Dance of Death: Du Lac & Fey
London, 1888. With Whitechapel’s citizens living in the shadow of Jack the Ripper, Arthurian legends take to the streets in a thrilling quest to stop the killer before he strikes again. Take on the roles of immortal hero Sir Lancelot Du Lac, and cursed sorceress Morgana Le Fey, as you hunt London’s most prolific serial killer. Join forces with Whitechapel local, Mary Jane Kelly, to explore the capital’s underbelly, meeting a diverse cast of characters who fill the streets of the Metropolis with noise and colour. Explore the sights, sounds, and locations of the Ripper’s London, and immerse yourself in all that the Victorian era had to offer. KEY FEATURES: A thrilling tale set at the turn of a century, just as London was gripped by the Autumn of Terror. Three playable characters. See London through a different lens as they wrangle their own personal, and physical, demons. Explore historically accurate crime scenes, each based on and including true-to-life reports from the era.
Steam User 2
I wanted to get into this game but the inability to run made the pace too grueling... I'm sure it would be good if someone has more patience than I
Steam User 1
Dance of Death: Du Lac & Fey, developed by Salix Games Ltd and Tea Clipper Games Ltd and published by Salix Games Ltd, is a narrative-driven adventure that boldly intertwines Arthurian legend with one of Victorian London’s darkest chapters. Set during the infamous Whitechapel murders of 1888, the game reimagines Sir Lancelot Du Lac and Morgana le Fey as immortal investigators drawn into the mystery of Jack the Ripper. This unusual pairing of mythological figures and historical crime gives the title a distinctive identity, framing its central investigation through the lens of supernatural longevity and moral reckoning.
The narrative is the game’s strongest asset. London is presented as a grim and atmospheric city marked by poverty, fear, and tension. The developers clearly invested effort in recreating the tone of late 19th-century Whitechapel, grounding the story in real historical context while weaving in fantastical elements. Du Lac, burdened by centuries of guilt and exile, contrasts sharply with Fey, whose sardonic wit and unconventional form—transformed into a dog—offer both narrative novelty and investigative advantages. The inclusion of Mary Kelly as a central character further deepens the emotional stakes, reinterpreting history with a blend of respect and creative liberty. Through dialogue-heavy scenes and character-driven storytelling, the game builds a reflective and often somber tone.
Gameplay follows a third-person adventure format centered on exploration and investigation. Players switch between Du Lac, Fey, and Mary Kelly, each offering unique perspectives and abilities. Fey’s capacity to converse with animals provides alternative avenues for gathering clues, while Du Lac’s physical presence and Mary’s grounded humanity influence interactions differently. Dialogue choices and branching paths affect relationships and narrative outcomes, adding some replay value. However, the investigative mechanics lean more toward structured conversations and environmental interaction than intricate puzzle-solving, keeping the focus squarely on story progression rather than mechanical challenge.
Atmosphere and presentation play a crucial role in shaping immersion. The game’s voice acting stands out as a highlight, with strong performances that lend credibility and emotional depth to the characters. The orchestral score and ambient sound design reinforce the tension of the era, while the dimly lit streets and narrow alleyways create a sense of unease without resorting to overt horror. Visually, the game adopts a stylized realism that captures Victorian architecture and fashion effectively, though character animations and facial expressions occasionally reveal budget limitations.
Pacing is where the experience becomes more divisive. Long stretches of dialogue and slow character movement can make progression feel deliberate to a fault. While the emphasis on narrative is intentional, the limited variety in interactive mechanics may leave some players wishing for more complex investigative systems or deeper puzzle integration. The game often unfolds like an interactive novel, prioritizing conversation and character exploration over gameplay intensity. Those who appreciate narrative-driven adventures may find this approach engaging, while players seeking dynamic mechanics may find it restrained.
Technical roughness also impacts the experience at times. Minor visual glitches, stiff animations, and occasional camera awkwardness can disrupt immersion. Though these issues are not constant, they contribute to a sense that the game’s ambition occasionally exceeds its resources. Still, the cohesive writing and atmospheric consistency help maintain engagement despite these shortcomings.
Ultimately, Dance of Death: Du Lac & Fey stands as an ambitious narrative experiment that successfully blends Arthurian myth with historical thriller elements. Its richly voiced characters, thoughtful reimagining of Victorian London, and morally reflective storytelling give it a distinctive charm. While its gameplay mechanics remain relatively simple and its pacing occasionally uneven, the strength of its narrative vision carries the experience. For players who value character-driven mysteries and atmospheric storytelling over action-heavy mechanics, it offers a unique and contemplative journey through a shadowed chapter of history infused with legendary intrigue.
Rating: 7/10
Steam User 1
A fun adventure game with excellent dialogue and voice acting. The concept for the story is brilliant and it is told in a manner that isn't quickly forgotten. It also features some of the best characters from the Arthurian legends!
Steam User 0
A wonderful game,the character relationships between our 3 protags especially was great. I really liked the discussion of the co-opting of "chivalry" from the Victorian class impresssive.
Also any piece of art that gives props to Alan Moore is a thumbs up in my book
Steam User 0
This game lets you become acquainted with the women killed by Jack the Ripper, not as victims but as people, which is amazing in itself. Add to that a dynamic duo of flawed and charming protagonists, with centuries of push-and-pull partnership, and a root in Arthurian legend, and you have a story unlike any other. The game's progress is logical, through mini-puzzles and dialogue trees, and though the mechanics of movement were sometimes a little awkward, the spooky atmosphere of late C19 East London is worth it. I loved this game.
Steam User 0
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