Circadian Dice
A cosmic entity has twisted time into an endless cycle. By observing the repeating patterns, the entity intends to destroy all uncertainty and ultimately control reality.
In Circadian Dice, you control a group of heroes that have managed to step outside this unnatural cycle, and are now setting out to find and destroy its source. You will need to overcome a series of skirmishes by upgrading your dice to bend chance in your favor, and strategically using your limited resources to defeat your enemies.
While the heroes and their dice are restored to normal after each scenario (whether they die or succeed), any upgrades, relics, abilities, and modifiers that you have unlocked persist – so your arsenal is constantly improving! The better you perform in battle, the quicker you will build your arsenal and progress through the game towards your ultimate goal to break the loop and save the universe.
Features
- A game about probability manipulation and combo crafting: shape 6-sided dice into weapons of destruction, generators of wealth, magic conduits, or stat-boosting machines!
- 13 scenarios, each available in Normal and Hard Mode. In Hard Mode, each scenario is significantly changed with new enemies, secrets, and challenges!
- Built for quick pick-up-and-play sessions: each scenario takes between 10 and 30 minutes to play, and is designed as a stand-alone challenge.
- Unlockable end-game modes such as an endless randomized scenario, and a campaign mode that provides a more traditional, long-term roguelike experience.
- 10 different heroes with unique characteristics and play styles.
- 60 unlockable and equippable Relics that provide your hero with new abilities, change your stats, and give you game-warping bonuses.
- Tons of hand-drawn animations.
- 110+ different abilities that strengthen your hero, manipulate your dice, or damage your enemies.
- A semi-random upgrade mechanic for each scenario and hero, that ensures new combo opportunities every time you play.
- 66 enemies and 27 bosses, each with different characteristics and abilities.
- (Almost) every enemy can be captured in your dice to give you bonuses and new attacks based on the enemy’s attributes!
- Rare random enemy mutations that can either make your adventure harder, or be turned to your benefit.
- High replayability: random mutators, semi-random upgrade opportunities, and near-infinite combo possibilities makes each run of a scenario unique!
- Lots of secrets to discover.
- Extensive tooltips for every element in the game help you learn and strategize.
Steam User 5
This game is one graphics overhaul away from being great. As is it's a lot of fun. Don't skip over it just because the graphics aren't amazing.
Plenty of variety and strategies.
Steam User 3
This game is probably the best dice-based rpg I've played. Here's where it shines - Each class plays differently, has different strengths and weaknesses. Each Relic changes your abilities. Each dungeon has a different focus. There are "secret" areas you can access by killing the right enemies in the right order. There are multiple ways of beating a level. There is the ability to rig a die to an almost absurd degree, and some runs feel downright silly for how well an idea will work. The runs themselves are short (8 waves, usually), which means it becomes a perfect game to play on a weekend while enjoying a cup of coffee.
I've played this game for years, and I still find myself coming back to it, to beat the next dungeon with the next class. I'm not sure what I'll do when I finally master all the dungeons.
Steam User 2
This is a really neat little game. It doesn't overload the brain, so you can multi-task while listening to a podcast or something while playing. With a lot of roguelikes, you have to commit like several hours to a run, and then if you die, you start over. This game has more like smaller missions of 15 minutes each where you level up a few times over the course of a single mission and start over on the next mission. It's actually really nice and refreshing, because you don't have to calculate ridiculous amounts of damage in the end game. The numbers stay really small (1 damage, 2 health, 2 shield, 4 gold, etc...).
Really, my only major, major complaint is the fact that every time you finish a wave, you get to choose between 2 rewards (like a new ability, gems, XP, or gold), OR you can forgo a reward for a bigger end game score. It kind of sucks to deprive myself of the joy of becoming more powerful (the reward for beating a wave) in order to score more stars. I think this is kind of a fundamental flaw in the game, and the game's difficulty could have been adjusted with relics that can make the game easier or harder (harder relics earning the player a bigger score).
Good job.
Steam User 0
Here's the pitch:
1. It's a roguelike dice-builder. So you have dice, and you can buy different faces to add to those dice.
It starts off fairly simple: you got attack sides, defense sides, and gold-gaining sides which let you buy more sides in the store (which is, btw, available DURING fights.)
2. But the progression is REALLY good, because it starts off that simple, and as you level up, you unlock new mechanics and new side abilities
So you unlock things like damage over time, or splash damage, or sides that will activate on a reroll, or raising slain enemies as undead, etc. etc. etc.
So it doesn't start off overwhelming but eventually there are all sorts of wild shit you can do
3. it's like $6
Steam User 0
Currently a top 10 dice game for me. I find it needs less thought than the other dice games and the design is more simplistic but the core gameplay is really well made, so I'd give it a 8.5/10.
Highly recommended.
Steam User 0
Very enjoyable game with a lot of different mechanics and characters to play.
Steam User 0
Dice-based deck building rogue-like.
Great for short sessions with high replay-ability.
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