Cross Blitz
Are you ready? It’s time to BLITZ!
Cross Blitz is a new, exciting card based role-playing game set in a fantastical world teeming with vibrant characters and fierce battles. Select one of five heroes and adventure through their story as you uncover the many wonders of Cross Dawn Isle! From bloodthirsty lion pirates, to showy pop-star bards, you never know what you’ll run into next in this quirky fantasy universe.
Taking inspiration from beloved JRPG franchises like Breath of Fire, Dragon Quest, and Final Fantasy – and mixing them together with elements from popular card games like Hearthstone, Slay the Spire, and Steamworld Quest – we aim to deliver a unique, thrilling adventure for all types of players.
Cross Blitz contains multiple content-heavy single player modes – ranging from narrative driven story modes like ‘Fables’, to the deadly rogue-like challenge of the ‘Hollow Hunt’. And for those who love a heated PvP experience, exciting challenges await in the ‘Coliseum’ – an online competitive mode with cross-play functionality between all available platforms (PC, Mac, iOS, and Android).
– Play through each hero’s story as they face a variety of trials and tribulations! Sail the dangerous waters of the Southron Sea alongside the pirate Redcroft or explore the underbelly of the bustling city of Dawndell with Quill the pipsqueak thief!
– Collect over 250 cards across 5 factions – War, Nature, Balance, Fortune, and Chaos. Gather ingredients from winning battles to craft even more powerful cards!
– Partake in fierce battles that require strategy and cunning – build the perfect deck to stomp your enemies into dust! Easy to pick-up, but difficult to master, you’ll have to harness the strength of your minions alongside a plethora of spells, trick cards, and Blitz Bursts if you’re to claim victory!
– An expansive world awaits, filled with colorful characters and curious locations. The hex map exploration system makes it easy to navigate from region to region – with plenty of secrets to be found along the way!
– The Hollow Hunt beckons! Play against increasingly difficult opponents as you make your way through this exciting rogue-like game mode, venturing deeper and deeper into the abandoned ruins at the border of the Hellwilds.
– Partake in the Coliseum and battle against opponents online with cross-play across all supported platforms.
– Beautifully rendered pixel art awaits you at every twist and turn.
Cross Blitz is the third project from Tako Boy Studios. Development began in 2019, shortly after the completion of their first game, Candies ‘n Curses. Tom, the studio’s lead programmer, has dreamt of developing his own full-fledged card game for years – and Cross Blitz was his opportunity to turn that dream into reality.
Tako Boy Studios is an independent game development studio, co-owned by Tom Ferrer and Phil Giarrusso. Their design philosophy prioritizes juicy, exciting gameplay populated with colorful, quirky characters – building on the foundations of their favorite games, and melding these inspirations with unique twists of creativity. Lovingly crafted pixel art is their specialty.
Community engagement is important to Tako Boy Studios, and they actively participate in discussion on Twitter and Discord with their audience. By listening to players and incorporating their feedback, they aim to develop the best games they can.
Steam User 9
If you like any of the single player PvE content from games like Hearthstone Dungeon Run, and especially Legends of Runeterra Path of Champions, this is absolutely for you. It has the rogue-lite runs from those games with loads of deck and relic modifiers, so many choices and characters to make each run fun. It also has a very fun story mode with charm and great music. This is a must buy for anyone who like PvE or single player modes in any trading card game.
Steam User 8
I'll be honest, reviews tend to scare me away from a game, specially if I haven't tried its demo and there ain't much information of it out there. it almost made me not buy it because I was extremely discouraged from the reviews. but damn, I'll say, it was my best buy last december.
Cross Blitz has charm, substance, depth, it's so much polished, so well produced, you gotta play to see it.
the game has two modes, a roguelite mode named Tusk Tales, which I feel is more arcadey than roguelite, and then there's Fables, which is a story mode.
Tusk Tales gives you 12 characters to play as, and each of them has a major archetype. there's a character which focus on summoning a big tough board, another that focuses on summoning your baddies to shoot cannons at the enemy's board, there are spellcasters focused on their minions dying and board and... there's so much. Tusk Tales is, honestly, one of the most well fleshed experiences I've seen on deckbuilders out there, and it's accessible too. it starts though, but you get the hang of it and it just. gets. better!
Fables is where the game shines the most though. the stories are fun, it's quite Octopath, you know? where some of them appear on someone else's story and you just start to make connections here and there.
there are 4 characters (so far. there's a fifth to come), and each character has 3 chapters each. it's where you're given the most freedom to try out a major archetype and their combos.
I won't say much about these modes because it really comes down to experience. it's just to give you an idea.
Cross Blitz is a hidden gem and I am so glad I got it instead of anything else. and that ALL in Early Access.
10/10, no doubts here.
Steam User 7
Awesome fun card game for singleplayer. tried it during the free week, couldent put it down and instantly bought it. You love singleplayer card games this is a must have.
Steam User 5
By far one of my favorite Card Game Roguelites I've played so far. The art is beyond amazing and well designed. It's like a Duels Hearthstone inspired roguelite (With a story campaign but tbh I don't play these games for story content. The roguelite mode has a ton of variation with difficulty, variety in decks, and upgrades. 10/10 excited for more content.
Steam User 5
If you liked the single player modes in games like hearthstone, eternal or legends of runeterrra you will probably enjoy this. I would not say that you will definitely like it if you want something like slay the spire though. It feels quite different and there are better deckbuilders out there in that style if that is what you are looking for.
I really enjoy what they have here even in early access and i cant wait to see what else gets added.
Steam User 6
Game is truly amazing, one of the best single-player card games i've played.
-Has Fun Campaign
-Has Interesting Decks to build
-Has Great Progression with unlocks
I'm shocked this game isn't as popular as it should be
Steam User 4
Finished the campaign that's currently available, and I'm loving it.
Card games that offer a narrative deck-building journey are on the rarer side, and this one has some very solid production value. It has both a narrative campaign and a roguelike mode, so if you're interested in both, there's a nice little value bundle for you there.
Of course, regardless of how you play, it hinges on the card game itself. Games tend to be short to medium in length, and you can expect the roguelike runs to be shorter than the industry standard in their current state. There are a lot of distinct and interesting builds to go for or play against, with 20 or so core archetypes, and variations on at least some of them you can opt for. If you're familiar with card battlers, you'll see a lot of tried and true mechanics, but a handful of more unique ones as well, like cannon or chef builds. The difficulty tends to be on the lighter side, but the upper limits will probably require both knowing what you're doing and a little dose of good luck.
The world is very vibrant and fun-loving, yet manages to touch on a few meaningful themes or narrative twists. It's also a refreshing twist in a genre that historically leans towards darker, surreal, or "realistic" designs. There are a lot of familiar tropes, but enough unique design and character direction to make it feel like it's doing its own thing instead of churning out "default fantasy" vibes. The card designs also do a good job of marrying the themes with the mechanics, creating satisfying visual identities most of the time.
In terms of early access, I'm seeing regular interaction and feedback coming from the team in Discord, and news comes out on Steam roughly once a month with something substantial to say. The game has most of the core content at this point, and the team seems fully invested in rounding out and polishing the 1.0 release.