Come with Me
Come with Me is a two-player cooperative game set in a puzzle-filled magical world. Solve puzzles together and help each other by using your asymmetrical abilities and collect memories to uncover the mystery of the world.
When the village plunges into darkness, Com and Mi go on an adventure to bring back the light. Com is strong and bulky whereas Mi is small and agile. You can only complete your adventure by working closely together. Can they get past their differences to work through all the obstacles and save the village?Key Features:
- Local and online co-op
- Complement each other’s strengths with your abilities
- Loveable characters
- Explore fun and unique environments
- Steam achievements, multiplayer
Credits:Xin Ye | Creative Director / Art Director / Level Designer
Xiangyu(Marshall) Wang | Lead Programmer
Yuran(Hesh) Yan | Programmer
Maxton Waller | Composer
Jon Brunson | Technical Sound Designer
Qiming(Fleming) Lin | Technical Artist
Weston Bell-Geddes | Usability / Marketing / Publishing
Additional development by Spookulele GamesAbout Us:This game is a graduate thesis of the University of Southern California, Interative Media & Game Divisons major. It was completed by 1 student and 6 volunteers in one academic year.
Steam User 6
The message this game gives us is that society works better without minorities.
10/10 would help society again.
Steam User 3
A short and decent game, in my eyes worth trying. ( especially for a school project )
Steam User 2
game is fun and my friend died which had me laughing. controls and camera are a bit weird but other than that, it's a solid bite sized game. 9/10
Steam User 2
I really liked the experience. Really cute and funny, the characters are so pretty. Levels are not a lot (we finished the game in 27 minutes) but it is not a problem, still, I wish developers will add more riddles. I played it with a friend on a Discord call, we laughed hard and always said "awwww" for the cuteness of the characters. Thank you for the fun and cozy experience.
Steam User 1
Come with me is a very cute game.
The game has several issues I will highlight, but overall I'd recommend this game with some caveats.
The pro's:
The game is incredibly cute, Com and Me are both cute on their own, and each have their own unique charm.
Me is a sun based spirit, so produces light which can be very useful for puzzles.
Com seem's to be one of the worlds common species, perhaps the primary inhabitants of the world, you can see from the cutscene that his people have a form of racial / xenophobic approach which makes me and come's friendship so much more special as it showcases a connection transcending species / race.
There is some very intricate designs for puzzles, while not advanced or lengthy it showcases itself well and makes players hope for more.
The Cons:
The game is incredibly short, at most it takes about 20 minutes to beat, I would love to see a part two or a rework to Come with Me that includes more levels, more puzzles and introduces us to more of the story.
The story is very basic, it introduces us to two races, Come's race, and Me's race, The exact dynamic of the world is unknown, but the Come's seem to harbor a hatred of Me's race, evidenced by the first cutscene showcasing violence against a me, simply for being there.
Lighting was a very awkward point, as I wanted to put it into Pro's due to the cute use of crystal lights, one of my personal favourite forms of lights in games, however, there were parts, like in the final playable level, where the come player had to rely on Me's light as there was not enough light, and if me went ahead, it was far too dark for Come to see, forcing me to turn the gamma up on my monitor.
Cutscenes- While mostly cute, Were only visible to the host, During cutscenes the second player was met with a black screen.
The puzzles are too basic, they all follow the same principle, the heaviest change from that dynamic is in the final chapter when me get's crushed protecting come it adds a new weighting dynamic, as there is 4 pads instead of 2, my issue with this was there was no gameplay mechanic to inform them of the change, they had lines on the floor, and I feel they could have lit those lines up and as it reached the other platforms it could've broken the light and it failed to indicate those pads need to be filled by something.
The game has several skippable components, namely, parkouring around walls to skip elements, Many places do have walls to prevent this, but many, including the first level, do not.
Several components, if mistimed, can lead to soft locking, namely elevators, you can end up trapped as the elevator buttons are character coded leading you to have to restart from level select.
This is probably the biggest issue, and from reading other reviews/discussions, its not exclusive to any region / internet etc. The game is built upon a co-op fundamental principle, and the actual game is not very co-op friendly, the latency and desync issues we experienced in just the first moment was incredibly difficult and frustrating, it lead to a lot of chaotic, and unfortunately, not fun, moments where I would have to go back to a puzzle I believed was already complete as the split screen desynced.
Controls: This is linked into the next point, without any form of keybind controls the defaults are WASD to move and IJKL to rotate camera. I was certainly not a fan of this format, it's a relic of old co-op web games I'd use to play that key controls were ultimately the killer to those formats.
My final bad point is the customisation, the game only has volume settings, a simple slider, where even the low option is still quite loud, I had to use sound panel to adjust it to 30% to even be able to hear my co-op partner while the slider was on the lowest option that wasn't muted. There is no configs for visual settings, control bindings etc.
Overall Score 4/10Should the game fix its issues with desync this will immediately be a 6, and other issues did bring its score down a lot. The game is perfect for couples who just want a short cute game to play, or players who like to 100% games, the game is not really replayable due to the short format of the game it would not be fun to replay.
Breaking my scoring down as this:
| Category | Score |
|------------------------------------|---------|
| Vibe-------------------------------| 8/10 |
|------------------------------------|---------|
| Story / Narrative------------------| 6/10 |
|------------------------------------|---------|
| Graphics // Art--------------------| 10/10 |
|------------------------------------|---------|
| Sound / Music--------------------| 3/10 |
|------------------------------------|---------|
| Controls / UI----------------------| 1/10 |
|------------------------------------|---------|
| Replayability----------------------| 2/10 |
|------------------------------------|---------|
| Gameplay / Mechanics-----------| 4/10 |
|------------------------------------|---------|
Final notes:
I truly hope this author publishes an update or a part two to come with me, after fixing those issues adding more levels, puzzles and story would be amazing and it would have an quick fanbase for users who like the cute vibes, co-op nature and puzzles.
Steam User 1
Best game of the year 10/10 will play the game again
Good Story
Purple character best
Steam User 1
the cutest free co-op game I've ever tried, I love how simple yet fun it is. there were some glitches and unsynchronized platform, but it was still tolerable.