Corsairs Legacy – Pirate Action RPG & Sea Battles
Get ready for a great single-player open-world adventure with a lot of gaming mechanics and the presence of a storyline in ‘Corsairs Legacy’, the game that you play as Rufus Monroe, an adventurous smuggler who transports cargoes through patrols in the Caribbean. But when an ordinary raid on the islands of Trinidad and Tobago goes wrong, Rufus and his crew come face to face with a Spanish patrol, which leads to the beginning of a new and unexpected adventure.
In ‘Corsairs Legacy’ you’ll join Rufus and his crew on the dangerous voyage of the Caribbean and take part in a series of increasingly perilous piracy and dozens of fatal fights. From smuggling through heavily guarded waters to engaging in battles against the most powerful enemies, you’ll have to use all your wits and skills to stay alive and reach your goals.
Many ‘Corsairs Legacy’ details have been designed according to historical prototypes.
So get ready to set sail on the adventure in ‘Corsairs Legacy’. Can you survive the dangers of the Caribbean and become a legendary pirate, or will you fall at the hands of your enemies? The choice is yours in this adventure. ‘Corsairs Legacy’ awaits!
Steam User 19
Guys, I’m happy for you. While the game is far from perfect, I can see you’re putting in effort. The game is improving by little. I can’t really criticize the game, because it’s only in Alpha stage now. There’s hope for the better. I just want to suggest a few things that would be nice to see in the future.
1. Add more procedurally generated quests and events in the cities. But it would be best if there weren't too many at once. They should appear rarely but consistently throughout the game, so that players don’t get bored of playing the same thing over and over.
2. To add to the first point, in the future, I’d love to see non-linear storylines. Let the main quests have two or three completely different endings. This will greatly increase replayability, and players will come back to the game even years later to try out new experiences. This is very important. Look at games with linear stories and only one ending. People play them and then forget about them. Here, I hope it will be different. I want the game to have huge replay value. Even if the quests aren’t super detailed, they should be different in their progression.
Also, I hope you’ll add several main characters with different backgrounds and stories in the future. For example, a seasoned pirate, a Dutch adventurer, or an officer in the service of England.
3. In the combat system, add backward and side dodges by double-tapping the S and A/D keys. But don’t make them large dodges or even rolls — that wouldn’t be realistic. Just a small hop back or to the side to parry an enemy’s attack.
4. When picking locks and the prompt says, "turn the lockpick by pressing A and D," also allow players to use the mouse to move it. This would make the mini-game feel smoother.
5. When looting chests, add the ability to put unwanted items back into the chest.
6. I’m a fan of the Age of Pirates series, especially City of Abandoned Ships. One of my favorite aspects of the series is Yury Poteyenko’s music. I understand that due to copyright issues, you can’t add his music to the game. But please make it possible for players to add their own music to the game, like in the GTA series, where there’s a separate folder for a custom radio station.
Of course, this comes with its nuances, like having unique music in different cities and at sea, etc. But I’d be happy with just having a folder in the game where I can add my own music. I personally love Yury Poteyenko’s tracks. The game could play it when I’m, for example, on land. But when I’m at sea or in a storyline location or a place like catacombs, the native Corsairs Legacy music/sounds would play.
you may even make 3 folders: sea, land, indoor buildings.
7. Make running the default movement for the main character. When pressing shift, the character walks. Please add an option in the settings to switch it so that walking is the default, and running is done by holding shift.
8. Make it so that names aren’t visible by default. Names should only appear after the main character talks to the NPC. After that, the name will be visible when approaching the character. This would be more logical and realistic. I understand that for many, this could make the gameplay more difficult and might not be popular. So I suggest implementing this mechanic only in the hardest difficulty mode.
9. I could, of course, write a lot more about fixing gameplay bugs, textures, awkward flying birds, and suggest adding new characters, customization options, building your own settlement, resource extraction enterprises, romantic intrigues with governors' daughters, etc. But I think that’s not the most important right now. And I’m sure you already know all the issues and will fix them.
Steam User 21
Here is what I could say after playing this game for more than 10 hours.
Pros:
- revives nostalgic memories of the original Corsairs series
- have great potential (a lot of interesting game mechanics may be implemented)
- good graphic quality (but should say that not all the objects look good, e.g. buildings and bridges look too "plastic"
Cons:
- autosaves override manual saves (I stuck in a battle I wanted to avoid because of this problem and wasn't able to load my save)
- game may crash at any time (saving, loading, alt+tab)
- trading system - you can't buy/sell particular goods. Currently, you can just sell all the products from your ship excluding ammo and supplies (I hope it will be changed in future to smth similar to what was in the original Corsairs).
- the fighting system is painful as in the original Corsair, especially when you fight a few enemies at the same time
- your crew's AI is a bit stupid, loves to block and push you right to your enemy and you can't avoid it
- sea battles are too arcade for me
- the jungles are very big but I don't see the reason behind that as they are mostly empty (having big locations just to say "Location of our game are big" is not a reason). You'll need to use x2 time speed all the time to make journeys on ilands faster and more comfortably or spend money to make fast travels by the NPC with horses.
- a lot of bugs
Conclusion:
The game has great potential and may become a successor of the Corsairs series. But there are still a lot of things to be done (features to implement, bugs to fix). I didn't see a lot of innovations in this game compared to the original Corsairs, at least at this stage.
I would not recommend buying this game right now. Yes, the price is good, but the game couldn't offer you a lot of content.
Anyway, I suggest to keep an eye on its updates cause it may become a really good pirate game in the future.
Steam User 11
It's hard for me to say absolutely. Yes if you are really hurting for a semi-realistic age of sail action RPG, otherwise no.
I played a game nearly identical to this called Age of Pirates: Caribbean Tales about 19 years ago. This is like a prettier version of that, with a more engaging quest system. So it's basically an incremental step up in that case, but brings it back down with jank. I have crashed to desktop as many times as I have quit the game normally, the camera is jerky at times, the sword combat kind of works as expected, and it makes heavy use of a 2x time mechanic because there's a lot of time wasting while on foot.
The thing is though, I LOVED the original game. It was a phenomenal formula, and since this is nearly identical to it in feel, it's still good. We sailing RPG fans absolutely deserve better though. Recommending to support the devs so that their next project can be closer to their higher ambitions.
Steam User 7
In general this game have a very high potential. Nice atmosphere, good, relaxing music, interesting story. I really anjoyed both travels on sea and on land. Obviously it is far from being ready. It is early access game and it require a lot of improvements, reworks and polishing. Game need more attention on the sea aspects, improvement of sea batlle and ship capturing, improvement of optimization and NPCs. However those few hours that I spent in the game, even taking into account a few crashes and lags, I had fun and it is the most important. Now want to see how devs will complete it and hope this game will allow tham to continue with their plans!
Steam User 6
Legacy of the Corsairs is a simulator of pirate life. A pleasant relaxing single player game, a game for fans of the pirate genre. Nice graphics and gameplay. The game has been in Early Access for a year now, and bugs are still being discovered. If the game is finalized, I will leave a positive review unchanged.
Steam User 4
Im kinda confused. First off whoever did the water it looks amazing. Im kinda confused because i thought this was more of an open world rpg similar to sid meiers but it isnt. Its more of an extraction shooter where your instantly teleport to where you go next in the mission story line. You wont be sailing long. The camera for the player is kinda finicky and the character has this weird momentum when turning so the camera kinda has a difficult time. This isnt sid meiers or PoTC modded pirates community but if you dont mind a mission based game that just gets you to point a to b quickly without much sailing then this is the game for you. Im not sure why they are making a new game while this is in early access??? but yeah
Steam User 5
I am really enjoying the updated graphics and look to this engine. game play is fun and easy for beginners to this format.
obviously still a work in progress, and looking forward to hiring a captain so I can capture and sell ships to increase earnings.
Plus more types of ships.
But hey it is still in Dev so keep at it guy's, good job so far.