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Curse of Anabelle

Anabelle, a 9-year-old girl, dies mysteriously on the Ramsey Mansion grounds in Boulder, Colorado. In the following days of this unfortunate event, Emily, Anabelle's older sister, begins to communicate with her little sister's soul in her lucid dreams. At first, Emily believes these dreams were caused by the impact of experiencing the loss of a loved one. But the intensity of these episodes begins to increase gradually, and she is convinced that little Anabelle's soul is somehow trapped in purgatory... and in need of help!. Emily learns about the dark past of the Ramsey Mansion in her research to find out what happened to her sister and decides to tell her boyfriend, Nathan, about these dreams. Nathan doesn't pay much attention to Emily's stories at first, but when he doesn't hear from Emily for a while, he decides to check on her. Having found out what Emily was researching on the dark history of Ramsey Mansion, occultism, and mystic arts, he believes that she is in danger and decides to follow her footsteps without being aware of what he is getting himself into...
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Game Discussion

Review by Anonymous
Review from Steam

CURSE OF ANABELLE a disturbing trip to the edge of the vertigo triggering abyss of damnation.
Graphics look photo realistic with much care taken into giving a sense of authentic occult lore. Visuals are well done with a mystical feel to them from casting spells to seals and occult drawings as well as the great demonic art work of books such as Solomon's Key everything has a eerie supernatural realism to it.
Voice acting sounds like real people which is what i expect and enjoy in these kind of games not Hollywood barbie doll perfection which has its place and time as well.
Controls are easy to use and intuitive. Crafting seals and cleansing rooms are thoroughly explained in detail and after i did a ritual the first time it came natural afterwards which gave a feeling of having learned something mysterious and forbidden which i now suddenly was capable of understanding and practicing. The way this gels with the in game tomes is incredible and would make a great magic system for roleplaying games of a more Dungeons And Dragons style.
Music fits in perfectly with the game world which is interesting considering how it has more modern sound to it yet echoing with a sense of sadness and dark acceptance of what is.
There are plenty of unnerving frightful occurrences with diabolical shades of The Exorcist and The Conjuring which are well executed as i explored the house. In outside areas i did find my character to be walking a bit too slow where i found myself sprinting at times but once in the house the slow pace went well with the exploration.
My only complaint is the frustrating quick time events where i had to press certain keyboard letters at just the right time and having missed time and time again til i finally gave up hoping to do better the next time i attempt cleansing a room by battling a demonic entity.
The dedicated and hardworking Devs are fantastic staying in contact with the community answering questions and even replying on screenshot posts letting everyone know a update and fixes with improvements are coming.
Other then the above i am enjoying my time with this macabre work and will most likely play it quite a few times with no hesitations thanks to its excellent presentation which would have some religious groups shaking in their boots like the Dungeons And Dragons panic of the 1980's.
CURSE OF ANABELLE, BUY IT! PLAY IT! with lights dim and world disconnecting headphones on for the more you indulge in this malignant work malefic the more you will realize you are not the only one in the room.

Review from Steam

I recommend this game, but only on 50% or greater sale. Why? Mostly because it's very short, the QTE is fickle, and mechanics can be glitchy on the higher graphics settings. I'll explain below. <3
Allow me to preface by saying this is a pretty good game. The attention to detail gets an A+, the puzzles were cake, and the spoops were solid.
On the highest settings, this game is gorgeous. I felt like I could physically touch the items on my screens and feel their textures if I wanted to. But alas, technology fails me. I digress! A lot of the journal entries could have used some serious scrubbing for grammar. Normally I don't mind, but it was painful to read some of them and I ended skipping some altogether.
I had to lower the settings because looting any item would break/freeze the mouse look function entirely. This was forcing me to save and reload anytime I needed to pick something up in order to 'fix' my game. Rolling the settings down to medium completely eliminated the issue, thank goodness. I was going to give up on this game if I had to play by saving/reloading every few minutes.
On top of that, the highest resolution this goes to was 1920x1080 and making any changes resulted in the game being stuck in a tiny window until I slapped it with good ol' alt+enter. This was incredibly annoying.
Pro-tip: You can adjust the graphics settings without it jumping out of fullscreen mode in game only. If you're at the main menu screen, you'll be plagued by being constantly reverted to windowed mode.
And it was probably just me, but every time Emily would start talking, I wanted to punch her in the f*cking throat. I feel like it was a little too convenient that She vanishes after leaving you a note that leads you to a mansion where you die. Afterward, she *uses* your ghost as a means to dispel the evil in the house-- but only because she couldn't contact an angel instead. Well, thanks a lot Emily, I hope you swallow a bag of razor blades. If you confront her about it, she changes the subject. Rude.
I really enjoyed exploring the house and taking my time with the puzzles. There wasn't much of a sense of urgency aside from the moments where you use the warp through time mechanic to look for puzzle pieces. It's a little bit repetitive after the first couple of fights, but I enjoyed knowing what I needed to do to knock those demons out one by one.
Sadly, the game ended a little abruptly for me. I had only defeated 6 or 7 when I was led to the final cut scene. This really bummed me out. While I appreciate that you may need to play the game several times to defeat all the demons for the achievements, I feel like $25 is a little steep for such a short experience. Hence, my advise to purchase it on sale.
All in all, I like this game. I genuinely hope to see more like this from these Devs. :)
Curse of Anabelle! A slow burning horror experience that will curl around you like a warm blanket before smothering you. Rawr <3

Review from Steam

Firstly I'm playing this game with 144hz monitor, 6700k and gtx1080. Didn't expected any performance drop and didn't got any. Also game didn't even crashed one time so team did a solid job here.
Let's continue with game review. Ui is a bit jank yeah, but I think I don't really care about that because in game that's all fine and didn't made my experience worse.
I really liked the atmosphere, it's dark, puts you under pressure and makes sure you stay aware your surroundings.
Sound design is actually pretty good, I liked ambient sounds, sound effects.
This games feels a bit like P.T. actually.
Also there is some myhtic background in story. As a designer I liked how they designed that mythic book.
I want to continue the story because of curiosity but I'm a bit too scared for now to continue.
I'm recommending this game for who interested this genre.

Review from Steam

I played Curse of Anabelle couple hours. The overall game ambience is good. I'm not a fan of horror games but clearly, it has a similar ambience of Amnesia imo. It's a game everybody should try.

Review from Steam

The game's atmosphere is really amazing. I like the art style and gameplay. Even it is an indie game, there are lots of contents and details in game. The development team made an effort for fluent gameplay and realistic atmosphere.
Some bugs are occured when you are playing but, the dev team is fixing fastly. UX side of the game is a little bit problem at first but after I get used to it, the game got into me.
Thanks Rockwise!

Review from Steam

Curse of Anabelle is NOT a Walking Simulator. It's true, that you'll spend most of your time walking or more like running around frantically searching for stuff, through maze-like corridors, halls and rooms of a huge mansion. Though the game design is pretty old-school. That's what I like about it.
It defines itself as a psychological horror/puzzle game which is not far off. But I think it's heavier on the puzzle side with a bit of an interactive storytelling going on.
It is not entirely made of jump scares, in fact, you only get a few of those which leaves you with a randomly spawning dark entity following you with loud steps. You can't outrun it easily but you have the ability to banish him for a few minutes. There is some light combat in Curse of Anabelle, it's in the form of dodging spells and casting spells at the same time using QTE style button timing. For the searching part, fret not it has a mini map which you can access once you find the map (which you do pretty early on) though you'll still have to keep running through the mansion in almost pitch black! I welcomed this design choice which really gives the game its much needed suspense while not leaving you completely helpless like Kholat does.
Bear in mind, this is the second game of a truly indie studio that consists of five to six people. So the 3D assets and sound FX it has are used repeatedly throughout the game. It doesn't have perfect animations nor a payed for soundtrack and has mediocre voice acting at best. It also has some sound issues and typos that need to be fixed. Though despite all of its limitations I can see that this game is a fruit of hard gritty dedication of just a few people.
PS. I have some additional hours offline. And I kind of rushed through the game, so it might take you just under or above six hours if you save often.

Review from Steam

I would really prefer to give this game a thumbs in the middle, because my feelings are very mixed. Overall it's mediocre.
pros:
-Cinematic cutscenes look incredible for an indy developed game
-Music is also very nice
-The devs obviously put a ton of time into the art/lore of the demons. the detail in solomons book is impressive.
-Interesting story/setup
Cons:
-The in game graphics are pretty average, maybe a bit below average
-The game play gets old fast. While I appreciate them trying to do something different, it just ends up feeling repetitive and boring.
-The voice acting by the main character is really poor. The person that voices Emily though did a nice job.
-The story ended without really being as satisfying as I was hoping. Unless there are alternate endings that I am unaware of. It's possible I just got the bad ending
-The scares are pretty limited, was hoping for a bit more
Although the gameplay gets repetitive, you can beat the game in about 4 hours, so it ends before it really starts to wear out its welcome. If you can get the game on a 50% off sale, it might be worth giving a try. I've definitely played worse horror games.