of a strange, murderous little bear named Monokuma. He pits the students against each other, promising freedom to anyone who can murder a fellow classmate and get away with it.
It’s up to you to find out who Monokuma really is, and why you’ve been taken from the world you once knew. But be careful what you wish for—sometimes there’s nothing more deadly than the truth…
Key Features
- Daily Life, Deadly Life: Trapped in a school-turned-prison, students are murdering each other one by one. You’ll have to investigate each incident, search for clues, and talk to your classmates to try and get to the bottom of each brutal case!
- Mock Trial: The nefarious Monokuma serves as judge, jury, and executioner as you engage in deadly wordplay, going back and forth with suspects, dissecting their statements and firing their words back at them to expose their lies!
- Popularity Contest: Sway classmates to your side in each investigation, squeezing information from them to figure out who did it. And when you do, turn up the heat in a variety of timing and reflex-based game systems to uncover the truth and save your skin!
- Steam Features: Supports Steam Achievements, Steam Cloud and Steam Trading Cards.
Steam User 1051
忽闻游戏四块几,垂死病中惊坐起。
四舍五入喜加一,钱包夸我聪明逼。
Steam User 76
终于趁打折补票,神作无需多言,最幸福最幸运的主角
Steam User 37
小高到底是怎么沦落到现在要到处求着人玩他新游戏的地步的
Steam User 29
咱就是说,作为一个弹丸粉很难抵制五十块钱全家桶的乐趣啊
Steam User 24
幼稚的世界观,简单的推理,中二的故事情节,像极了中学时期做的一场荒诞而漫长的梦。
但梦终究是会醒的,大家当然不会忘记叫醒因为熬夜看推理小说而不小心趴在后桌上睡着的苗木诚,再把他推到最前面,补上一张全员到齐的合照。
阳光洒进教室,里面没有自相残杀,没有希望与绝望,只有一群发着光的少年。
Steam User 50
不得不说steam版真是烂完了,无中文+全屏bug+无边框无1080p+窗口化溢出一烂的没边的键鼠适配(是的对话框必须鼠标的游戏2025年几乎找不到了,而且最诡异的是交互可以用回车,多写两行的事。
但五块钱一份,顺手的事了,四舍五入不要钱(?
Steam User 19
初中就久闻大名的adv作品,受同类型游戏后劲影响入坑
美术风格、案件逻辑、人物刻画、剧情、交互放在发售12年后的今天依旧富有吸引力
剧情上日常、命案、搜查、开庭、审判五个过程转接丝滑,没有一幕会觉得卡流程
玩法上把案件推理玩出花,12年前的游戏确实惊艳
案件推理上,我将宣布逆转裁判不是我的第一心上人了(
个人最欣赏的就是软引导,相当精练,像是每天早上去餐厅,毫无提醒知道下一步的决策
这种沉浸感对推理游戏的重要性就像是十神于腐川,心流状态下证物全记住,矛盾全破解!