Citystate
CITYSTATE 2 – WISHLIST NOW!
https://store.steampowered.com/app/1352850/Citystate_II/
About the GameNotes from the developer:
-This is not a puzzle game, in Citystate there is no right combination to build a successful Nation. This is a sandbox, old school style in which most building tools are unlocked at start. There are no guided mandatory steps apart from a short independent tutorial.
-There is very little micro management to do in Citystate, no public facilities to build or bus lines to organize. This game is about macro management and economics, seeing the big picture and experimenting with political ideologies.
-The game mechanics are based on today’s world economy. Policies’ effects try to mimic nations of the modern world and their intrinsic differences. Citystate is often politically incorrect and possibly biased.
-The game is specifically designed for mature audiences.
Technical description:
Citystate is a city-builder and a political sandbox in which you plan, build and rule a micro nation from scratch. Design your map, your flag, name your State and pass the first policies! Face with a hardcore economic system, experiment with political orientations and city-planning strategies to make your Nation strive toward success!
- + Realistic urban growth patterns, land value based dynamics.
- + Low income, middle income and upper income residential buildings.
- + Industrial zones, evolving from basic factories to high tech industries.
- + Commercial zones, evolving from small stores to malls, and tall office towers.
- + Arcologies, government buildings, parks and special unlockable buildings.
- + Modern true skyscrapers with 50+ floors.
- + 3 road types, monorail, airport and seaport.
- + One demand bar per social class.
- + Trade capacity / Infrastructures.
- + GDP growth rate.
- + Credit rating / Bonds.
- + Tourism
- + Demographics (population growth, poverty rate, income inequality,…).
- + Freedom Index (free market) VS Civil Rights Index (progressive).
- + Education, Health-care and Justice budgets.
- + 26 forms of government, from communist dictatorship to libertarian anarchy.
- + Slums and urban decay.
- + Illegal immigration, army and riots.
- + Large maps up to 4×4 miles (6.4×6.4km).
- + Region mode with 20 available maps.
- + Flag Creator.
- + Resource management / exhaustion.
- + Sandbox mod (unlimited money).
- + Space expansion with 20 planets to colonize.
Steam User 3
Citystate: Intergalactic Colonialism
Does it count as colonialism if there's no one on the planet when I get there? I guess the corporate exploitation is a form of colonialism but they willingly chose to join the colony named after a Star Wars reference that I didn't get to choose. The spice must flow, but instead of fueling a jihad, it's fueling the IMF.
While many city builders get more and more complex in their interpretations as time goes on, there's a certain point where you can feel a fuse in your brain pop. In-between organizing a bauxite mining operation or getting to the late stage of a HOI game where tactical nuclear strikes become mandatory. Aren't you interested in a city builder that takes it back to basics? Basics that are fun and enjoyable? Citystate almost has that. Until you leave the game running while you go warm up some coffee, accidentally miss 2-3 events on policy decisions and lead to a disaster spiral that leads to the young city state of Thug Huntopia to collapse into civil war. Your fault for not pausing, you idiot.
Citystate is an interesting twist on your generic city builder, operating both simplistically in terms of your city layout and what you can build as well as a heavy interest in policy making. On one hand, the gameplay focuses mostly on the usage of simple roads and plots. It's very Simcity 2000 in approach in comparison to the Simcity 4 model of "COLOR THE SPOT NEAR A ROAD IN" or the Tropico planting of a building, with you mostly plopping zones in a 2-3 block radius of a road and watching it slowly build up from a trailer park into a solarpunk abomination building. Or in my case, a trailer park that I ignore, and come back to find has become a high rise. This is what I get for zoning out for five minutes fighting a war against my citystate's encroaching unemployment crisis.
In place, you have the policy system that allows you to dictate what your town does or doesn't allow in local laws, alongside a court of "advisors" who exist to do two things. Elect the Austrians to tell you that you should ignore anything that doesn't help the free market and establish Rapture on dry land. Or use the Keynesians who exist to radically centrist your way into flip flopping between Socialist Welfare State and Liberal Welfare State because you passed an edict that banned the punching of cattle. It's a fun way to guide your policy, and the game does allow you to fix it later on, in case you felt like maybe cranking all of your options to max and establishing a Juche Paradise in the middle of your wider nation. You also get to play a balancing act of stability and public popularity, keeping you from Tropico maxxing. Even in this world, you need proper approval before raising the low income taxes to 40% gets you lynched like Gaddafi.
Managing the city as a whole amounts to standard battles of land values, trade and immigration. The first is solved with a relentless campaign of strategically placed parks. The second is mostly through gambling on land surveys to find out if you're able to turn an idyllic mountain range into the Iron Range and go full Brazil on the rainforest for gold. And the third is solved by either being insanely paranoid and getting a military to use solely on protesters and immigrants. Or you accept the nonstop flood of terraforming barrios that will defy all rhyme or reason to build a slum on an island that you can't reach yet. Or turn every scenic beach and mountain range into a favela. It's astounding. At a certain point I just let it happen because it lets me deal with an annoying lake by just waiting for the Brazilians to do it for me.
Basic? Absolutely, it's why I come back to play it every so often. And in comparison to the sequel, it was released in a finished state so you can actually completely enjoy this game. There's not a lot of elaborate larp to this game, from the libertarian paradise state to the socialsit dictatorship, you can make any kind of little state work if you're willing to put in the effort for it. Or in my case, rely on the space exploration minigame to help funnel intergalactic heavy metals into the IMF to offset the deficit of my mistakes. If it worked for the British Empire, it can work for the United States of Stankonia.
Steam User 2
It's a fun city builder, but it is a little "over-simplistic" in some of its mechanics. But that is minor. The overall gameplay is engaging and has re-play-ability. It is interesting to play various types of cities just to see the variations.
Steam User 0
This game is more fun then I expected! Considering the age of the game I found the graphics a little jarring but honestly its more then good enough, would be nice if they added a few things like different types of transit and a few other minor tweaks.
7/10
Steam User 0
Very interesting, beautiful, and creative game.
Steam User 0
either the game is really hard or i am incredibly stupid, i am assuming its the latter.
Anyway, good fun - I enjoy it
Steam User 1
For 2€ I feel like it was worth my time.
I just finished the game and it has good ideas I really like being able to chose politics which I think is something not as present in other games like this. The city builder part is lacking as there is not much variety but from what I understand a third game is gonna come out to fix those issues. And space, I like the idea but the implementation in the game I don’t get the point, except maybe getting money without thinking but good policies are way more effiecient. I had a good moment overhall.
Steam User 2
Citystate, developed and published by Andy Sztark, is a city-building and political simulation game that stands out for its deep focus on governance, policy-making, and nation management. Released in 2018, the game offers players the opportunity to build and oversee a micro-nation, balancing urban development with complex political and economic systems. Unlike traditional city-builders that focus primarily on construction and resource management, Citystate emphasizes the consequences of decisions, allowing players to experiment with various forms of governance and observe their effects on society, the economy, and citizen satisfaction.
At the heart of Citystate is a delicate balancing act between the needs of the population and available resources. Players manage essential services such as healthcare, education, infrastructure, and public safety while also navigating taxation, employment policies, and social welfare programs. The depth of the game’s policy system allows for significant customization and experimentation; for example, players can implement progressive or conservative economic measures, adjust public spending, and influence social dynamics. These decisions ripple through the nation, creating opportunities for strategic planning but also presenting challenges that can quickly become complex and demanding.
Visually, the game employs a minimalist, top-down perspective that prioritizes clarity and functionality over flashy graphics. The interface is clean and well-organized, enabling players to monitor population metrics, city development, and policy outcomes efficiently. While the art style may not be highly detailed or visually striking, it effectively supports the game’s focus on strategy and management, ensuring that players remain engaged with the systems at play rather than being distracted by unnecessary visual elements.
One of the game’s most distinctive features is its exploration of political ideology and governance models. Players are encouraged to experiment with different approaches, from free-market capitalism to socialized economies, observing how each choice affects their population and economy. This element adds depth and replayability, as no two playthroughs are likely to unfold in the same way. The game’s mechanics allow players to craft a nation that aligns with their personal vision or to challenge themselves by attempting unconventional strategies to maintain balance and growth.
Despite its strengths, Citystate presents certain challenges. The game’s complexity can create a steep learning curve, particularly for newcomers to the city-building or simulation genre. Progression can sometimes feel slow, with tangible results of policies or infrastructure investments taking time to manifest, which may be frustrating for players seeking immediate feedback. However, for those willing to invest the time to understand its systems, the game rewards careful planning and strategic foresight, offering a nuanced and intellectually stimulating experience.
In conclusion, Citystate delivers a unique and thoughtful take on city-building simulations by intertwining urban management with political strategy. Its focus on governance, policy experimentation, and the consequences of decision-making provides a depth rarely seen in the genre, appealing to players who enjoy complex simulations and strategic planning. While its pace and complexity may not suit everyone, for those seeking a challenging and engaging simulation that emphasizes the intricacies of nation-building, Citystate offers a rich and rewarding experience.
Rating: 7/10