Conquest: Medieval Kingdoms
Conquest: Medieval Kingdoms is a turn-based 4X grand strategy game, played on a procedurally generated world.
You may start as the ruler of a vast empire, or perhaps a tiny fledgling kingdom.
Raise armies, conquer territory and forge an empire that stretches across the entire globe to claim victory!
Battles are real-time and tactical. Run straight at the enemy if you want, but don’t be surprised if they’ve laid a trap.
Cavalry, swordsmen, spearmen and archers need to be placed strategically on the field or they will be wiped out before you know it.
Running wildly at the enemy is a recipe for destruction.
And don’t think you can just steamroll the map. Religious and ethnic differences mean rebellions are always in the air.
Spend your time to convert assimilate your subjects or expect a dagger in your back.
Every world-map and battlefield is entirely procedurally generated, so this game will always have something to throw at you.
Steam User 2
The game turned out to be good.
But something in it can be corrected, something can be added.
For example:
- In diplomacy:
Exchange of maps of territories;
Espionage (not like in Civillization);
Pressure on weaker countries;
Request for peace through third parties;
and many other things.
- In urban buildings:
Types of cities (agricultural, handicraft, animal husbandry, mixed type, etc.)
road construction or automatic appearance.
-Troops:
Specialization of troops in gaining experience;
Army bonuses, depending on their region where they were created (forest, tundra, desert, etc.);
That's all for now, there's nothing more to add.
For those who love without much trouble and understanding, this will be a good option.
Thanks.
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Игра получилась хорошей.
Но кое-что в ней можно и поправить, что-то добавить.
Например:
-В дипломатии:
Обмен картами территорий;
Шпионаж (можно не как в Civillization);
Давление на более слабые страны;
Просьба о мире через третьи стороны;
и много другого.
-В городских постройках:
Типы городов (аграрный, ремесленный, животноводство, смешанный тип и пр.)
строительство дорог или автоматическое появление.
-Войска:
Специализация войск при получении опыта;
Бонусы армий, в зависимости от их региона где они были созданы (лес, тундра, пустыня и пр.);
На этом пока все, больше нечего добавить.
Тем кто любит без особых заморочек и вниканий, это будет хорошим вариантом.
Спасибо.