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Conan Unconquered

Assemble a massive army, build an unconquerable base, and send your heroes out to fight and explore. From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together. The people of Khoraja flourished during its years of peace and prosperity. But they also turned lazy and feeble. The devious and tyrannical wizard Thugra Khotan looks to seize this opportunity and is marching his army to claim your kingdom as his own. You must awaken your people from their apathy, you must build your city defenses and fend off armies of attacking monstrosities. How long will you be able to stand against the invading hordes? Play solo or with a friend in the intense and action-packed multiplayer Co-op Mode. Choose between four different heroes, including Conan, with their own special abilities. Research new technology to build more advanced structures and improve your defenses. Randomly generated maps ensure that every playthrough is unique.
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Game Discussion

Review by Anonymous
Review from Steam

Its a very underrated game! i love the setting, and the gamestyle, im always play defending style. and we have comics and you can unlock the chapters by just play the game. Interesting so many people blame the game for copy They are billions... guys its a genre. Then why not blame for every FPS for copy Wolfeinstein or DOOM? and now here the Age of Darkness, what is absoluetly copy the Conan Unconqouerd but nobody complains about it.... interesting. If you like this genre and you love the Conan setting just play this good game. I LOVE IT! :)

Review from Steam

It's OK. Worth a fiver (£5).

Review from Steam

I cautiously recommend Conan Unconquered as the seed of something great which seems to have been unfortunately finished a bit too early for it to reach popular greatness. What we got though is an original and unique strategy game, which is pretty well polished and very functional.
Conan Unconquered is an original strategy game where you build a huge fortress to survive waves of enemies. Think of the Siege of Troy in terms of what you are doing and the only similar games that I know up until the point of writing are ‘They are Billions’ and the upcoming ‘The Age of Darkness: Final Stand’. You build an economy, protect it, sally out for resources, get back to your fortress to protect it when waves are approaching and then resume your expansion in order to get new resource, grow your economy and army and research new technologies.
Pros
+ A working, unique, strategy that you can discover and work in different ways for victory.
+ All the systems work as expected. If you like strategy games, you will love discovering synergies and secrets of developing better bases and approaches.
+ Fluid gameplay.
+ Adapted for different difficulty levels.
+ Well polished.
+ Has a clear end to end path that you understand and advance through.
Cons
- The core gameplay path is a bit short. So basically you always start a new map with different resources, spawns and placements and you continue adapting your playstyle. However, you will always do this on a desert map (no other biomes) and the variety is mostly in resource placements (this can make a huge difference in the kind of game if you enjoy numbers but otherwise it can feel a bit samey). You also do not have a proper story campaign with really well defined levels. Instead you have 10 levels + an endless mode with a randomly generated level; that follow a narrative and introduce different enemies and mechanics, but you are always doing the same fundamental base build, defense, expansion.
Why I recommend the game in May 2022
+ I bought this game since launch in 2019 and have since come back to play it. A lot has changed for good. 2 new heroes were added to the existing 2 and 5 new levels were added to the existing 5. This has since then become available free of charge and the game became cheaper. So I really appreciate the developers and publisher for doing this. This is a good practice for cultivating good customer relations which I really want to praise, especially during these years where you really have to be careful with cash-grabs and early access titles focused on marketing that never end up delivering the promised value. By contrast, the opposite was done here, with much new content introduced post launch and then included in the same price, even though you can argue that the base game was pretty basic.
+ This is an original game unlike any other. If you grew up reading the stories of TROY and enjoy fortress defenses, some really nice ideas were added here not present anywhere else. Giant spiders that can climb over your walls or enemy remains creating diseases are some of the examples. They really wanted to make an original game and it feels like it.
+ This game has a very pleasant build-up of you playing matches and better understanding base expansion. It also has added feats/achievements that will later make your game more enjoyable. It is a really solid RTS game of economic expansion coupled with adventure and some RPG elements. The only real drawback of this game is that it feels too niche. But if you enjoy it, you will come back (a similar phenomenon happens with the RTS Northgard for me and some of my friends}.
Tips
I want to offer some tips here that I discovered to make the game much more enjoyable. If you play the base game without these, it will be very brutal and short, meaning you will not make it very far to enjoy the base build and new unit unlocks.
+ Please select the easy difficulty, at least for the first few games to be able to know the game and understand its strategy.
+ Use the delay wave button as much as possible. When used throughout a match, this will significantly increase the time that you have to build your resources and army and make it to the late game. Remember that you can do this 5 times (for an extra 30 seconds) for every wave. Do it especially on large maps with many waves expected at least to have time to repair and rebuild loses if nothing else.
+ Farms do not need to be placed everywhere. They are expensive in terms of upkeep. Use a lot of hunting shacks instead. Be aware that some buildings such as walls, hunting shacks and banners do not have upkeep costs, just an upfront cost.
+ Focus on resources that you can defend, not on expanding over the whole map.
+ Build walls as much as needed. Especially wooden palisades and only upgrade the important sections.
+ In the late game, the same number of enemies comes regardless of your base size. As such, a larger base with many towers will be much easier to defend since it spreads out the enemies instead of them concentrating to attach you in a single point. This is especially important to protect from siege weapons that quickly tear down walls.
Update
I recently got to play more of Age of Darkness: Final Stand. While these 2 games are roughly in the same genre, I honestly prefer Conan Unconquered more since you can train cavalry, units move faster, have more mobility and you do not need to build across all the map, strategy is more important. Age of Darkness at this point is more hardcore, more unforgiving and it’s more focused on colonizing the whole map and defending with many more towers and slower units. Of the two, I have more fun with Conan Unconquered and recommend it more to the average person.
Happy gaming! :)

Review from Steam

tl;dr: Definitely worth the price if you like games similar to They Are Billions but with a few excellent differences: less reliance on enemy spam, challenging economy, roguelite elements, co-op, online customizable maps, and an immersive Conan world (it made me watch the movie).
Warning: Though the product description states that it's by the devs behind Command & Conquer, this NOT a C&C or Age of Empires style RTS where you build bases and attack each other. This is more of a They Are Billions but with manageable enemy hordes and events that mix it up such as fog of war sandstorms, diseases from piled-up corpses, and the Feats feature which gives Conan: Unconquered a definite roguelite RTS element which I have never seen before: Get X amount of units to Veteran status across multiple matches and you will unlock a special perk/skill/bonus for that unit type.
The game also does have Warcraft 3-like customizable maps that can be uploaded, visible in an in-game interface, and other players can complete against each other on those maps for the publicly displayed highscore. There's also endless modes on the campaign map under the "Unconquered" button, but you need to earn it.
To prospective buyers:
If you have played They Are Billions or Age of Darkness but do not enjoy getting absolutely swamped by enemies to the point that it's outright unfair and frustratingly annoying, then this game is for you. This game is difficult, but not because of enemy spam, but rather due to the cleverly designed economic scarcity in line with the Conan world, it's a scarcity that you can still overcome but it requires planning and strategy. Oh and you only have one save slot per level, so if you lose, you will have to start that level all over again which, with the feats, makes it quite a roguelite.
(Tip: use the delay wave button for more time, score penalty doesn't matter, and focus on building a ton of houses as your main priority with room for a marketplace).
If you have not played They Are Billions or Age of Darkness: if you are weird like me and are able to cope by not playing this game with the reasonable expectation that you would be playing a modern post-2015 RTS and can to an extent trick yourself into believing that the game was definitely an RTS made in the mid-to-late 2000s with its Warcraft 3 inspired Hero-minion mini RPG level up adventure system as part of the overall Red Alert-style base building then you won't be disappointed. And the graphic will help you with that background facade, and taken with that in mind, the game is pretty good and I like to think of it as a retro graphics tribute to those basic 3D RTS experiments during that time period like C&C: Generals. So I played it with the surprisingly rewarding fabrication that it really was an old 2005-2010 RTS had game devs back then known about modern day RTS metas.
The part that sets this game clearly in the present, however, is the fact that in this game you're playing on defense with a system closely echoing the genre-defining They Are Billions and Age of Darkness.
It has the same raw material farm system too. I already like TAB and AoD, and I enjoy defense RTSes a lot, so I gave it a shot.
Since most other readers are gone by now, I do want to complain about something, how do you release a game in 2019 and not have a fast-forward option? They definitely used a legit RTS engine from 2005 to create a game in 2019. It's like 8-bit pixel games for that retro effect. That's dedication. And that's how old we're getting. This game has great combat dismemberment too, and fortunately for us, the devs didn't get inspired by the modern Total War series' decision to charge us extra money for a DLC that just enables unit blood and dismemberment in combat. Lots of implied marginal value for your dollar right here, ain't no denying it.
To the Devs:
- Please for the love of all that is holy, speed up the combat animation because it feels like they're fighting each other like they're stuck in one of those frustrating slow-motion nightmares and it really cripples the arcade-like scoring system that would, if the combat was faster and snappier, definitely be exciting.
- Add a traditional save and load feature as an option with the current save system turned into an Ironman Mode
- The current time between waves with the delay button fully used should be the default time between waves, additional time beyond that should be through the delay button and penalty. I want to enjoy and focus on building and management and casual players will be scared off the game without ever touching the delay button.
- Allow for a customizable HUD/interface size, I like minimal and small HUDs, the current one gets in the way of the gameplay and battlefield view

Review from Steam

This is a tough one. The best way to play the game is very different than how you would think it would be due to the high upkeeps cost in this game. You can really go in circles and make no real progress if you try to upgrade your buildings. Because you are making houses to make gold to make farms to make more thralls to make more houses to make more farms ... etc. Just going in a loop where you are no better off than you were at the start. So you really need to build the primitive buildings that have no upkeep costs. Hovels. Hunter shacks. Etc. Only then can you make real progress. -- Secondly. The tech is also like this. Buildings like marketplaces for example are not even worth it due to the high upkeep cost. Most tech tree stuff is not only worse than what you start with due to the upkeep costs but also very hard to get to. Generally speaking just using all stuff with no upkeep costs is the best and then just javalin troops in towers. Melee troops are fairly useless unless you plan on killing guardians which also give fairly useless junk. Waves start off slow but then go way too fast. Like a new wave every 2 minutes which hardly gives you time to recover let alone explore or fight guardians. There's not a lot of variety in buildings. troops. or strategy. The biggest threat is usually battering rams which can easily barrel through your walls and two shot your base if you are not careful. So you need to surround your keep with walls just incase that happens. As for heroes Conan seems to be the best. The others seem more like support characters perhaps good for co-op mode. Pathfinding is really bad - even if all of your troops are in the same area if you send them somewhere they will sometimes all split up into like three different directions. The game isn't that difficult but like I said you need to stick to the basics of hovels. hunter shacks. guard towers and javelin troops. The only upgrade really worth it is stone walls maybe and braziers. The rest almost do more harm than good. Probably a lot more fun to play co-op. The graphics are quite poor. Animation is very odd almost laughable how the horsemen move. A lot of it is also from other Conan games. The game has the groundwork to go a great game its just poorly executed. The economy is bad. Progressing does more harm than good. The biggest problem is the lack of variety though. Especially with how bad the progression system is there really is only one way to play the game everytime. If they added more hero relics and had a hero skill tree or something. A wider variety of buildings and different choices. More enemies - only like 5 different types basically. So the game isn't really replayable. Once you beat the 25 wave challenge you've seen it all. It's still fun to play through once though if you want. Maybe if you play with a friend doing the infinite challenge would be fun to see how far you could go. But just playing alone I really don't want to play it again after beating it

Review from Steam

Connan Unconquered is a wave RTS, very simillar to They Are Billions, but less unforgiving and more fast-paced. Here you control a hero, gather resources and build units and defenses in the hope you can whistand the next wave.
The Good:
+Relatively fast paced
+It encourages exploration and the defeat of neutral monsters and bosses
+It can get very intense, particularly if you play in "Crom mode"
+Includes the Black Colossus comic in which the game is based on.
+The music and the classic Conan flavour
+You can play coop
The bad:
-Not very impressive visuals
-The singleplayer campaigns are short (5 scenarios each for a total of 10)
-The voiceover of the non-hero units its silly (it is funny though)

Review from Steam

It fun