Dandara
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5.00
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In a bizarre universe where the oppressed are on the brink of oblivion, Dandara has awoken to reshape the world. As a metroidvania carefully designed with both touch and gamepad in mind, we considered how you could achieve exploration and fast action using either input. The result was a gravity bending world where movement is comprised of jumping from surface to surface in lovingly crafted environments. It's up to Dandara to restore balance and give direction to a directionless world!
Steam User 10
Brazil is not exactly known for its game development scene, but Dandara is an awesome outlier. In my opinion, the best game ever produced by my countryman... you should check it out! It's a metroidvania with a twist in its gameplay, with great lore, setting and superb soundtrack! My only gripe is the short window of Invincibility frames when you get hit: you can get wrecked pretty fast against multiple projectiles!
Steam User 6
absolute peak game. soundtrack is undoubtedly one of the best i've ever heard, right up there with undertale, minecraft, and terraria. the story is beautiful if you care to look at it closely, and the game is overall an immensely detailed masterpiece. 10/10.
Steam User 4
Good Things
Unique Movement System – Instead of walking or running, Dandara leaps from surface to surface, creating fast-paced traversal that feels fresh and exciting.
Beautiful Pixel Art – The game’s vibrant environments and expressive characters make the world of Salt visually striking.
Deep & Symbolic Lore – Inspired by the historical Afro-Brazilian warrior Dandara, the game’s story is filled with metaphors and hidden meanings.
Expansive World Design – A well-crafted Metroidvania map that rewards exploration with secrets and upgrades.
Atmospheric Soundtrack – Immersive music that enhances the sense of adventure and mystery.
Bad Things
Movement Can Be Challenging – While innovative, the leap-based movement can feel imprecise in combat-heavy sections.
Difficulty Spikes – Some boss fights and enemy encounters require quick reflexes, which might frustrate some players.
Story Isn’t Very Direct – The narrative is abstract, requiring players to interpret the meaning rather than follow a traditional plot.
Limited Guidance – The game doesn’t always give clear direction, leading to moments where players might feel lost.
May Not Appeal to Everyone – The unusual mechanics and vague storytelling might not suit players who prefer conventional action-platformers.
Overall, Dandara: Trials of Fear is a bold, artistic take on the Metroidvania genre that challenges players in new ways. Its unique movement and beautiful world make it memorable, but its difficulty and abstract storytelling might not be for everyone.
Steam User 1
Written as of beating the game and fresh in my mind. It's such a great game. I'll state what I like and dislike about it. Minor and early spoilers ahead.
One of my favorite moments is when, there is an item you get, that once you pick it up, you now must follow a new route that uses this item. The corridor you once took now is blocked and you use the new item to go around it. It's really good! This particular item may not be at super relevant later on, but it was a very nice change of pace as opposed to other metrodvanias.
The movement is great. Imagine playing Tomb of The Mask (mobile game) but you can move (as long as there is salt) in all directions instead of just the 4 cardinal directions. Btw I was cracked at ToTM. It gets super fun when you just zip around from place to place. It does get annoying when you are interrupted, but that doesn't happen if you look ahead. I don't know how it is with mouse and keyboard, but with a controller, it is great once you get the hang of it.
My biggest complaint is the difficulty, or rather the unfairness. There are times where the nearest flag (checkpoint) is too far away and you die getting there so you lose your salt (skill point currency). I've never been a fan of corpse runs. It gets annoying at times. The game's actual difficulty is perfectly fine. I died 4 times to the (true) final boss and lost my salt 1 time. I've also been told that I say things are easier than they actually are, so take my scale with a grain of salt (heh). If you decide to play it listen to what I have to say here. If an area is too hard to go through, then you aren't supposed to be there yet! Come back later! This goes for all metroidvanias but there is an area you can access early on in particular that you may want to heed my advice. Oh and there is no map pins and I am angry about it. I noted things down by hand. There are accessibility options if it gets too hard. (Haven't tested how good are the options).
I can't say much about the story. I read all the text I could find but it doesn't say much about the worldbuilding, rather it says more about the current state of affairs. It seems good though.
Overall, I think this is a spectacular metroidvania. Movement is fun, metroidvania elements are done very nicely, and I think it is worth you time. I think it is fair in difficulty but unfair in checkpoint placements. I'd definately recommend it to any metroidvania fan, probably not to casual players though. If you do decide to play it remember: If an area is too hard to go through, then you aren't supposed to be there yet! Come back later! That's what I did and I think it is more fun this way. I'll get the rest of the achievements now, they look very doable.
Steam User 2
I've played this game through Nintendo Switch before and I brought it on steam to leave a review. The game is a very good game... it's just not a game for me. First i love the fact that this game is based of a real life freedom fighter, that being Brazils Dandara Dos Palmares and when i learned tof this i told myself i would finish this game no matter what. When i played it the game for first time the first thing we all notice is the gorgeous pixel art and the second thing is the movement of the game. The movement is probably the the most unique i've seen in a metroidvania the constant leaping from wall to wall is fun at first but quickly grew old to me after a while of playing. When playing through it the first time i really did feel like i was forcing myself to play through the game simply do to fact i just didn't like the movement. But persevered and made my way through the mysterious salt world and listen to its grand soundtrack i couldn't help noting that they really did make this METROIDVANIA i can't tell you how many times i got lost playing this game which is a good thing, you are suppose to explore in games like this. But i do sadley think i kept getting lost do to the games confusing movement system, it wasn't enough to make me stop playing but it did make things harder then it should have been. It's a short game about 4 hours with 3 boss fights so you could do it in afternoon if you have the time. Like i said i love the world but i just couldn't be bothered to play the game again is just left it running for 2 hours so i could pump out this review. Like i said it's a great game and you SHOULD PLAY IT, but it's just not game for me and i'm probably never going to replay it. Final Score 7.5/10 Final Grade 73/100 [Graphics = 20/20. Music =15/20. Gameplay 10/20. Story 13/20. Replayability 5/20.
Steam User 1
A friend of mine recommended this game for me, It's a very enjoyable experience with a great soundtrack to boot.
Steam User 2
More versions of SotN with even more adrenaline. Amazing, I loved it! A unique gameplay design I've never seen before. This is not flattery, you did an amazing job, Keep it up!