Crowntakers
In an ever-changing world, heroes are the only constants. Dark times are imminent: the king’s abduction throws a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom’s greatest hero. But time is of the essence… Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you’ll have to assemble a group of brave mercenaries to take on cruel enemies like barbarians, ferocious animals or deceitful thieves. Embark on challenging quests, gather vital resources and finally banish evil from the world.
Steam User 3
Crowntakers is a pretty interesting game that is very mismarketed. Reading the Store page, I got the impression of a merge between RPG and Roguelite, where story and different paths would take a part in the gameplay. The well edited trailer makes an impression that the game is going to be exciting and adventurous. That is not what this game is. In fact, Crowntakers has less of those elements than most well-known games in the roguelite/like genre. It reads to me like marketing speak, where the developers embellish what's in the game to make it sell, and while it's not straight up dishonest it leaves a bad taste in my mouth.
And that's a shame, since this game is actually pretty good, for what it is.
Here's how I would describe Crowntakers: It's a genre introduction. Many roguelites out there cater to the hardcore audience, those who've either played them before or are versed enough in games to stand a chance against the often higher-than-average difficulty. In contrast, Crowntakers is a fun, low-to-medium difficulty game with low stakes. It has a lot of bright colours, well executed character concepts and gameplay that is easy to understand but still requires some thought. All of this makes it the perfect beginner roguelite, in my opinion.
Like with many roguelites, what you're searching for is not necessarily the end of the game but instead permanent upgrades. In Crowntakers, they are characters that you unlock, expanding your options and tools to finish runs in different ways. What sets it apart is that these characters are consistent; you will always encounter a character quest each run, and if you complete it you unlock the character. Other games might have made these encounters appear randomly (read: rarely) to extend playtime, and I appreciate the more honest approach here. Do a run, unlock a character. It guarantees some sort of progression (unless you lose before completing the quest) with every run, which again is good for beginners. The frustration of stomping in place doesn't really exist in this game, compared to its peers.
However, there is something that is lacking, and that is variety. This game may have a randomly generated path, but the environments get old pretty fast. Forest, city, mountains. Forest, city, mountains. The same few items, the same few enemies, always in the same levels. Over and over again, for run after run. It's a bit unfair to complain about, as this game isn't exactly high budget and other roguelites have the same consistent layout (like Hades e.g.). But in other games, I don't feel it as badly and player experience matters. There isn't enough other things to distract you from the monotony. I wouldn't say it's a huge issue that ruins the game or anything, but it gets a bit long in the tooth when unlocking all characters.
All in all, Crowntakers is a solid game that neatly fills a gap in the market. Beginner versions of every genre should be encouraged, as it leads to a higher variety of games that open up to new players. Not only that, but Crowntakers is also pretty fun even for someone like me, who've played games for a decade or two. For its price I would definitely say it's worth it.
Steam User 1
I absolutely love this game. The game itself progesses fantastically. It starts very casual, light, and fun. Tactics around hero abilities start fleshing out as you work your hero to 10 and unlock mercs.
Once you feel confident to take on normal, it becomes viciously difficult...almost a completely different game. I've gotten a lot of mileage out of it, and keep coming back.
Steam User 0
A great game with mild roguelike elements, turn based tactical combat and a great storyline! Also nice and challenging while starting out fair for beginners ;)
Rating 8/10
Steam User 0
This game plays very well. It combines light amounts of Role Playing and Tactical Combat without getting bogged down in either. I especially like the fact that an entire game can be played in one sitting.
Steam User 0
One of the games of my childhood. As a kid I had no money and used to pirate games. But now after many years i can finaly remind myself of the things i loved to do after school and during summer break and say all the good things about not only a joifull art that this game is, but also that no matter how often something breaks you can always find serenity in it <3
.
.
.
Now ill go cry myself to death because in 4k resolution UI is fucked
and
Still have a smile because countless funny tries with ai chatbots were made to remind the name of the game xD
Steam User 1
An excellent gaming experience for casual players. Highly recommended for its engaging gameplay and relaxed atmosphere.
Steam User 0
It's Okay. Not great, not bad. Mid. Very mid.