Conan Unconquered
Assemble a massive army, build an unconquerable base, and send your heroes out to fight and explore. From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together. The people of Khoraja flourished during its years of peace and prosperity. But they also turned lazy and feeble. The devious and tyrannical wizard Thugra Khotan looks to seize this opportunity and is marching his army to claim your kingdom as his own. You must awaken your people from their apathy, you must build your city defenses and fend off armies of attacking monstrosities. How long will you be able to stand against the invading hordes? Play solo or with a friend in the intense and action-packed multiplayer Co-op Mode. Choose between four different heroes, including Conan, with their own special abilities. Research new technology to build more advanced structures and improve your defenses. Randomly generated maps ensure that every playthrough is unique.
Steam User 15
I actually liked the game better than the one it's mechanics are inspired by: "They Are Billions".
Mostly because having one unit get through your defenses doesn't cause an inevitable game over (which often happens in T.A.B.). Also if you fail a campaign mission you just re-try it, it doesn't put a permanent demerit on your score because you don't have the galaxy brain needed to do succeed at every mission on your first try (a T.A.B. "feature" that I always disliked).
>>> (I found They Are Billions very frustrating, so apologies for the mini rant).
On it's own merits, this game is mostly about building up a town/fortress, researching new technologies (to unlock new units/defenses), building a perimeter of walls/towers (sometimes using choke-points, other times defending more wide open areas), and fighting off hordes of enemies that come from different sides of the map. (And eventually from all sides on the harder missions at the later stages).
I kinda wish the hordes showed up a bit less frequently, as often you only have a minute or two to build up a bit of your economy before another wave shows up.
>>> (There's a feature to delay the next wave by 30 seconds, and I often found that to be pretty critical to get a few extra moments to put out fires and get my guys in position).
>>>>> (Doing that lowers your score multiplier, but even with the lower multiplier I usually end up with a higher total score when more time is added, as it gives me more time to build my base/forces and kill the outer guardians).
*(Like with T.A.B. you can pause the game to place buildings and issue orders if things get hectic, but most missions I didn't need to use it more than a handful of times).
The fire mechanic is probably my least favorite feature, certain enemies can light buildings (and units) on fire, and it will spread and do damage over time (including to stone buildings, frustratingly enough).
>>> (It takes your units a bit to put out the fires and sometimes it seems to spread faster than you can deal with it. I wish that the repair button would just take care of the fire when there are no enemies nearby, or there should be some kinda building/unit that can put out fires faster than the others).
Overall though, I liked being able to build up layered walls with towers and defenses, and level up my troops by having them move from area to area during the waves (at least until the later waves on the harder levels where you'll need troops everywhere), and aside from the fire/disease mechanic I don't think anything was too frustrating.
I also liked that the Tier 2 units (that you have to research to get) were a lot tougher, hit harder, and usually had either area of effect attacks or longer range to justify the increased resource cost. Though any of the units/buildings that used "Star Metal" I tended to only use very sparingly, since there's hardly any of those resource nodes on the map.
I also liked that the main hero can level up several times, eventually becoming a "one man army" that can usually hold one of your choke-points nearly by themselves.
There were some missed opportunities.
There's a comic in game that's quite well illustrated and well written, but it's a side feature that you read outside the main game. I think with some work they could have inserted pages of it in-between missions and made things more immersive.
I also think that the Market place not auto selling your excess resources is a bit of a no brainier, and something that causes you to have to do extra micro-management from time to time. (This is something T.A.B. did better, as their market frequently did auto sell extra resources).
It's also odd that pausing the game makes it far easier to upgrade your buildings, as without it you have to click on them and find the upgrade button.
>>> (I kinda wish you could just select multiple buildings then upgrade all of them. Or have it so that the upgrade overlay from the pause menu could be turned on/off without pausing).
As mentioned before, I wish you could put out fires (when no enemies are nearby) with the repair button. Either that or have some building/unit that can put them out more effectively.
>>> (The fire mechanic often requires unit micro-management, making it frustrating to deal with as you're often already pressed for time in-between waves as is).
Also this game has Co-Op, I've tried it once or twice and it can be pretty fun; though it uses shared resources, so sometimes you can interfere with the other players expansion plans by accident if you're not careful.
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Overall, even though I like this game better than "They Are Billions" (as I found that T.A.B. too frustrating to enjoy), I'd say this game could use a bit more polish and balancing to go from good to great.
I'd give it a solid 7/10, I could see myself playing this for another 20-30 hours, and it was well worth the purchase price.
So if you want something kinda like T.A.B. (but not as ridiculously difficult), give this game a shot.
Steam User 6
I actually liked the game better than the one it's mechanics are inspired by: "They Are Billions". End if like this type of game you must try Diplomacy is not an option & Age of darkness
Mostly because having one unit get through your defenses doesn't cause an inevitable game over (which often happens in T.A.B.). Also if you fail a campaign mission you just re-try it, it doesn't put a permanent demerit on your score because you don't have the galaxy brain needed to do succeed at every mission on your first try (a T.A.B. "feature" that I always disliked).
>>> (I found They Are Billions very frustrating, so apologies for the mini rant).
On it's own merits, this game is mostly about building up a town/fortress, researching new technologies (to unlock new units/defenses), building a perimeter of walls/towers (sometimes using choke-points, other times defending more wide open areas), and fighting off hordes of enemies that come from different sides of the map. (And eventually from all sides on the harder missions at the later stages).
I kinda wish the hordes showed up a bit less frequently, as often you only have a minute or two to build up a bit of your economy before another wave shows up.
>>> (There's a feature to delay the next wave by 30 seconds, and I often found that to be pretty critical to get a few extra moments to put out fires and get my guys in position).
>>>>> (Doing that lowers your score multiplier, but even with the lower multiplier I usually end up with a higher total score when more time is added, as it gives me more time to build my base/forces and kill the outer guardians).
*(Like with T.A.B. you can pause the game to place buildings and issue orders if things get hectic, but most missions I didn't need to use it more than a handful of times)
Steam User 9
I say yes only because I like other Conan titles, this game isnt that great, yes its fun at first, but its the same level over and over, where you gain experience by replaying and doing the same things and making slightly better choices over and over,
Its not really fun the only good part is the opening videos and some of the audio, the actual game, is, well its sad in a sense.
Steam User 6
I am really enjoying this "finished version" of They are Billions. I love the theme, and I really enjoy how it makes you think about how you are going to use your finite resources. Big thumbs up from me!
EDIT: July 19th-----
I now have 80 hours in the game. I am still learning new things! This is one of those games where it is easy to learn the basics, but hard to master.
I love starting up a game and trying new things .. for example... go down the magic path early instead of the going right for the Engineer upgrades early.
I must say, I had trouble until I started to double up my walls. I finally managed to finish the last of the 5 mission "campaign" (it has 25 waves) in a breeze after I did that. That's a key point!
-----Wall-----
Tower
-----Wall----
That is your key to not getting wiped out after wave 10 or so.
You can adjust the difficulty, but it is not easy! But it isn't supposed to be. You can pause the game as you like and think about your strategy. This game puts the "S" in RTS. You have to think about how you are going to spend your limited resources. This game is to the RTS genre that Dark Souls is to the 3rd person action game. Yes, it can be difficult, but when you succeed the satisfaction that you get from it is that much greater.
People moaning about difficulty I think just need to practice more. There is a reason why there is no in-game save feature, just like why you can't save willy nilly in Dark Souls. I saw someone describe this as an RTS rogue like. I think that is accurate.
Also, several of the reviews that came out when this game was released mentioned various bugs and annoying quirks. The devs have been *great* with the updates and responding to player feedback. The bug where your guys wouldn't put out fires by themselves has been fixed for example.
Look, if you get into this game from the right mindset, you will love this game as much as I do. But if you just want to win right away without any kind of a challenge or using your mind then you may have to take a pass.
Steam User 0
Nice little coop tower defense.
Simple RTS combined with wave based tower defense and random maps.
Economy is mild and forgiving.
Good for a couple of rounds.
No MTX, No pay to win.
Just a nice medium quality coop game.
Steam User 0
This game is actually really fun!
If you're a fan of conan and played the other conan games, you'll enjoy it.
It's pretty hard/challenging and at first I was frustrated at how starved I was for resources. However, once I figured out how to tackle these problems I started progressing thankfully! Which is good because the difficulty ramps up the further you go.
Also big kudos to the devs for adding a survival mode where you can keep going as long as you want and arene't beholden to the campaign!
Steam User 0
This game is Funcom's attempt to capitalize on the then emerging genre of Survival RTS as a companion to their ARK themed survival game, Conan Exiles. While it is a competent release and stands as a fun, fast-paced score attack take on the genre, it lacks the success and thus the support of the latter title. As it stands, and likely will continue to stand, there are two prevailing modes, a short twelve map campaign wherein you learn the basics of gameplay and the titular Unconquered mode. Unconquered is a wave survival with customizable rules and the option for endless play if you manage to beat the required challenge. This mode is also fully playable in co-op with a single friend, wherein you share a base and build up your defenses as you see fit. It has a unique score attack based style where you are rewarded with multipliers, extra points and resources the quicker you are able to clear the map and defeat enemy waves. While that may be antithetical to this style of game as it tends to be about defensive planning, city building and creep clearing between waves, it doesn't harm the experience so much as make it far more of an involved job. The time between waves is brief and you'll have to prepare yourself swiftly, but it does include active pause and a wave delay button, both of which alleviate the problem a bit. Another great shame is the lack of a tutorial, it is very much a sink or swim kind of game and that can harm the initial experience as some mechanics are genuinely not explained, such as the fact that some enemies can just walk down cliffs or the building synergies that you'll find out about. By far the greatest flaw though, and this is a pretty big one, is the setting. Conan is not a leader of men, Conan's story has nothing to do with empire building or setting up a stronghold or any of that. He's a legendary hero that recruits and fucks extremely hot, scantily clad warrior women on a trip through a fantasy world filled with adventure and tragedy. It does not appeal to that crowd and it's only serviceable as a survival RTS due to the breakneck pace and lack of real communication on what anything is and what you're supposed to do. If you have played games like this, mainly They Are Billions, you'll find it relatively easy to figure out, but even then there's the constant pressure of having waves so frequent you can only do cursory building as resources trickle in and maybe clear out a single nest. In the end it really appeals to neither crowd and falls into its own niche, it's experimental, an attempt to reinvent a genre that was barely invented yet and doesn't do so all that well. That being said, it's still fun and is worth a purchase on sale, or at full price if you just can't wait to stare at the javelin soldier's size G breasts.