Commander: Conquest of the Americas
Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose from many different nations, each with their own unique strengths and weaknesses. Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe. Rival powers and Native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.
Features
- Conquer the New World
- Choose from 7 different European factions
- Manage your colonies and their resources, production, military, and much more
- Game world spanning from the Caribbean to Hudson Bay
- Naval battles with as many as 30 ships in varied environments and 2 different control modes
- Interact with both the European powers and the natives
Steam User 7
2013年,3.74美元(原价15刀)从steam买的第一个游戏,现在已经记不起来当时为什么要买,买了又为什么没怎么玩。单纯从游戏品质上来说,中规中矩的小品策略游戏,从如今的价格来看有些贵了,大折扣可以考虑如。3DM有基本上完美的汉化补丁。可解锁成就。
Steam User 1
第一次玩商业模拟类游戏发现剧情是那么的重要
相比大航海时代系列,海战更真实一些。但是剧情的缺失导致该游戏会随游玩时间的增长而变得乏味。最终会变成资本积累、土地侵略的循环。最终统治美洲东海岸时的喜悦不如大航海时代集齐霸者之证来得强烈
相比全面战争系列,海战方面就稍显逊色了。镜头滚动不灵活,船只对命令的执行也十分奇怪,甚至出现往指示相反方向走的情况。虽有人员和船身强度,可用火炮等,但船体是一整块的血条,不整体打爆就不会坏这点相比全面战争的两舷受损状况分开计算反而略不真实。该游戏的外交本人在游戏时并没怎么用,稍微算了一下就会发现只要同意了条约就一定是吃亏的,干脆在海上战个痛更直接。AI早期像开挂一样的爆殖民地玩家一点办法没有,只有广积粮缓称王一途可走,即使是最低难度
这游戏还是有一些优点的,该游戏的定位针对喜欢航海经商的特殊人群,优化相当不错,老爷机也不用担心发热问题
可以看成是在大航海时代系列和全面战争混成的游戏但是两边的水准都达不到。还有那个配音语调单一,听久了容易感到麻木
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2018-06-29添加
回顾全战幕府2和拿破仑的海战,幕府2的海战bug特别多,拿破仑里只有被英国佬欺负的份
相比全战,该作的弹道至少是下坠的,看上去是有重力阻力的
虽然不尽如人意还是有优点的
想体验不同的海战建议打折时入手
Steam User 0
游戏很好玩,就是汉化难找,海战部分和全战的差不多,其他部分贸易什么的,结合了大航海时代和P社其他游戏的设定