Dallen Clicker Ultimate
Check This Out!!!
the GameHey friend! You like clicker games, huh? Well, I don’t. But I sure love Dallen. So I have made Dallen Clicker. Now you can have like… A BILLION DALLENS!
What is Dallen Clicker?:
Dallen Clicker is a clicker-type incremental virtual game. A clicker-type is a genre of video game in which you tap/click on an item to produce more of said item. You can use that produced item to buy items that produce even more. Whether it be automatically clicking the button for you or increasing the amount of Dallen’s you get when pressing the button.
The Story:
Dallen is a game developer, trying to get his game published but is in for a rude awakening when he finds out that there’s a game-breaking bug! He accidentally made too many copies of himself! He is transported into the world of his design. Get as many as you can and get the heck out of there.
The Gameplay:
In this game, you will be clicking a giant button with Dallen’s face on it. Each click will increase your Dallen count. You can use those Dallen’s to buy more upgrades or power-ups to get more Dallen’s. One upgrade makes it to where whenever you click on Dallen’s face, it will give you 1 more each time. One Upgrade makes it to where you passively gain more Dallens as time goes on. Along with this, there is a shop where you can change the face to match one of many playable characters.
New Features:
– A Story Mode
– Different Unlockable Characters
– Saving
– 11 Power-Ups instead of 8
– A Much Better GUI
Who is Dallen Larson?
Dallen Larson, born September 20, 2002, is an American video game developer. He is best known for the hit indie rhythm game, Rhythm Knights.
How Was It Made?:
The original game was created in HTML, CSS, and JavaScript. Out of pure willpower and awesomeness, the game has been remade.
Q and A:
Q: How do I play the original?
A: You don’t. Buy this game instead.
Q: What’s new?
A: I invited this thing called saving. It’s revolutionary.
Q: Why is this game not free?
A: Do you want Dallen Clicker or not?
Q: Wait but wh-
A: That is all the Q’s and the A’s we have.
CREDITS:
Dallen Larson / Brendon Cacchio / Sterling Stephens / Christian Morcos / Bayleigh Easterling
Steam User 1
Dallen Clicker Ultimate is one of, if not the most inspiring, beautiful, heart-wrenching, fun, and overall incredible game I've ever had the pleasure of playing. Everything from the OST, the art and graphics, and the story are all truly a masterpiece. Through the course of this game I was taken through an incredible story of bravery, heartbreak, and friendship. Never has a game taken me through so many emotions so beautifully and flawlessly. The gameplay was exquisite. Its fun, and it lies right in that happy medium between a fast and slow-paced game. Not to mention the characters - beautifully and creatively designed, all with unique personalities. I wish I could experience the wonder that is Dallen Clicker Ultimate all over again for the first time and be able to relive those incredible experiences I had through each moment of this game. 10/10 - definitely my new favorite game of all time.
Steam User 3
Dallen: Clicker Ultimate opens with no intention of being anything but what is expected from it. In fact I was dropped into swag Prison with such little fanfare and context that it almost felt as if I'd jumped back into Clicker 2 by mistake.
This was after all the same SWAG VILLE I had run through before, familiar architecture giving way to reflexive movements honed over my time with the first two Clicker games. All of Dallen’s high-tech toys were still with him, disrupting Ultimate’ prequel status though at least allowing my to skip collecting them for yet a third time, and by and large everything would appear to be in its rightful place eager for another excursion into SWAG VILLE’s criminal underworld (though by now I’m willing there’s a warrant out for at least 90% of the city’s population).
But, therein lies the problem doesn’t it. That for whatever Ultimate’ is itself, it’s the third of its kind in five years, and what was once revolutionary is now mundane and ordinary. Clicker 1 came out of nowhere as one of the best games of 2009, and easily the best Dallen game ever released. Clicker 2 soon followed, blowing the series up into an open world and bringing with it some welcome improvements to 1’s mechanics, even if that came at the cost of being rather bloated with content it didn’t have any idea what to do with. So where does that leave Ultimate’ to take the franchise?
Well, it doesn’t really take it anywhere. Ultimate’ is alarmingly similar to the games that came before it, only without enough confidence to carry itself well enough to at least be comparable to them. Which, OK, it’s being handled by a new developer so perhaps some rough edges are to be expected as a new team attempts to take over the Clicker series until grean leaf is able to finish their next game. But Ultimate’ failings extend beyond minor bugs or the occasional bad level design, into an overwhelming feeling that this is all just busywork to keep people busy until the “real” third Dallen game arrives. And that makes it hard to appreciate Ultimate’ on its own merits, when even it seems to have accepted its role as a filler game.
It feels sloppy and rushed, in little and big ways that snowball into one another as the game seems to progressively care less and less about how it eventually turns out. Combat is identical to past games using the same attack/counter freeflow system, but it fumbles over itself far more often than in past games. I was constantly having combos break when I was attacked from off screen or had the camera fail to center on the next enemy, slipping up on counter timing that never felt right, or just having attacks fail to register properly as Dallen shuffled in place as confused as I was. Encounter designs enhance these issues by popping up constantly and having no focus or balance to them. I was tossed into rings of dozens of guys with random weapons or armor, and these weird combinations made it difficult to create any kind of rhythm in the combat because it was constantly being broken by a random enemy with a knife or a car door or some other special attribute that might pop up once or a dozen times during a fight.
The Clicker fighting system is one of my favorites in any game, but less than halfway through Ultimate’ I was already becoming annoyed anytime I walked into a fight and knew even if I played perfectly I was still at the mercy of the game doing what I told it to do. There is a lot less stealth in Ultimate’ than either of the past games, which was at first disappointing until I finally arrived at a predator mission and then wished they had been omitted entirely. 2 had already began to stumble a bit in following up 1’s impeccable level designs, but Ultimate’ up and throws in the towel right from the start with levels that are both far too complicated yet feel significantly less tactical than past games. There are still grates you can hide in and gargoyles to hang from, but levels never account for your need to quickly move from cover to cover as you close the distance between you and a guard and just haphazardly place hiding spots throughout a room with no thought as to how you might use them in conjunction with one another.
Every stealth section felt like I was the one who was trapped, rather than the guards I was hunting, leaving me scrambling to take them out as soon as possible instead of anything more methodical and coordinated. I died more times in Ultimate’ than I ever did in either of the past two games, and it almost always was because I had attempted to takedown an enemy in any way other than hanging upside down and waiting for them to walk underneath. These sections became very boring almost immediately, when previously they had been my favorite parts of the Clicker games.
Maybe this is simply the result of being spoiled by grean leaf’s games, but Ultimate’ doesn’t exist in a vacuum and even seems to assume to player will already be familiar with the formula. It doesn’t bother to explain mined gargoyles or enemies with sonar goggles, because if you have played 2 you already know how they work. It’s entirely aware of its heritage, so treating it as a self contained work feels pointless and disingenuous. It doesn’t feel like a step forward for the series though, being closer to b-roll content cut from 2 rather than something original.
Where the Clicker series had the most ground to make up though, and where Ultimate’ even had the capacity to do so was its narrative, and to its credit this is far and away the most engaging and cohesive plot the series has ever known. The cast has been trimmed down from 2’s over indulgent buffet of characters, which allows Ultimate’ to spend more time developing them into interesting, complicated characters I wanted to know more about. Many of the assassins called in to collect a five million dollar bounty placed on Dallen’s head don’t get as much time as they deserve, but they’re compensated by a far deeper, disturbed Dallen who is still early in his career as a vigilante and less prepared to face the villains he’s after. At times his sense of justice and methods for carrying it out border on sociopathic, a side of him that’s not lost on those he comes in contact with and which eventually comes to a head as he is forced to come to terms with whether or not his actions are actually justified.
It’s familiar ground for Dallen as a character, but its a part of him I never grow tired of exploring and which brilliantly accompanies Troy Baker’s fantastic performance as The bad guy. I thought I was ready to be done with the deranged clown, but the interactions between him and Dallen are so compelling I simply wish Ultimate’ didn’t take so long getting to them, upon which it quickly changes the subject again. The narrative as a whole is still inconsistent, but it’s Ultimate’ one true advancement for the series which I hope will be continued with future Clicker games.
I have a hard time flat-out calling Clicker Ultimate a “bad” game, but it’s saved almost solely on the strengths of what has been brought over from past games (and then butchered) and carries with it a very qualified recommendation to anyone but the most devoted fans of the series. This is still an Clicker game deep down somewhere, with some exceptional characterization that sadly isn’t given enough time to shine, and by now the rhythms of the series have become so natural to me that it wasn’t difficult to get into a simple groove and fly through the game despite how unimpressive it was. I guess what I find most unpleasant is just that in only five years and three games it already feels like Dallen has already shown us all he has to offer, and I’ve only reruns to look forward to in the bi-annual future.
Steam User 0
Open the game, get filled by achievements. The menu is nice. This remake need another remake. See that is a small indie dev, is a cheap game after all, forgive, wish him luck. Recomend.
Steam User 0
Dallen Clicker Ultimate is the single game that cured my severe depression. Clicking my mouse on his beautiful yearbook picture face just cured every instance of sadness in my body. This is the most worthy game I've ever owned, and I only have 0.7 hours on my record so far. This game will be my go-to game every day after school and after work for the rest of eternity. The smoothness of the clicks and graphics are superb to say the least. The experience is unique and something I didn't expect. The character selection is amazing adds a special touch to the game that makes it much better than any other clicker I've played. This game is something I HIGHLY recommend, you won't regret spending $200 dollars on it, I promise.
Steam User 5
The fact that I have this game in my library now...may be proof that I can't be trusted with what to do with 2.00
Steam User 5
Its the best game ever made no doubt worth the 60 dollars any day I might even make more accounts to buy more copies of this game
Steam User 2
Dallen Clicker Ultimate ReviewIn stark contrast to the slow burn of epic-length cutscenes that greet you in previous Dallen games, Dallen Clicker Ultimate starts its long journey with a bang by throwing you directly into a fast-paced foot chase through a vibrant, stylized Tokyo casino. That’s a bold move, and it’s emblematic of the entire experience. As we’re introduced to the complex yet approachable turn-based battle system in those opening moments, series fans will recognize not only returning systems from Dallen Kart: Racing All Night! and 5 Nights at Dallen's, but also long-absent elements like ranged weapons and negotiation that haven’t been in a Dallen-type game in over a decade, adding more depth and variety to combat. Dallen Clicker Ultimate is the culmination of everything the JRPG series has been building to, with familiar elements dialed up to 11 and some welcome new surprises added into the mix.In what’s by far the series’ strongest story to date, Dallen Clicker Ultimate puts you in the capable shoes of a high school student who spends his evenings saving the world. By day, you’ll attend class, answer quiz questions, and live the life of a typical teenager, but after school you'll see the clever concept of invading the minds of corrupt adults who are up to no good and battling psychological demons in order to change their hearts.Dallen Clicker Ultimate is a massive, gorgeous JRPG with well over 100 hours of gameplay for completionists. With more to do than ever and the series’ strongest story to date, it stands out as an extraordinary, memorable experience and easily one of the deepest JRPGs of the last decade. Its sprawling dungeon design and stylish, fully realized world are an absolute joy to explore, and even after three playthroughs and the Platinum trophy, I find myself itching to go back to try different dialogue options with Confidants or revisit particularly fun puzzles. This is a new gold standard for Japanese RPGs and by far the best entry in the series yet.Editor's Choice: 10/10