Coffee Talk is a game about listening to people’s problems and helping them by serving up a warm drink out of the ingredients you have in stock.
It is a game that depicts lives as humanly as possible, while having a cast that is more than just humans.
Immerse yourself in the stories of alternative-Seattle inhabitants, ranging from a dramatic love story between an elf and a succubus, an alien trying to understand humans’ lives, and many others modern readers will find strongly echo the world around them.
The game features:
Tales of people from an alternative-Seattle, a city where elves, orcs, mermaids, and many other fantasy races live together with humans in a modern world we will all find familiar
Branching storylines, where the branches are determined not by the dialogue options you choose, but from how you serve your café customers
90’s anime-inspired pixel art visuals and chill vibes-inducing color palette help to immerse you in the game’s world
Selection of jazzy and lo-fi music to accompany the late night warm drinks and conversations
An experience to make you think, feel, and rest both your body and your soul
Steam User 89
A solid "Get Va11HallA instead, unless this is on sale. Otherwise, maybe.".
Coffee Talk: Fantasy Coffee-brewing Action, is a day-by-day visual novel with slight coffee-brewing mechanics on the side. Its storyline is broken up into several days, of which customers visit your coffee shop and talk. The first few days are rather short: no longer than a few minutes, but as the story advances the days become more packed with story. The game as a whole is rather short, less than 3 hours to complete the main storyline. Overall, generally a well rounded game, but not $15. On the other hand, it compares rather poorly to Va11halla, a game with a nigh identical format, but has more characters, story, and charm. If you liked Va11halla, and really can't wait for N1RVAnnA, then get it on sale. Otherwise, just get Va11halla. But I'm still recommending it because steam doesn't allow maybes, and there's very little competition for this niche of VN.
Steam User 145
It’s time to brew coffee and change lives!
Coffee Talk is a visual novel centered around a late-night coffee shop set in a fantasy version of Earth where humans share the land with Vampires, Werewolves, Elves etc. You play as the proprietor of Coffee Talk and you provide hot drinks and conversations to your customers. It’s hard not to compare this game to VA-11 Hall-A, and there are definitely some clear similarities, but this game is definitely a lot more chill and it does feel like a very different experience (though if you have to choose between the two, you should definitely go for VA-11 Hall-A
Positives:
The pixel art here is great. I particularly like the way that the coffee shop looks, it creates a nice cozy atmosphere when combined with the nice music.
The drink making part of the game is enjoyable. You have a few bases (Coffee, Green Tea, Tea, Milk, and Chocolate) and then flavorings like ginger and honey. You have an app that keeps track of the brews you know, and as you find new named recipes over the course of the game they get added there. It can actually be quite challenging to brew the drinks your customer orders when they order named drinks, I actually had to do research a couple of times to try and figure out what I was supposed to be making. It had more depth to it than I expected it to. There’s also the latte art minigame, personally I didn’t spend much time with it but I’m sure artsier people than me will enjoy it.
There’s not a huge cast of characters, less than ten. I think that they’re well-varied and they all have well-defined personalities and you aren’t seeing all of them constantly with the exception of Faye. Faye is in the coffee shop for most nights and acts as a kind of catalyst for conversation, she’s a likable character so it works well to have her in this role.
I thought that the dialog was pretty good throughout the game and the character arcs were pretty decent. Nothing here was super unique (apart from one character, who’s a real hoot) but the arcs are strong enough to keep the game moving along. I certainly enjoyed ‘listening’ to the other characters, seeing how their situation developed over the course of the game.
Having a blank canvas protagonist helps keep the focus on the characters and I think it works well for a game where the game is mainly centered around listening to other people.
As well as the main story mode, there’s also a free brewing mode and a challenge mode. The free brewing mode just lets you make whatever you want. The challenge mode gives you different orders to make (a mix between named drinks or just a list of ingredients the customer want) with a time limit that gets extended every time you complete an order. I was surprised by how enjoyable the challenge mode was, but don’t expect it to keep you entertained for hours on end.
I think that the 4-5 hour length for a playthrough is a decent length and I think it’s priced well.
Negatives:
The game relies pretty heavily on the current state of our world for its setting. There’s mention of a virus outbreak, of Earthlings ignoring problems with the environment, gun control issues, there’s an event called Couchella etc. I felt that this relation to our reality spoils the game’s sense of immersion, it took me out of it when something like that came up. I would have liked it if they had worked a bit more to have the game have a unique sense of place.
There’s some repetition of information in conversations that bugged me. For example, you might be listening to two characters talk, and then a third character will show up and ask about what was being said. Sometimes the screen will just go black and skip ahead a little bit, but there were enough times that I had to read something that had already been said that it bothered me.
I found the ending to be a tad bit abrupt.
This is fairly minor, but I found that some of the facial expressions of the characters were a bit overexaggerated, particularly Faye’s.
Verdict:
This is a nice, chill visual novel with pretty interesting characters and a surprising challenge in the drink making portion of the game. It's not perfect by any means, but it's worth getting.
If you found this review helpful, please consider following my curator page: Kemo's Corner.
Steam User 79
(my opinion is neutral, however I give the game thumbs up simply because playing it wasn't annoying)
If you’re looking for a simple yet sweet story, then yes, I recommend you to buy the game. However, if you want something more complex, with great world building, characters and drama, or at least looking for the Va11 Hall-A-like game, then no, don’t buy it.
Even though Coffee Talk has nice premise, graphics and tea/coffee making mechanic, it still feels like a collection of short stories clumsily put together. Urban fantasy setting is mostly a decoration because all problems and drama are boring and shallow, and, of course, dancing around modern problems such as racism and showbiz scandals – I don’t mind reading about this kind of topics, however… well, I don’t see anything at least slightly urban fantasy about it. It’s painted in that light as if all characters are simply humans-cosplayers. Yes, something does going on in this fictional Seattle, yes, there’re vampires, werewolves, succubi and all kinds of creatures, however most of it looks like a small costume party – dress them all up like androids, or mutants, or Mass Effect aliens, and the story would be essentially the same. I don’t FEEL the world at all.
Coffee Talk tries to be all hipster and cozy but it lacks depth – it’s boring, and your character-barista being a shallow shell doesn’t contribute anything positive to the whole experience.
Steam User 47
Coffee Talk is a wonderful visual novel about the patrons of a night cafe in the city. You play as the barista of this cafe and listen to the the different stories of the lives of the customers. Playing through the game is relatively easy, and with an amazing soundtrack makes for an incredibly relaxing game to play. I recommend this game for when you need some time to wind down or destress, and I hope more people get to experience the sweet stories this game has to offer.
I suffer from anxiety and depression and this game easily lifts my mood whenever I play it, the soundtrack and characters all have a special place in my heart.
Steam User 63
Let's be brief.
-You're here because you played VA-11 Hall-A
-You're reading reviews to wonder if this game is as good as Valhalla
-This game is not as good as Valhalla, but it will scratch your itch and then some
-Buy this game if you liked Valhalla, especially if you can find it on sale
Steam User 45
I already heard of other coffee-brewing games before, with VA-11 Hall-A being one of the most popular ones. However, I never got around playing any of those games before — Well until now. The title "Coffee Talk" already includes everything you have to know about the game: It's about coffee and maybe involves a lot of talking as well. That's quite accurate as all you do is serve coffee to your customers while listening to their stories.
Coffee and Talking
The player slips into the role of a barista in Coffee Talk who owns a café. However, it's no ordinary café as it's only open at night. The reason for that is simple: There are people who are craving coffee or just need a place to stay during unusual times. Although the business is, evidently, not profitable, as there are simply not enough customers during the night, the protagonist prefers to create a comfortable place nonetheless. The special thing here is that Coffee Talk takes place in a fantasy world with elves, orcs, mermaids, aliens, etc.
The Main Character
Well, Coffee Talk doesn't have a narrator per se, however, the main character surely does feel like a passive observer who only occasionally talks to the customers. Usually, I prefer more active protagonists so the reader can see them grow and can actually get to know them as this is critical for the character development. Luckily, the focus in Coffee Talk isn't the protagonist itself but the customers who visit the café so I found it just fitting that the main character doesn't interfere in the happenings a lot but still interacts with the people if he has to.
The reader doesn't get to know the protagonist at all, although they can freely choose a name for them. Everything else, however, such as gender, appearance, etc. stays mysterious throughout the playthrough. I guess that means that it's easy for the reader to imagine being the barista themselves.
What About The Other Characters?
The background story of the customers is getting revealed while the player serves them coffee. I found it so interesting that there are a few side-stories going on and looked forward to each new customer. You see, the same customers are visiting the café again so their story gets continued. I enjoyed that the reader gets to know the whole cast better but that's not everything, the characters are interacting with themselves a lot too. It was heart-warming to see them giving advice to each other and I sometimes just wanted to help them.
The thing I love here is that each of them has their own struggles that can be applied to the real-life as well. Although the theme varies from social problems to racism or anxiety, even game development gets thematized. I found each side-story interesting and whilst some characters come off as weird at first, I warmed up to all of them very quickly. In the end, I felt like they started off as strangers but became a small family that is tight-knitted thanks to the café they are all visiting.
Brewing Coffee
So, the most active part of the player is the process of brewing coffee for their customers. In total, the player has to select three ingredients to produce the coffee. A specific combination is needed for a special kind of coffee, although the customers sometimes just demand simpler versions such as hot or sweet cups. In this case, there is a bar available during the brewing where the player can see the stats for each ingredient. The recipe for each special cup has to be discovered, although the customers are giving the player hints at times.
Something that I found very tricky was the latte art for specific drinks. Luckily, it's not mandatory and doesn't make any impact on the game, yet it was difficult to create decent latte art. I used that feature around two times before giving up as it takes up a lot of time. Anyway, it was still interesting to add that feature so those who are very creative can let off their steam.
In addition to that, there is a "Free Brew" and "Challenge" mode available in Coffee Talk where the player can either discover new recipes or practice their brewing skills. The free brew mode is pretty simple and allows its player to take their time whilst the challenge one has a time limit so it's important to be fast.
Own Your Own In-Game Smartphone
So, there is a smartphone available in Coffee Talk that turned out to be quite useful. The usage of it is entirely optional, however, I loved the features it has to offer and ended up visiting it longer than I assumed I would. In total, it has four applications installed.
The first one is Tomodachill. Every person the player meets will show up in that application and it kind of reminds me of a reduced version of Facebook where the player can read more about the cast's interests. For unlocking more information, it's mandatory that the player gets closer to the character.
The Brewpad is probably the most useful application where the player can look up the recipe of all unlocked coffees. I found that was especially helpful in the free brew or challenge mode, especially as it's hard to memorize every recipe.
Let's move to the next one, The Evening Whisperss. As the name already hints at, there are short stories getting released each day that are written by a specific customer. Anyway, this was my favorite application as I ended up checking it out every in-game day. The stories are not related at all, yet, I feel like they are still lovely and I had a lot of joy going through each of them.
Lastly, there is the Shuffld application. This one allows the player to select another soundtrack to listen to, which is a quite nice touch I'd say, although I didn't use it at all.
Choices? And What About The Endings?
Coffee Talk doesn't implement choices, however, there are still multiple different endings available in this visual novel. So, the important question is: How is that possible? — Well it simply depends on what drinks the player serves their customers. In short: Getting them the right drinks does make a huge difference. Luckily, the fast forward feature gets unlocked when completing the game once so the player doesn't have to go through the same dialogue again and again. I found it was quite tricky to get everything right during my first playthrough, but luckily it gets easier once I got the gist of it.
Graphics and the Immersion
Graphics-wise, Coffee Talk is stunning. I always had a soft spot for pixelated styles and this visual novel didn't disappoint either. The thing I loved so much about it is that it's so detailed. For instance, there are windows available in the café where the player can see people passing by and rain falling down. These details made the whole game feel so lively, especially as the characters have multiple facial expressions. As a piece of side information, despite being a visual novel, this game does not contain any CGs besides a few ones at the beginning and end. Unfortunately, voice-acting is not present in Coffee Talk which would have greatly enhanced the immersion.
So, what do we have in the end?
Coffee Talk is such a lovely and relaxing game I ended up enjoying much more than I anticipated. I liked that this game didn't focus on one storyline but instead shows its reader multiple side-stories and a variety of characters who couldn't be more different. I got attached quickly to each of them and their stories. In addition to that, the process of brewing coffee managed to keep the game refreshing to me. That being said, I can highly recommend Coffee Talk to everyone who enjoys a cozy game with an excellent cast.
𝐅𝐞𝐞𝐥 𝐟𝐫𝐞𝐞 𝐭𝐨 𝐟𝐨𝐥𝐥𝐨𝐰 𝐦𝐲 𝐂𝐮𝐫𝐚𝐭𝐨𝐫 𝐏𝐚𝐠𝐞 𝐚𝐧𝐝 𝐕𝐢𝐬𝐮𝐚𝐥 𝐍𝐨𝐯𝐞𝐥𝐬 𝐟𝐨𝐫 𝐦𝐨𝐫𝐞 𝐑𝐞𝐯𝐢𝐞𝐰𝐬!
Steam User 29
Quick summary for anyone who is familiar with VA-11 Hall-A, as Coffee Talk derives a lot of inspiration from it.
Is it very similar to VA-11 Hall-A? Yes.
Is it as good as VA-11 Hall-A? No.
Is it still enjoyable? Yes.
For a short summary of the game itself, Coffee Talk is a slice-of-life game set in modern-day Seattle, with the addition of classic fantasy races like Elves and Vampires. The game takes place over a few days at the same coffee shop, where customers interact and you learn about their lives. The story itself doesn't have the traditional beginning and end; rather, it takes place in the middle, with an indeterminate beginning and an indeterminate end.
The characters are...decently written. None of them are overly annoying, and I ended up liking all of them, but most of them ended up not having a ton of depth to them. The real shame is that the character who is in the shop the most was among the least interesting among the customers. Again, she's not unlikable, but I didn't find her particularly deep or compelling. This is actually one of the two chief problems with the game - wanting more - which I'll touch on later.
Probably the largest problem is that the shop itself felt weirdly disconnected from the rest of the world. It almost felt like another dimension, where nothing that happened out in the world affected the shop in any way. While I can appreciate the escapism of such an approach, it also means that it's hard to have any real stake in the world that's been created. The characters seem to have no real place in it. No more apparent is that than in the choice of the barista you play as. They are genderless and faceless, and are in effect an extension of you. This again creates a disconnect as you can't really provide clear explanations as to why the barista does what they do, as the only real decisions you make in the game come from whether or not you serve customers the correct drinks (and what, if anything, you draw on their lattes). As you learn after completing the main story, there is a small twist concerning the identity of said barista, but the revelation is not worth the buildup and easily could have been discarded entirely. VA-11 Hall-A's bartender, Jill, was an everywoman with a clear identity and a place in the world, and as such was easily relatable. Unfortunately, that's not the case here.
The other issue with the game is, admittedly, not inherently a bad thing: I was left wanting more. The days felt very short. While there is an Endless Mode to dabble in, in 4 hours I completed the entire main story, including the aforementioned twist. Part of the problem may well have had to do with the setting: characters getting multiple alcoholic beverages in a bar - and staying longer and being more open - makes sense, while getting multiple coffees doesn't. Regardless, the days kept moving and as such, the characters didn't have enough time to develop. They all had their basic arc with a conflict to resolve, and that was it.
It's a solid effort, and as I said, wanting more is not inherently a bad thing: I wanted more investment in the world and the characters in it, as there was a lot of potential here. Unfortunately, I didn't get it, but I did ultimately enjoy the experience, and as such I still recommend it, especially if you've gone through VA-11 Hall-A. It's kind of like spaghetti without the sauce: it's close to what you want, and it gets the job done, but it's not quite what you're looking for.