Cross Blitz
Are you ready? It’s time to BLITZ!
Cross Blitz is a new, exciting card based role-playing game set in a fantastical world teeming with vibrant characters and fierce battles. Select one of five heroes and adventure through their story as you uncover the many wonders of Cross Dawn Isle! From bloodthirsty lion pirates, to showy pop-star bards, you never know what you’ll run into next in this quirky fantasy universe.
Taking inspiration from beloved JRPG franchises like Breath of Fire, Dragon Quest, and Final Fantasy – and mixing them together with elements from popular card games like Hearthstone, Slay the Spire, and Steamworld Quest – we aim to deliver a unique, thrilling adventure for all types of players.
Cross Blitz contains multiple content-heavy single player modes – ranging from narrative driven story modes like ‘Fables’, to the deadly rogue-like challenge of the ‘Hollow Hunt’. And for those who love a heated PvP experience, exciting challenges await in the ‘Coliseum’ – an online competitive mode with cross-play functionality between all available platforms (PC, Mac, iOS, and Android).
– Play through each hero’s story as they face a variety of trials and tribulations! Sail the dangerous waters of the Southron Sea alongside the pirate Redcroft or explore the underbelly of the bustling city of Dawndell with Quill the pipsqueak thief!
– Collect over 250 cards across 5 factions – War, Nature, Balance, Fortune, and Chaos. Gather ingredients from winning battles to craft even more powerful cards!
– Partake in fierce battles that require strategy and cunning – build the perfect deck to stomp your enemies into dust! Easy to pick-up, but difficult to master, you’ll have to harness the strength of your minions alongside a plethora of spells, trick cards, and Blitz Bursts if you’re to claim victory!
– An expansive world awaits, filled with colorful characters and curious locations. The hex map exploration system makes it easy to navigate from region to region – with plenty of secrets to be found along the way!
– The Hollow Hunt beckons! Play against increasingly difficult opponents as you make your way through this exciting rogue-like game mode, venturing deeper and deeper into the abandoned ruins at the border of the Hellwilds.
– Partake in the Coliseum and battle against opponents online with cross-play across all supported platforms.
– Beautifully rendered pixel art awaits you at every twist and turn.
Cross Blitz is the third project from Tako Boy Studios. Development began in 2019, shortly after the completion of their first game, Candies ‘n Curses. Tom, the studio’s lead programmer, has dreamt of developing his own full-fledged card game for years – and Cross Blitz was his opportunity to turn that dream into reality.
Tako Boy Studios is an independent game development studio, co-owned by Tom Ferrer and Phil Giarrusso. Their design philosophy prioritizes juicy, exciting gameplay populated with colorful, quirky characters – building on the foundations of their favorite games, and melding these inspirations with unique twists of creativity. Lovingly crafted pixel art is their specialty.
Community engagement is important to Tako Boy Studios, and they actively participate in discussion on Twitter and Discord with their audience. By listening to players and incorporating their feedback, they aim to develop the best games they can.
Steam User 4
从开始购买这个游戏开始,我没想到直到现在依然在更新,大多数时间的更新应该都是英雄的加入,剧情的存档没了,rouge模式地图基本没有改变,新模式还没出,我体会到独立开发者的毅力与决心,从卡牌的背面设计到遗物的选择一直在增加,这条路很难,很难,我认为这是一个好的开始,我觉得这可能是开发者现在创作游戏中最具有潜力的游戏了,我看到了方向,但我感觉有些地方应该改,可以改,例如,其实难度固定不是好事情,到后面难度太低了,boss血量可以低,但最终boss和其余boss卡不能太垃圾了,这会导致玩了一会就通关没意思,剧情其实很水,容易卡关,故事其实可以讲的更好,例如能和其他队友切换以及组队,这其实是一款好游戏,只是被一些东西限制了,如果能把卡牌,遗物琢磨透,我觉得其实是一款可以比肩杀戮尖塔的游戏,距离炉石还有差距,一个是卡牌深度与套路,美术立绘其实可以但太静态,没有给人震撼,如果说今年出的这款游戏,我依旧会选择购买,一个是喜欢,一个是这个有希望成为炉石等一些卡牌游戏的标杆,希望作者能劲往一处使,注重于卡牌的合作与套路
Steam User 2
(7/10)
中规中矩吧,对于50元来说,体量上是对得起价位的,但游戏作为单机游戏,数值还是太保守了,就算把他直接放炉石里,都不能掀起什么水花,如果是玩过几百小时的炉石玩家来玩的话,就很容易见到说亏费,或者说亏模的字眼,这就是设计太过保守了。
当然了,这么跟运营了十年多的游戏比也不公平,但还是像提醒下,这是单机游戏,你没必要太考虑平衡问题,超模没什么不好的,游戏上限不高。
再就是作为肉鸽爬塔游戏,肉鸽的元素也是不到位的,还限制了遗物系统,一个大遗物和三个小遗物共计4个,相互之间也没什么搭配,而且遗物本身也很无趣,这个+1那个-1,还是太平了。没有那种左脚踩右脚原地上天的爽感。
Steam User 2
更新大半年了,比之前的老版本好玩了不少,缺点是致命问题没解决,肉鸽模式流程短成型慢,往往刚组完可以爽玩的套牌打个boss就结束了,还有奇怪的圣物很难不让人想象开发团队没玩过卡牌游戏,正常的圣物一般都是以正面buff作为支撑的,而这游戏大多数圣物要么敌我共用buff或者debuff,要么软绵无力根本配不上圣物的价值,好在更新挺快,进步空间很大,换做半年前我会打差评,但现在会打好评
Steam User 2
肉鸽模式全困难三面具都通了。
推荐弓兵长,刚需遗物双刃剑,成型早启动快伤害高。
一费射手加个力量放先锋后面,一回合打八点不吃反伤还是践踏,太超模了。
两个弓手两轮齐射就能叠满箭如雨下(前提是没拿那个回退到一级的面具)
不用第二个英雄,有钱就给弓手和先锋上饰品。也不怎么需要新卡,有些关卡面具比较坑,可以多拿一两个前排和弓手补位。
祝各位游戏愉快~
Steam User 1
没有跑路 一直在认真更新 的 EA 游戏。
Steam User 0
五个人物,各有4套卡组,每个人物三个章节,每个章节3-4小时。一个字,绝。
优点:简明扼要的卡牌设计,和炉石很像,游玩不卡顿,剧情模式引导地非常好也非常细致,非常适合卡牌新手。
缺点:偶尔会有bug,但是因为有自动保存退出问题不大。
多半好评应该 是前两年ea时,现在这个游戏做得非常好了,我推荐喜欢炉石和卡牌新手玩一玩。
Steam User 0
我是把这个游戏当某个热门卡牌游戏的停止更新的DBG模式的代餐来玩的——虽然实际上感觉最终还不是一回事,不过整体而言其实还不错:战役模式文本比较无聊,但是玩法挺好,构筑乐趣还挺足的;肉鸽模式没有太深入,但是感觉还是设计上比较保守,图一乐还是没啥问题,整体上在这个价位上算是物有所值(尤其是那个游戏买一个冒险就128的前提下)