City of Brass
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Become a daring thief in City of Brass, a first-person action adventure from senior BioShock developers. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
fosiho 1
There's so many elements to learn about, and there's SO many stylish tricks you can pull off if you stick with it for a few hours, really starting to understand the mechanics.The combat is tight and smooth, and the environment is full of creative ways to turn the tides of almost any kerfuffle you get yourself into! It's a lot to take in, so give yourself some time to make sense of things.
Steam User 1
It is definitely fun, but only truly fun if you enjoy roguelike games. I definitely do not enjoy starting from the first level every time. But thank gods they made 3 checkpoints to which you can teleport with 3 wishes you have (after you reach them first time of course; 3rd teleport costs all 3 wishes).
Also, quite often best strategy is not to fight which for me feels a little contradictory to the point of action games, but here it is either that or making a costly mistake somewhere.
Wish movement was a little more responsive, but I've seen devs saying that this is intentional, to make player think twice. Well yes and no. It just makes it harder, imho.
Steam User 0
so first the things I liked:
-the setting is really something special. the small bit of lore is creative and interesting and the visuals and music are gorgeous
-the combat feels great. very responsive and surprisingly fun for a first person slasher
what I didn't like
-the roguelike nature of the game prevents it from living up to its true potential. the combat never really seems to gain any depth outside of characters that you unlock via just playing the game. I think challenges to unlock them a la Risk of Rain would be preferable. More importantly, the random upgrades you acquire as you play really dont seem to be very impactful or game changing.
my verdict: worth picking up on sale just to experience the creative stuff indie devs are cooking up
Steam User 0
This game is like a delightful diet buffet: there is a little bit of everything in there, but it's very light - like melee oriented gameplay, with some physics, a little bit of verticality and platforming, some rogue like stuff, and even a little bit of immersive sim spices into the mix. I like it, it's nice, relaxing, light, it doesn't want you to grind anything - there are no DLCs, no paywalls anywhere, juste a simple fun little game... it's adorable
I haven't heard of thoses Bioshock guys in a while though, I hope they're doing well
Steam User 0
Runs perfectly on the Steam Deck and looks great.
It has a fun gameplay loop and looks pretty. You can make your own decision after watching gameplay.
Steam User 0
TL; DR: a solid rogue-like that, while outclassed amongst the best the of bunch, is unique and satisfying enough to have players keep coming back to play "just one more game".
Pros:
-unique, engaging, and at times stunning art direction
-satisfying gameplay loop with interesting characters/class types and good risk/reward "wish" system (use a wish on the genie that disables traps as soon as you find one, trust me)
-combat, while not wholly necessary (you can run past enemies every level if you possess the skill), is still fun and varied enough to be enjoyable learning the nuances with each character and their upgrades
-while no in-game map, the "compass" that guides you to the exit is accurate enough to allow you to follow it blindly if you don't wish to explore
Cons:
-due to their mechanics the first and final boss fights are the only two that can't be cheesed; the other three can be easily beaten from a safe distance well outside their "arenas" with the right character or throwable object
-the movement is awkward at first, as if the devs originally wanted to make this with movement shooter capabilities but then nerfed player speed and responsiveness, and even once you get used to the dodge, whip, and traversal mechanics to blow through levels it never really feels "right"
-while reskinning enemies to have more powerful variants in later levels is standard practice, the enemy variety is quite low overall and makes those later reskinned enemies feel like cheap inclusions instead of part of a balanced bestiary; especially when each set of levels only has one or two truly unique enemies
-no in-game map with no real reason to explore each level; defeating enemies does not normally net you anything in-game, and collecting gold is only important in effecting if you can buy equipment/upgrades from the genie "shops" that are scattered in each level...while combat and gold do factor into your post-death XP gain, gaining levels only rewards you with the occasional character and meager equipment unlocks, so the mechanic is more a cumulative score rather than character improvement
Overall, this rogue-like possesses a unique hook, solid execution, and great art direction. Is this amongst the best in the genre? No. Does it possess the almost addictive ability to have you keep playing past when you should? Yes. Buy this on sale if you're skeptical of its staying power in your library, but especially with the soundtrack combo I think it worth a full-price purchase.
Steam User 1
City of Brass
Has a total of 6 trading cards.
Steam User 1
They finally patched the game to work on Steam